dos33fsprogs/games/keen/Makefile

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Makefile
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include ../../Makefile.inc
DOS33 = ../../utils/dos33fs-utils/dos33
DOS33_RAW = ../../utils/dos33fs-utils/dos33_raw
B2D = ../../utils/bmp2dhr/b2d
PNG2GR = ../../utils/gr-utils/png2gr
LZSA = ~/research/lzsa/lzsa/lzsa
TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
EMPTY_DISK = ../../empty_disk/empty.dsk
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all: keen1_lores.dsk
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keen1_lores.dsk: HELLO LOADER TITLE ENGINE MARS \
LEVEL1 LEVEL2 LEVEL3 LEVEL4 LEVEL5
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cp $(EMPTY_DISK) keen1_lores.dsk
$(DOS33) -y keen1_lores.dsk SAVE A HELLO
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x1000 LOADER
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 TITLE
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 ENGINE
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 MARS
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL1
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL2
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL3
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL4
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL5
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###
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
####
LOADER: loader.o
ld65 -o LOADER loader.o -C ../../linker_scripts/apple2_1000.inc
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loader.o: loader.s hardware_detect.s
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ca65 -o loader.o loader.s -l loader.lst
####
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TITLE: title.o
ld65 -o TITLE title.o -C ../../linker_scripts/apple2_4000.inc
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title.o: title.s zp.inc hardware.inc \
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zx02_optim.s \
graphics/keen1_title.hgr.zx02
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ca65 -o title.o title.s -l title.lst
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####
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MARS: mars.o
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ld65 -o MARS mars.o -C ../../linker_scripts/apple2_4000.inc
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mars.o: mars.s zp.inc hardware.inc game_over.s \
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gr_fade.s \
mars_keyboard.s draw_tilemap.s \
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mars_sfx.s longer_sound.s \
text_help.s tilemap_lookup.s \
maps/mars_map.zx02 graphics/parts.gr.zx02
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ca65 -o mars.o mars.s -l mars.lst
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####
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LEVEL1: level1.o
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ld65 -o LEVEL1 level1.o -C ../../linker_scripts/apple2_6000.inc
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level1.o: level1.s enemies.inc \
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maps/level1_map.zx02
ca65 -o level1.o level1.s -l level1.lst
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####
LEVEL2: level2.o
ld65 -o LEVEL2 level2.o -C ../../linker_scripts/apple2_6000.inc
level2.o: level2.s enemies.inc \
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maps/level2_map.zx02
ca65 -o level2.o level2.s -l level2.lst
####
LEVEL3: level3.o
ld65 -o LEVEL3 level3.o -C ../../linker_scripts/apple2_6000.inc
level3.o: level3.s enemies.inc \
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maps/level3_map.zx02
ca65 -o level3.o level3.s -l level3.lst
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####
LEVEL4: level4.o
ld65 -o LEVEL4 level4.o -C ../../linker_scripts/apple2_6000.inc
level4.o: level4.s enemies.inc \
maps/level4_map.zx02
ca65 -o level4.o level4.s -l level4.lst
####
LEVEL5: level5.o
ld65 -o LEVEL5 level5.o -C ../../linker_scripts/apple2_6000.inc
level5.o: level5.s enemies.inc \
maps/level5_map.zx02
ca65 -o level5.o level5.s -l level5.lst
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####
ENGINE: engine.o
ld65 -o ENGINE engine.o -C ../../linker_scripts/apple2_4000.inc
engine.o: engine.s zp.inc hardware.inc \
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text_help.s gr_fast_clear.s text_quit_yn.s text_drawbox.s \
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level1_enemies.s level1_items.s \
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graphics/keen_graphics.inc sprites/keen_sprites.inc \
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status_bar.s draw_keen.s move_keen.s gr_putsprite_crop.s \
draw_tilemap.s tilemap_lookup.s \
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level1_sfx.s longer_sound.s \
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keyboard.s handle_laser.s
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ca65 -o engine.o engine.s -l engine.lst
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####
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#LEVEL2: level2.o
# ld65 -o LEVEL2 level2.o -C ../../linker_scripts/apple2_2000.inc
#
#level2.o: level2.s zp.inc hardware.inc \
# text_help.s gr_fast_clear.s text_quit_yn.s text_drawbox.s \
# level1_enemies.s level1_items.s \
# graphics/keen_graphics.inc sprites/keen_sprites.inc \
# maps/level2_map.zx02 \
# status_bar.s draw_keen.s move_keen.s gr_putsprite_crop.s \
# draw_tilemap.s tilemap_lookup.s \
# level1_sfx.s longer_sound.s level2_data.inc \
# keyboard.s handle_laser.s
# ca65 -o level2.o level2.s -l level2.lst
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####
graphics/keen1_title.hgr.zx02:
cd graphics && make
graphics/keen_graphics.inc:
cd graphics && make
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sprites/keen_sprites.inc:
cd sprites && make
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maps/level1_map.lzsa:
cd maps && make
####
clean:
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rm -f *~ *.o *.lst HELLO LOADER TITLE ENGINE MARS LEVEL1 LEVEL2
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cd graphics && make clean
cd maps && make clean
# cd title && make clean
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cd sprites && make clean