dos33fsprogs/games/peasant/map.s

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2021-11-05 20:07:40 +00:00
; Peasant's Quest
; o/~ It's The Map o/~
; by Vince `deater` Weaver vince@deater.net
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
.include "inventory.inc"
.include "parse_input.inc"
LOCATION_BASE = LOCATION_MAP
the_map:
lda #0
sta LEVEL_OVER
sta FRAME
jsr hgr_make_tables
jsr hgr2
;=============================
;=============================
; new screen location
;=============================
;=============================
new_location:
lda #0
sta LEVEL_OVER
;=====================
; load bg
lda MAP_LOCATION
sec
sbc #LOCATION_BASE
tax
lda #<map_lzsa
sta getsrc_smc+1
lda #>map_lzsa
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
; put peasant text
; lda #<peasant_text
; sta OUTL
; lda #>peasant_text
; sta OUTH
; jsr hgr_put_string
; put score
; jsr print_score
;=====================
; move peasant
; FIXME: don't do this if loading game
; lda #20
; sta PEASANT_X
; lda #150
; sta PEASANT_Y
;====================
; save background
; lda PEASANT_X
; sta CURSOR_X
; lda PEASANT_Y
; sta CURSOR_Y
;=======================
; draw initial peasant
; jsr save_bg_1x28
; jsr draw_peasant
game_loop:
; jsr move_peasant
inc FRAME
jsr check_keyboard
lda LEVEL_OVER
bmi oops_new_location
bne game_over
; delay
lda #200
jsr wait
jmp game_loop
oops_new_location:
jmp new_location
;************************
; exit level
;************************
game_over:
rts
.include "draw_peasant.s"
.include "gr_copy.s"
.include "new_map_location.s"
.include "peasant_move.s"
;.include "parse_input.s"
;.include "inventory.s"
.include "score.s"
.include "keyboard.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "version.inc"
; Moved to qload
;.include "decompress_fast_v2.s"
;.include "hgr_font.s"
;.include "draw_box.s"
;.include "hgr_rectangle.s"
;.include "hgr_1x28_sprite_mask.s"
;.include "hgr_1x5_sprite.s"
;.include "hgr_partial_save.s"
;.include "hgr_input.s"
;.include "hgr_tables.s"
;.include "hgr_text_box.s"
;.include "clear_bottom.s"
;.include "hgr_hgr2.s"
;.include "loadsave_menu.s"
;.include "wait_keypress.s"
.include "graphics_map/map_graphics.inc"
;.include "graphics_cliff/priority_cliff.inc"