autumn: comment code

This commit is contained in:
Vince Weaver 2020-05-06 12:43:07 -04:00
parent 275a8a622e
commit 02fe35ae9e
1 changed files with 156 additions and 122 deletions

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@ -1,12 +1,7 @@
; Autumn, based on the code in Hellmood's Autumn
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
;COLOR = $30
; Zero Page Addresses
XCOORDL = $F0
XCOORDH = $F1
@ -19,155 +14,194 @@ EBP4 = $F7
COLORL = $F8
COLORH = $F9
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
; Some of these are in the Applesoft ROMs so need at least an Apple II+
; or later to run
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
TEXT = $FB36 ; Set text mode
HGR2 = $F3D8 ; Set full-screen hi-res mode using page 2 ($4000)
; 280x192 6-colors
HPLOT0 = $F457 ; Plot point, (Y,X) = Horizontal, (A=Vertical)
HCOLOR = $F6EC ; Set color in X, must be 0..7
HGR2 = $F3D8
HPLOT0 = $F457 ; (Y,X) = Horizontal, (A=Vertical)
HCOLOR = $F6EC ; color in x, must be 0..7
autumn:
;===================
; init screen
jsr HGR2 ; 3
ldx #0
stx XCOORDL
stx YCOORDL
stx XCOORDH
stx YCOORDH
stx EBP1
stx EBP2
stx EBP3
stx EBP4
stx COLORH
; init screen ; Instruction Length
jsr HGR2 ; 3
lda #$4f
sta COLORL
; init vars to zero. Apple II doesn't clear RAM
; some of these might not be necessary
; should make this a loop
ldx #0 ; 2
stx XCOORDL ; 2
stx YCOORDL ; 2
stx XCOORDH ; 2
stx YCOORDH ; 2
stx EBP1 ; 2
stx EBP2 ; 2
stx EBP3 ; 2
stx EBP4 ; 2
stx COLORH ; 2
; not necessary? on x86 is probably the
; result of the VESA BIOS call
; lda #$4f
; sta COLORL
autumn_forever:
clc
rol COLORL ; shl %ax
rol COLORH
; 16-bit shift of color
; 2nd is a rotate as asl doesn't shift in cary
asl COLORL ; 2 ; shl %ax
rol COLORH ; 2
ldx XCOORDL
ldy XCOORDH ; save old X
; put old X value to X/Y
; push/pop is 1 byte each but have to get
; value into accumulator first
ldx XCOORDL ; 2
ldy XCOORDH ; 2
sec
lda XCOORDL
sbc YCOORDL ; X=X-Y
sta XCOORDL
lda XCOORDH
sbc YCOORDH
sta XCOORDH
; 16-bit subtraction x=x-y
; need to set carry before subtraction on 6502
sec ; 1
lda XCOORDL ; 2
sbc YCOORDL ; 2
sta XCOORDL ; 2
lda XCOORDH ; 2
sbc YCOORDH ; 2
sta XCOORDH ; 2
cmp #$80
ror XCOORDH ; asr X
ror XCOORDL
; 16-bit arithmatic shift right of X
; 6502 has no asr instruction
; cmp #$80 sets carry if high bit set
cmp #$80 ; 2
ror XCOORDH ; 2
ror XCOORDL ; 2
clc
txa
adc YCOORDL ; y=y+oldx
sta YCOORDL
tya
adc YCOORDH
sta YCOORDH
; 16-bit add, y=y+oldx
clc ; 1
txa ; 1
adc YCOORDL ; 2
sta YCOORDL ; 2
tya ; 2
adc YCOORDH ; 2
sta YCOORDH ; 2
cmp #$80
ror YCOORDH ; asr Y
ror YCOORDL
; 16-bit arithmatic shift right of y-coord
cmp #$80 ; 2
ror YCOORDH ; 2
ror YCOORDL ; 2
; 32 bit rotate of low bit of Y
ror EBP1
ror EBP2
ror EBP3
ror EBP4 ; ror bottom bit of Y through 32 bits
; 32 bit rotate of low bit shifted out of Y-coordinate
ror EBP1 ; 2
ror EBP2 ; 2
ror EBP3 ; 2
ror EBP4 ; 2
bcs label_11f
; branch if carry set
bcs label_11f ; 2
clc
lda COLORL
adc #1
sta COLORL
lda COLORH
adc #0
sta COLORH
; 16-bit increment of color
; no need to clear carry as we wouldn't be
; here if it wasn't
inc COLORL ; 2
bne no_oflo ; 2
inc COLORH ; 2
no_oflo:
clc
lda XCOORDL
adc #$80
sta XCOORDL ; X+=0x80
lda XCOORDH
adc #$0
sta XCOORDH
; 16-bit add of X-coord by 0x80
; this keeps the drawing roughly to the 280x192 screen
; carry should still be clear (inc doesn't set it)
lda XCOORDL ; 2
adc #$80 ; 2
sta XCOORDL ; 2
lda XCOORDH ; 2
adc #$0 ; 2
sta XCOORDH ; 2
sec
lda YCOORDL
eor #$FF
adc #$0 ; Y=-Y
sta YCOORDL
lda YCOORDH
eor #$FF
adc #$0
sta YCOORDH
; 16-bit negate of Y-coord
sec ; 1
lda YCOORDL ; 2
eor #$FF ; 2
adc #$0 ; 2
sta YCOORDL ; 2
lda YCOORDH ; 2
eor #$FF ; 2
adc #$0 ; 2
sta YCOORDH ; 2
label_11f:
; lda COLOR
; and #$fc
; eor #$12
; sta COLOR
; skipping the color manipulation done here by original
lda YCOORDH
bmi autumn_forever ; if negative, loop
; if ycoord negative, loop
lda YCOORDH ; 2
bmi autumn_forever ; 2
; if top bits of xcoord, loop
lda XCOORDH ; 2
and #$f0 ; 2
bne autumn_forever ; 2
lda XCOORDH
and #$f0
bne autumn_forever
put_pixel:
lda COLORL
and #$7
beq black1
cmp #$4
bne not_black2
lda #$5
bne not_black2
black1:
lda #$1
; get color mapping
; using lookup table for now whil trying to find best
lda COLORL ; 2
and #$7 ; 2
tay ; 1
ldx color_lookup,Y ; 3 (could be 2 if we had in zero page)
not_black2:
tax
jsr HCOLOR
; actually set the color
jsr HCOLOR ; 3
ldx XCOORDL
ldy XCOORDH
lda YCOORDL
jsr HPLOT0
; set up paramaters for HPLOT call
ldx XCOORDL ; 2
ldy XCOORDH ; 2
lda YCOORDL ; 2
jsr HPLOT0 ; 3
jmp autumn_forever ; 3
lda KEYPRESS ; 3 ; see if key pressed
; bpl autumn_forever ; loop if not
bmi exit_to_prompt ; 2 ; jump target too far away
jmp autumn_forever ; 3 ; if we get under 128 bytes
; can use the smaller jump
exit_to_prompt:
jsr TEXT ; 3 ; return to text mode
jmp $3D0 ; 3 ; return to Applesoft prompt
; Apple II Hi-Res Colors
; It's all NTSC artifacting and complex
; There can be color-class at a 3.5 pixel level
; And adjacent on pixels make white, adjacent off make black
; Simplistic summary, you can have these 8 colors (6 unique)
; 0 = Black0
; 1 = Green
; 2 = Purple
; 3 = White0
; 4 = Black1
; 5 = Orange
; 6 = Blue
; 7 = White2
color_lookup:
; my default, colorful palette
; .byte $01,$01,$02,$03, $05,$05,$06,$07
; orange and gren palette
.byte $01,$01,$03,$05, $05,$05,$01,$07
; "Leaves"
; TOP-LEFT ?? CENTER-TOP TOP-RIGHT LEFT ?? CENTER-BOTTOM ??