peasant: add map

This commit is contained in:
Vince Weaver 2021-11-05 16:07:40 -04:00
parent c1e7422283
commit 29951578fd
3 changed files with 241 additions and 22 deletions

View File

@ -35,12 +35,12 @@ peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO \
$(DOS33_RAW) peasant.dsk 30 0 PEASANT4 0 0
peasant_side2.dsk: WBOOT2 COPY_CHECK TROGDOR ENDING \
CLIFF GAME_OVER INSIDE INN ARCHERY
CLIFF GAME_OVER INSIDE INN ARCHERY MAP
cp $(EMPTY_DISK)/empty.dsk peasant_side2.dsk
$(DOS33_RAW) peasant_side2.dsk 0 0 WBOOT2 0 1
$(DOS33_RAW) peasant_side2.dsk 1 0 COPY_CHECK 0 0
$(DOS33_RAW) peasant_side2.dsk 3 0 GAME_OVER 0 0
# $(DOS33_RAW) peasant_side2.dsk 4 0 MAP 0 0
$(DOS33_RAW) peasant_side2.dsk 4 0 MAP 0 0
$(DOS33_RAW) peasant_side2.dsk 6 0 ARCHERY 0 0
$(DOS33_RAW) peasant_side2.dsk 9 0 INSIDE 0 0
$(DOS33_RAW) peasant_side2.dsk 14 0 INN 0 0
@ -264,6 +264,22 @@ archery.o: archery.s zp.inc inventory.inc \
peasant_move.s score.s
ca65 -o archery.o archery.s -l archery.lst
###
MAP: map.o
ld65 -o MAP map.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
map.o: map.s zp.inc inventory.inc \
parse_input.inc \
graphics_map/map_graphics.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s parse_input.s new_map_location.s \
peasant_move.s score.s
ca65 -o map.o map.s -l map.lst
###
@ -612,11 +628,26 @@ dialog_cliff.inc: generate_all_symbols dialog_cliff
graphics_archery/archery_graphics.inc:
cd graphics_archery && make
graphics_vid/vid_graphics.inc:
cd graphics_vid && make
graphics_cliff/cliff_graphics.inc:
cd graphics_cliff && make
graphics_title/title_graphics.inc:
cd graphics_title && make
graphics_copy/copy_graphics.inc:
cd graphics_copy && make
graphics_end/ending_graphics.inc:
cd graphics_end && make
graphics_inn/graphics_inn.inc:
cd graphics_inn && make
graphics_inside/graphics_inside.inc:
cd graphics_inside && make
graphics_map/map_graphics.inc:
cd graphics_map && make
graphics_over/game_over_graphics.inc:
cd graphics_over && make
graphics_peasantry/graphics_intro.inc:
cd graphics_peasantry && make
@ -624,26 +655,16 @@ graphics_peasantry/graphics_intro.inc:
graphics_peasantry/graphics_peasant1.inc:
cd graphics_peasantry && make
graphics_cliff/cliff_graphics.inc:
cd graphics_cliff && make
graphics_copy/copy_graphics.inc:
cd graphics_copy && make
graphics_over/game_over_graphics.inc:
cd graphics_over && make
graphics_title/title_graphics.inc:
cd graphics_title && make
graphics_trogdor/trogdor_graphics.inc:
cd graphics_trogdor && make
graphics_end/ending_graphics.inc:
cd graphics_end && make
graphics_vid/vid_graphics.inc:
cd graphics_vid && make
graphics_inside/graphics_inside.inc:
cd graphics_inside && make
graphics_inn/graphics_inn.inc:
cd graphics_inn && make
####
sprites/inventory_sprites.inc:
cd sprites && make
@ -660,12 +681,13 @@ sprites/trogdor_sprites.inc:
distclean:
make clean
cd sprites && make clean
cd graphics_archery && make clean
cd graphics_cliff && make clean
cd graphics_copy && make clean
cd graphics_end && make clean
cd graphics_inn && make clean
cd graphics_inside && make clean
# cd graphics_map && make clean
cd graphics_map && make clean
cd graphics_over && make clean
cd graphics_peasantry && make clean
cd graphics_title && make clean

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@ -0,0 +1,31 @@
PNG2RLE = ../../../utils/gr-utils/png2rle
PNG2GR = ../../../utils/gr-utils/png2gr
PNG2HGR = ../../../utils/hgr-utils/png2hgr
LZSA = ~/research/lzsa/lzsa/lzsa
B2D = ../../../utils/bmp2dhr/b2d
all: map_graphics.inc
###
map_graphics.inc: \
map.lzsa
echo "map_lzsa: .incbin \"map.lzsa\"" > map_graphics.inc
###
map.lzsa: map.hgr
$(LZSA) -r -f2 map.hgr map.lzsa
map.hgr: map.png
$(PNG2HGR) map.png > map.hgr
####
clean:
rm -f *~ map_graphics.inc *.lzsa *.gr *.hgr

166
games/peasant/map.s Normal file
View File

@ -0,0 +1,166 @@
; Peasant's Quest
; o/~ It's The Map o/~
; by Vince `deater` Weaver vince@deater.net
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
.include "inventory.inc"
.include "parse_input.inc"
LOCATION_BASE = LOCATION_MAP
the_map:
lda #0
sta LEVEL_OVER
sta FRAME
jsr hgr_make_tables
jsr hgr2
;=============================
;=============================
; new screen location
;=============================
;=============================
new_location:
lda #0
sta LEVEL_OVER
;=====================
; load bg
lda MAP_LOCATION
sec
sbc #LOCATION_BASE
tax
lda #<map_lzsa
sta getsrc_smc+1
lda #>map_lzsa
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
; put peasant text
; lda #<peasant_text
; sta OUTL
; lda #>peasant_text
; sta OUTH
; jsr hgr_put_string
; put score
; jsr print_score
;=====================
; move peasant
; FIXME: don't do this if loading game
; lda #20
; sta PEASANT_X
; lda #150
; sta PEASANT_Y
;====================
; save background
; lda PEASANT_X
; sta CURSOR_X
; lda PEASANT_Y
; sta CURSOR_Y
;=======================
; draw initial peasant
; jsr save_bg_1x28
; jsr draw_peasant
game_loop:
; jsr move_peasant
inc FRAME
jsr check_keyboard
lda LEVEL_OVER
bmi oops_new_location
bne game_over
; delay
lda #200
jsr wait
jmp game_loop
oops_new_location:
jmp new_location
;************************
; exit level
;************************
game_over:
rts
.include "draw_peasant.s"
.include "gr_copy.s"
.include "new_map_location.s"
.include "peasant_move.s"
;.include "parse_input.s"
;.include "inventory.s"
.include "score.s"
.include "keyboard.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "version.inc"
; Moved to qload
;.include "decompress_fast_v2.s"
;.include "hgr_font.s"
;.include "draw_box.s"
;.include "hgr_rectangle.s"
;.include "hgr_1x28_sprite_mask.s"
;.include "hgr_1x5_sprite.s"
;.include "hgr_partial_save.s"
;.include "hgr_input.s"
;.include "hgr_tables.s"
;.include "hgr_text_box.s"
;.include "clear_bottom.s"
;.include "hgr_hgr2.s"
;.include "loadsave_menu.s"
;.include "wait_keypress.s"
.include "graphics_map/map_graphics.inc"
;.include "graphics_cliff/priority_cliff.inc"