dos33fsprogs/games/lemm/hgr_tables.s

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.include "hgr.inc"
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;=====================
; make /7 %7 tables
;=====================
hgr_make_tables:
ldy #0
lda #0
ldx #0
div7_loop:
sta div7_table,Y
inx
cpx #7
bne div7_not7
clc
adc #1
ldx #0
div7_not7:
iny
bne div7_loop
ldy #0
lda #0
mod7_loop:
sta mod7_table,Y
clc
adc #1
cmp #7
bne mod7_not7
lda #0
mod7_not7:
iny
bne mod7_loop
; Hposn table
lda #0
hposn_loop:
ldy #0
ldx #0
pha
jsr hposn ; (Y,X),(A)
pla
tax
lda GBASL
sta hposn_low,X
lda GBASH
sta hposn_high,X
inx
txa
cmp #192
bne hposn_loop
rts
; left masks
; in memory on screen
; x111 1111 1111111 start at 0
; x111 1110 0111111 start at 1
; x111 1100 0011111 start at 2
; ...
; x100 0000 0000001 start at 6
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right_masks:
.byte $80,$81,$83,$87, $8F,$9F,$BF
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left_masks:
.byte $FF,$FE,$FC,$F8, $F0,$E0,$C0
; right masks
; in memory on screen
; x000 0001 1000000 end at 0
; x000 0011 1100000 end at 1
; x000 0111 1110000 end at 2
; ...
; x011 1111 1111110 end at 5
; x111 1111 1111111 end at 6
; from the Apple II firmware
hposn:
; sta HGR_Y ; save Y and X positions
; stx HGR_X
; sty HGR_X+1
pha ; Y pos on stack
and #$C0 ; calc base addr for Y-pos
sta GBASL
lsr
lsr
ora GBASL
sta GBASL
pla
sta GBASH
asl
asl
asl
rol GBASH
asl
rol GBASH
asl
ror GBASL
lda GBASH
and #$1F
ora HGR_PAGE ; default is $40 in this game
sta GBASH
; txa
; cpy #0
; beq xpos_lessthan_256
; ldy #35
; adc #4
;label_1:
; iny
;xpos_lessthan_256:
; sbc #7
; bcs label_1
rts