dos33fsprogs/ootw/README

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2019-01-13 06:10:44 +00:00
Saw the amazing PICO-8 version of this:
https://liquidream.itch.io/another-world-survival
and thought the lo-res pallette might be just barely enough to do
it justice.
Of course you could just play on your IIgs, but what's the fun in that.
2019-02-25 17:28:42 +00:00
Up to tunnel1, using RLE:
35875 INTRO
using LZ4:
2019-02-28 02:10:17 +00:00
Memory map:
00 zero page
01 stack
02 ????
03 dos33 nibble table
2019-02-28 02:10:17 +00:00
04-07 GR page0
08-0b GR page1
0c-0f offscreen data ($c00 = disk load buffer)
2019-02-28 02:10:17 +00:00
10-13 offscreen data2
2019-03-01 19:03:20 +00:00
14-16 loader
17-bf program/data (42.25k)
2019-02-28 02:10:17 +00:00
c0-cf I/O
d0-ff ROM
Memory squeeze!
10,748 over all graphics in
10,734 over remove extraneous blank bg image
8,658 over re-arrange memory map, 42k avail now
8,562 over move gr_make_quake out of common code
8,374 over remove extraneous code (mostly put_sprite_flipped)
5,469 over allow changing bg on fly in sequence
4,122 over modify cyan frames to be on fly
2,749 over do same for zappo routines
2019-03-01 19:03:20 +00:00
2,493 over squish disk loader vars to page 3
2,165 over horrible hack to auto-go to next image in sequence
2019-03-02 03:31:43 +00:00
2,114 over move bg loading into seq
2,053 over make elevator indicator a loop
1,347 over use LZ4 instead of RLE
4000 code
40000 data
20000 -> 12000
20000 -> 12000
24000+20000=44000
20000 -> 10000
20000 -> 10000
20000+2000=
2019-03-02 15:55:32 +00:00
Let's take a 10k region of memory = $3000
$C000 - $3000 = starting at $9000
ID1 = 1461 2143\
ID2 = 1759 2687|
ID3 = 1195 1879/
ID4 = 2514 8280 |
ID5 = 1947 3492\
ID6 = 2584 3610|
ID7 = 2834 3606/
ID8 = 3705 4918 |
ID9 = 4494 5901\
ID10 = 3397 5558/
===== ======
25890 12k