dos33fsprogs/ootw/ootw_c2.s

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; Ootw for Apple II Lores -- Checkpoint2
; by Vince "Deater" Weaver <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
ootw_c2:
; Initialize some variables
lda #0
sta GAME_OVER
sta PHYSICIST_STATE
sta ON_ELEVATOR
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lda #22
sta PHYSICIST_Y
lda #20
sta PHYSICIST_X
lda #1
sta DIRECTION
;=======================
; Run the intro
;=======================
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; jsr ootw_c2_intro
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;=======================
; Enter the game
;=======================
jsr ootw_cage
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;=======================
; Start Level After Cage
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;=======================
lda #1
sta DIRECTION
lda #22
sta PHYSICIST_Y
lda #24
sta PHYSICIST_X
lda #0
sta PHYSICIST_STATE
sta WHICH_JAIL
;=========================
; c2_new_room
;=========================
; enter new room on level2
c2_new_room:
lda #0
sta GAME_OVER
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lda WHICH_JAIL
cmp #7
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bcs elevator_room ; bge
jail_room:
jsr ootw_jail
jmp c2_check_done
elevator_room:
jsr ootw_elevator
c2_check_done:
lda GAME_OVER
cmp #$ff
beq quit_level
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; only exit if done level
; FIXME: or quit pressed?
lda WHICH_JAIL
cmp #11
bne c2_new_room
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;===========================
; quit_level
;===========================
quit_level:
jsr TEXT
jsr HOME
lda KEYRESET ; clear strobe
lda #0
sta DRAW_PAGE
lda #<end_message
sta OUTL
lda #>end_message
sta OUTH
jsr move_and_print
jsr move_and_print
wait_loop:
lda KEYPRESS
bpl wait_loop
lda KEYRESET ; clear strobe
jmp ootw_c2
end_message:
.byte 8,10,"PRESS RETURN TO CONTINUE",0
.byte 11,20,"ACCESS CODE: RAGE",0
.include "ootw_c2_cage.s"
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.include "ootw_c2_jail.s"
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.include "ootw_c2_elevator.s"
.include "ootw_c2_intro.s"
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.include "physicist.s"
.include "text_print.s"
.include "gr_pageflip.s"
.include "gr_unrle.s"
.include "gr_fast_clear.s"
.include "gr_copy.s"
.include "gr_putsprite.s"
.include "gr_putsprite_flipped.s"
.include "gr_putsprite_crop.s"
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.include "gr_offsets.s"
.include "gr_run_sequence.s"
.include "gr_overlay.s"
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.include "random16.s"
.include "keyboard.s"
; room backgrounds
.include "ootw_graphics/cage/ootw_c2_cage.inc"
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.include "ootw_graphics/l2jail/ootw_c2_jail.inc"
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; sprites
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.include "ootw_graphics/sprites/sprites_physicist.inc"
; intro
.include "ootw_graphics/l2intro/ootw_l2intro.inc"
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