2019-01-13 01:10:44 -05:00
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Saw the amazing PICO-8 version of this:
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https://liquidream.itch.io/another-world-survival
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and thought the lo-res pallette might be just barely enough to do
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it justice.
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Of course you could just play on your IIgs, but what's the fun in that.
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2019-02-25 12:28:42 -05:00
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Up to tunnel1, using RLE:
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35875 INTRO
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using LZ4:
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2019-02-27 21:10:17 -05:00
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Memory map:
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00 zero page
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01 stack
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2019-03-01 13:39:40 -05:00
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02 ????
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03 dos33 nibble table
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2019-02-27 21:10:17 -05:00
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04-07 GR page0
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08-0b GR page1
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2019-03-01 11:40:39 -05:00
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0c-0f offscreen data ($c00 = disk load buffer)
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2019-02-27 21:10:17 -05:00
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10-13 offscreen data2
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2019-03-01 14:03:20 -05:00
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14-16 loader
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17-bf program/data (42.25k)
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2019-02-27 21:10:17 -05:00
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c0-cf I/O
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d0-ff ROM
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2019-03-01 11:53:56 -05:00
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Memory squeeze!
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2019-03-01 16:31:10 -05:00
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10,748 over all graphics in
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2019-03-01 11:53:56 -05:00
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10,734 over remove extraneous blank bg image
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8,658 over re-arrange memory map, 42k avail now
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8,562 over move gr_make_quake out of common code
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2019-03-01 12:04:29 -05:00
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8,374 over remove extraneous code (mostly put_sprite_flipped)
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2019-03-01 13:04:21 -05:00
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5,469 over allow changing bg on fly in sequence
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2019-03-01 13:14:22 -05:00
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4,122 over modify cyan frames to be on fly
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2019-03-01 13:39:40 -05:00
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2,749 over do same for zappo routines
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2019-03-01 14:03:20 -05:00
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2,493 over squish disk loader vars to page 3
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2019-03-01 16:31:10 -05:00
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2,165 over horrible hack to auto-go to next image in sequence
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2019-03-01 22:31:43 -05:00
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2,114 over move bg loading into seq
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2019-03-01 22:55:07 -05:00
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2,053 over make elevator indicator a loop
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