2019-03-15 17:00:47 +00:00
|
|
|
KNOWN BUGS:
|
|
|
|
+ ootw: pool monster grabs you a edge of pool (glitch)
|
|
|
|
+ intro: there's still a bit of a pause when the elevator door finishes opening
|
|
|
|
|
|
|
|
TODO:
|
2019-03-04 16:43:19 +00:00
|
|
|
|
2019-03-27 04:17:12 +00:00
|
|
|
Movement:
|
|
|
|
+ running: Missing one running frame (?)
|
2019-03-19 01:29:32 +00:00
|
|
|
+ ability to run+jump
|
2019-01-25 20:49:51 +00:00
|
|
|
+ ability to kick while crouching
|
2019-01-26 20:05:47 +00:00
|
|
|
+ ability to shoot
|
2019-01-19 04:23:18 +00:00
|
|
|
|
2019-01-23 20:36:20 +00:00
|
|
|
sprites_to_draw:
|
2019-03-19 01:29:32 +00:00
|
|
|
+ physicist crouch-kicking
|
|
|
|
+ physicist run+jumping
|
2019-01-26 20:05:47 +00:00
|
|
|
+ physicist swimming
|
|
|
|
+ physicist getting out of pool
|
|
|
|
+ beast tripping
|
|
|
|
+ physicist holding gun
|
|
|
|
+ physicist shot
|
2019-01-23 20:36:20 +00:00
|
|
|
|
2019-01-25 02:41:01 +00:00
|
|
|
pool:
|
2019-03-10 06:21:35 +00:00
|
|
|
+ background of beast moving off
|
2019-03-27 04:17:12 +00:00
|
|
|
+ adjust tentacle to not go off edge of screen
|
|
|
|
+ adjust x position of tentacle grab
|
2019-01-25 02:41:01 +00:00
|
|
|
|
2019-01-23 20:36:20 +00:00
|
|
|
cavern:
|
2019-01-25 20:49:51 +00:00
|
|
|
+ slugs on ceiling drop
|
2019-03-27 04:17:12 +00:00
|
|
|
+ background of beast moving off ?
|
2019-03-15 17:47:41 +00:00
|
|
|
+ adjust slug attack range
|
2019-01-19 04:23:18 +00:00
|
|
|
|
2019-01-23 20:36:20 +00:00
|
|
|
underwater:
|
2019-01-21 04:53:33 +00:00
|
|
|
+ add arrival-underwater scene
|
2019-03-27 04:17:12 +00:00
|
|
|
+ falling console
|
2019-01-23 20:36:20 +00:00
|
|
|
+ ability to swim
|
2019-03-27 04:17:12 +00:00
|
|
|
+ tentacles to grab
|
|
|
|
+ shimmery water at top
|
|
|
|
+ ripples in water
|
2019-01-19 04:23:18 +00:00
|
|
|
|
2019-01-23 20:36:20 +00:00
|
|
|
beast:
|
2019-03-31 02:24:19 +00:00
|
|
|
+ hook up beast ending cutscene
|
|
|
|
+ compress/transparency beast ending cutscene
|
2019-01-26 20:05:47 +00:00
|
|
|
+ add beast tripping
|
2019-01-23 20:36:20 +00:00
|
|
|
|
|
|
|
rope_room:
|
2019-03-19 05:27:14 +00:00
|
|
|
+ re-enable earthquake while swinging
|
2019-03-27 04:17:12 +00:00
|
|
|
+ speed up background if possible
|
2019-03-19 05:27:14 +00:00
|
|
|
|
2019-01-25 20:49:51 +00:00
|
|
|
|
|
|
|
Level/Checkpoint #2:
|
2019-03-27 04:17:12 +00:00
|
|
|
|
|
|
|
cage room:
|
2019-01-25 20:49:51 +00:00
|
|
|
+ Swing in the cage
|
|
|
|
+ Ability to pick up gun, with all that entails
|
2019-03-27 04:17:12 +00:00
|
|
|
+ Animation of friend?
|
|
|
|
+ animated miners in background
|
2019-07-09 19:02:18 +00:00
|
|
|
+ 1-bit audio recording of friend talking
|
2019-07-12 16:24:37 +00:00
|
|
|
+ Implement enemies
|
2019-03-27 04:17:12 +00:00
|
|
|
|
|
|
|
Jail:
|
|
|
|
+ Foreground animations
|
|
|
|
+ Doors that open/blast?
|
|
|
|
|
|
|
|
Elevator:
|
2019-07-12 16:24:37 +00:00
|
|
|
+ Elevator ride
|
|
|
|
|
|
|
|
View:
|
2019-03-27 04:17:12 +00:00
|
|
|
+ music play when viewing city
|
2019-07-12 16:24:37 +00:00
|
|
|
|
|
|
|
Teleporters:
|
|
|
|
+ Implement
|
|
|
|
+ Sprite displayed as it happens
|
|
|
|
|
|
|
|
|
|
|
|
Level/Checkpoint #3:
|
|
|
|
+ Implement
|
|
|
|
|
|
|
|
Level/Checkpoint #4:
|
|
|
|
+ Implement
|