ootw: fix sprite crop

This commit is contained in:
Vince Weaver 2019-03-27 00:17:12 -04:00
parent 9264a085a7
commit cac83d481e
2 changed files with 24 additions and 14 deletions

View File

@ -1,5 +1,3 @@
KNOWN BUGS:
+ ootw: pool monster grabs you a edge of pool (glitch)
+ intro: there's still a bit of a pause when the elevator door finishes opening
@ -7,12 +5,9 @@ KNOWN BUGS:
TODO:
+ sprites that don't draw off edge of screen
+ Revamp movement
movement -- note these are hard due to limitations of the Apple II keyboard
+ running: Missing one running frame
+ ability to jump
Movement:
+ running: Missing one running frame (?)
+ ability to run+jump
+ ability to kick while crouching
+ ability to shoot
@ -28,15 +23,21 @@ sprites_to_draw:
pool:
+ background of beast moving off
+ adjust tentacle to not go off edge of screen
+ adjust x position of tentacle grab
cavern:
+ slugs on ceiling drop
+ background of beast moving off
+ background of beast moving off ?
+ adjust slug attack range
underwater:
+ add arrival-underwater scene
+ falling console
+ ability to swim
+ tentacles to grab
+ shimmery water at top
+ ripples in water
beast:
+ add beast death cutscene
@ -44,13 +45,22 @@ beast:
rope_room:
+ re-enable earthquake while swinging
+ speed up background if possible
cutscenes:
+ death by beast
Level/Checkpoint #2:
cage room:
+ Swing in the cage
+ Ability to pick up gun, with all that entails
+ Animation of friend?
+ animated miners in background
Jail:
+ Foreground animations
+ Doors that open/blast?
Elevator:
+ Elevator ride, view of city?
+ 1-bit audio recording of friend talking
+ music play when viewing city

View File

@ -234,14 +234,14 @@ put_spritefc_loop:
; 34
put_spritefc_pixel:
sec
txa ; want (CH-X)+XPOS
clc
txa ; want (CH-X-1)+XPOS
eor #$ff
adc CH
adc XPOS
bmi cskip_drawing
cmp #41
cmp #40
bcs cskip_drawing ; if off-screen right, skip draw