dos33fsprogs/megademo/starring_people.s

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; Display Starring w People
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; 2nd/3rd = split low/hires w tengwar wipe at bottom
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starring_people:
;===================
; init screen
bit KEYRESET
;===================
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; copy to page3
lda #0
sta DRAW_PAGE
jsr gr_copy_to_current
; GR part
bit PAGE0
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
; 322 - 12 = 310
; - 3 for jmp
; 307
; Try X=9 Y=6 cycles=307
ldy #6 ; 2
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sploopA:ldx #9 ; 2
sploopB:dex ; 2
bne sploopB ; 2nt/3
dey ; 2
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bne sploopA ; 2nt/3
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jmp sp_begin_loop
.align $100
;================================================
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; Starring People Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; G00000000000000000000 H0000000000000000000000
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sp_begin_loop:
sp_display_loop:
ldy #148
sp_outer_loop:
bit LORES ; 4
lda #7 ; 2
jsr delay_a ; 25+7 = 32
;===========
; 38
bit HIRES ; 4
nop ; 2
nop ; 2
nop ; 2
lda $0 ; 3
lda $0 ; 3
lda $0 ; 3
lda $0 ; 3
;============
; 22
dey ; 2
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bne sp_outer_loop ; 3
; -1
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bit LORES ; 4
; want to kill 44*65 -3 = 2857
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550
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; +2857 fallthrough from above
; -10 keypress
; -2 ldy at top
; ===========
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; 7395
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; Try X=18 Y=77 cycles=7393 R2
nop
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ldy #77 ; 2
sploop1:ldx #18 ; 2
sploop2:dex ; 2
bne sploop2 ; 2nt/3
dey ; 2
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bne sploop1 ; 2nt/3
lda KEYPRESS ; 4
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bpl sp_no_keypress ; 3
jmp sp_start_over
sp_no_keypress:
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jmp sp_display_loop ; 3
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sp_start_over:
bit KEYRESET ; clear keypress ; 4
rts ; 6
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setup_people_fs:
;===================
; init vars
lda #0
sta DRAW_PAGE
;=============================
; Load graphic hgr
lda #<fs_hgr
sta LZ4_SRC
lda #>fs_hgr
sta LZ4_SRC+1
lda #<(fs_hgr_end-8) ; skip checksum at end
sta LZ4_END
lda #>(fs_hgr_end-8) ; skip checksum at end
sta LZ4_END+1
lda #<$2000
sta LZ4_DST
lda #>$2000
sta LZ4_DST+1
jsr lz4_decode
;=============================
; Load graphic page0
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<fs
sta GBASL
lda #>fs
sta GBASH
jsr load_rle_gr
lda #4
sta DRAW_PAGE
jsr gr_copy_to_current ; copy to page1
; GR part
bit PAGE1
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
;=============================
; Load graphic page1
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<fs
sta GBASL
lda #>fs
sta GBASH
jsr load_rle_gr
rts
setup_people_deater:
;===================
; init vars
lda #0
sta DRAW_PAGE
;=============================
; Load graphic hgr
lda #<deater_hgr
sta LZ4_SRC
lda #>deater_hgr
sta LZ4_SRC+1
lda #<(deater_hgr_end-8) ; skip checksum at end
sta LZ4_END
lda #>(deater_hgr_end-8) ; skip checksum at end
sta LZ4_END+1
lda #<$2000
sta LZ4_DST
lda #>$2000
sta LZ4_DST+1
jsr lz4_decode
;=============================
; Load graphic page0
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<deater
sta GBASL
lda #>deater
sta GBASH
jsr load_rle_gr
lda #4
sta DRAW_PAGE
jsr gr_copy_to_current ; copy to page1
; GR part
bit PAGE1
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
;=============================
; Load graphic page1
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<deater
sta GBASL
lda #>deater
sta GBASH
jsr load_rle_gr
rts
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.include "fs.inc"
.include "deater.inc"
fs_hgr:
.incbin "FS_HGRC.BIN.lz4",11
fs_hgr_end:
deater_hgr:
.incbin "DEATER_HGRC.BIN.lz4",11
deater_hgr_end: