Refer to keys consistently with uppercase letters.

This commit is contained in:
Oliver Schmidt 2020-01-27 14:13:17 +01:00 committed by GitHub
parent 5690db10c2
commit adb988d083
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 3 additions and 3 deletions

View File

@ -52,7 +52,7 @@ visual representation of the Attack DB. The colors are: For attackers Cyan
and for defenders Red.
Lastly, the game has an Undo/Redo stack that tracks the last 254 moves. Pressing
u will undo the last move and r will redo the last move. In an AI/Human game,
U will undo the last move and R will redo the last move. In an AI/Human game,
the undo will undo the last AI and human player move, so the human player can
make a different move.
@ -223,7 +223,7 @@ Valid: Thin
Invalid: Medium
Empty: Thick
When it comes to showing attackers/defenders (via the keys 'a'/'d') there's no
When it comes to showing attackers/defenders (via the keys A / D) there's no
alternative to resorting to colors:
Attackers: Red
@ -239,7 +239,7 @@ striped) piece making it clearly visible.
On a color display a third color (beside attackers/defenders) works just fine.
As the Apple II doesn't have cursor-up and cursor-down keys the keys 'o' and 'l'
As the Apple II doesn't have cursor-up and cursor-down keys the keys O and L
work as alternatives to the those cursor keys.
Oliver Schmidt