dos33fsprogs/autumn/autumn.s

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; Autumn, based on the code in Hellmood's Autumn
; by deater (Vince Weaver) <vince@deater.net>
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; DOS version is 64 bytes
; original Apple II 6502 port was 167 bytes
; I got it down to 126 bytes
; qkumba got it down to 116
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; Zero Page Addresses
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XCOORDL = $F0
XCOORDH = $F1
YCOORDL = $F2
YCOORDH = $F3
EBP1 = $F4
EBP2 = $F5
EBP3 = $F6
EBP4 = $F7
COLORL = $F8
COLORH = $F9
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SOUND = $FA
FRAMEL = $FB
FRAMEH = $FC
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; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
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SPEAKER = $C030
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; ROM routines
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; Some of these are in the Applesoft ROMs so need at least an Apple II+
; or later to run
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TEXT = $FB36 ; Set text mode
HGR2 = $F3D8 ; Set full-screen hi-res mode using page 2 ($4000)
; 280x192 6-colors
HPLOT0 = $F457 ; Plot point, (Y,X) = Horizontal, (A=Vertical)
HCOLOR = $F6EC ; Set color in X, must be 0..7
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XDRAW1 = $F661
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autumn:
;===================
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; init screen ; Instruction Length
jsr HGR2 ; 3
; init vars to zero. Apple II doesn't clear RAM
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; some of these might be necessary?
; should we make this a loop?
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; ldx #0 ; 2
; stx XCOORDL ; 2
; stx YCOORDL ; 2
; stx XCOORDH ; 2
; stx YCOORDH ; 2
; stx EBP1 ; 2
; stx EBP2 ; 2
; stx EBP3 ; 2
; stx EBP4 ; 2
; stx COLORH ; 2
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autumn_forever:
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; save old Xcoord value to X/Y for later
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; push/pop is 1 byte each but have to get
; value into accumulator first
ldx XCOORDL ; 2
ldy XCOORDH ; 2
; 16-bit subtraction x=x-y
; need to set carry before subtraction on 6502
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txa ; 1 (xcoordl in X)
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sec ; 1
sbc YCOORDL ; 2
sta XCOORDL ; 2
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tya ; 1 (xcoordh in Y)
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sbc YCOORDH ; 2
; 16-bit arithmatic shift right of X
; 6502 has no asr instruction
; cmp #$80 sets carry if high bit set
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cmp #$80 ; 2 ; XCOORDH still in A from before
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ror ; 1
sta XCOORDH ; 2
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ror XCOORDL ; 2
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; 16-bit add, ycoord=ycoord+oldx
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clc ; 1
txa ; 1
adc YCOORDL ; 2
sta YCOORDL ; 2
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tya ; 1
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adc YCOORDH ; 2
; 16-bit arithmatic shift right of y-coord
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cmp #$80 ; 2 ; YCOORDH still in A from before
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ror ; 1
sta YCOORDH ; 2
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ror YCOORDL ; 2
; 32 bit rotate of low bit shifted out of Y-coordinate
ror EBP1 ; 2
ror EBP2 ; 2
ror EBP3 ; 2
ror EBP4 ; 2
; branch if carry set
bcs label_11f ; 2
; 16-bit increment of color
inc COLORL ; 2
bne no_oflo ; 2
inc COLORH ; 2
no_oflo:
; 16-bit add of X-coord by 0x80
; this keeps the drawing roughly to the 280x192 screen
; carry should still be clear (inc doesn't set it)
lda XCOORDL ; 2
adc #$80 ; 2
sta XCOORDL ; 2
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bcc no_oflo2 ; 2
inc XCOORDH ; 2
no_oflo2:
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; 16-bit negate of Y-coord
sec ; 1
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lda #0 ; 2
sbc YCOORDL ; 2
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sta YCOORDL ; 2
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lda #0 ; 2
sbc YCOORDH ; 2
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sta YCOORDH ; 2
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label_11f:
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; skipping the color manipulation done here by original
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; mix colors a bit?
; 16-bit shift of color
; 2nd is a rotate as asl doesn't shift in cary
lda COLORL ; 2
asl ; 1 ; shl %ax
rol COLORH ; 2
eor COLORH ; 2
sta COLORL ; 2
; get color mapping
; using a color lookup table looks best but too many bytes
; you can approximate something close to the lookup with
; two extra instructions
and #$7 ; 2
smc:
ora #$1 ; 2
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tax ; 1
; if using color lookup table
; tay ; 1
; ldx color_lookup,Y ; 3 (could be 2 if we run in zero page)
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; if ycoord negative, loop
lda YCOORDH ; 2
bmi autumn_forever ; 2
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; if top bits of xcoord, loop
lda XCOORDH ; 2
and #$f0 ; 2
bne autumn_forever ; 2
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put_pixel:
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; actually set the color
jsr HCOLOR ; 3
; set up paramaters for HPLOT call
ldx XCOORDL ; 2
ldy XCOORDH ; 2
lda YCOORDL ; 2
jsr HPLOT0 ; 3
; inc FRAMEL ; 2
; bne no_frame ; 2
; inc FRAMEH ; 2
;no_frame:
; lda smc
; eor #$3
; sta smc
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; lda KEYPRESS ; 3 ; see if key pressed
; bpl autumn_forever ; 2 ; loop if not
bvc autumn_forever ; 2 ; smaller than jump
; V flag clear because
; the adc/sbc in HPOSN
; never overflows?
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exit_to_prompt:
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; jsr TEXT ; 3 ; return to text mode
; jmp $3D0 ; 3 ; return to Applesoft prompt
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; Apple II Hi-Res Colors
; It's all NTSC artifacting and complex
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; There can be color-clash at a 3.5 pixel level
; Adjacent on pixels make white, adjacent off make black
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; Simplistic summary, you can have these 8 colors (6 unique)
; 0 = Black0
; 1 = Green
; 2 = Purple
; 3 = White0
; 4 = Black1
; 5 = Orange
; 6 = Blue
; 7 = White2
color_lookup:
; my default, colorful palette
; .byte $01,$01,$02,$03, $05,$05,$06,$07
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; or 10
; 0000 0010 2 2
; 0001 0011 3 2
; 0010 0010 2 3
; 0011 0011 3 6
; 0100 0110 6 6
; 0101 0111 7 6
; 0110 0110 6 2
; 0111 0111 7 7
; want eor1
; 0000 0010 0001
; 0001 0010 0000
; 0010 0011 0011
; 0011 0110 0010
; 0100 0110 0101
; 0101 0110 0100
; 0110 0010 0111
; 0111 0111 0110
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; blue and purple palette
; .byte $02,$02,$03,$06, $06,$06,$02,$07
; qkumba ora2 white/blue/purple
; .byte $02,$03,$02,$03, $06,$07,$06,$07
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; orange and green palette
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; .byte $01,$01,$03,$05, $05,$05,$01,$07
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; .byte $01,$03,$01,$03, $05,$07,$05,$07
; .byte $01,$01,$03,$03, $05,$05,$07,$07
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; "Leaf" Locations
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; TOP-LEFT ?? CENTER-TOP TOP-RIGHT LEFT ?? CENTER-BOTTOM ??
; FANCY OPENER
; SET ADDRESS in 1a/Ab
; lda #xx ; 2
; sta 1a ; 2
; lda #xx ; 2
; sta 1b ; 2
; lda angle ; 2
; jsr xdraw1 ; 3