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2021-08-12 15:41:39 -04:00
TODO:
2021-09-13 15:45:10 -04:00
before 0.75 release
+ update version file
+ merge electric duet
+ complete waterfall, including animation
+ have init routine set starting score, etc
2021-10-01 01:31:26 -04:00
+ intro, use plain sprite routine, not masked?
alternately, load the all-red screen
2021-10-01 01:32:07 -04:00
+ Fix the speech generation code
2021-10-01 19:57:22 -04:00
+ hold down open-apple at boot skip sound check?
after 0.75
+ move copy to disk2
+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
+ move drawing to PAGE1 and use PAGE2 for RAM?
This would remove backing store when drawing text boxes?
+ add dictionary lookup for text
+ add standard set of text box sizes
2021-09-13 15:45:10 -04:00
General:
- More frames in peasant sprites
- Hook up text parser
2021-09-27 16:44:40 -04:00
- When load game, stop walking
2021-09-28 08:40:50 -04:00
- Let disk 2 live in the 2nd drive?
LDA $C08A,X to select first drive
LDA $C08B,X to select second drive
- Implement game over screen
Videlectrix Title:
- Can we make it faster?
2021-09-13 15:45:10 -04:00
Intro:
2021-08-14 13:03:58 -04:00
- Speaker music for title if no Mockingboard
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Map:
- implement map
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Peasantry:
- animation for the boat
- animation of River
- animation of waterfall
2021-09-13 15:45:10 -04:00
- Priorities for all rooms
- Hook up hidden glen, inside of cottages and inn
- Archery minigame
2021-09-13 15:45:10 -04:00
Tower:
- Tower level
Trogdor:
- All the rest
- Rest of Trogdor's speech
- Fix speech generation
2021-08-12 15:08:48 -04:00
2021-09-13 15:45:10 -04:00
Ending:
- Smoother baby animation? Use page-flipping?
Modify sprite routine to auto-shift colors so we can have more
of an arc on baby trajectory?