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wires: update
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db5e3966d5
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07dc31e386
@ -1,2 +1,2 @@
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1FORI=0TO140:POKE875+I,4*PEEK(2125+I)-192+(PEEK(2266+I/3)-35)/4^(I-INT(I/3)*3):NEXT
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1FORI=0TO140:POKE875+I,4*PEEK(2125+I)-192+(PEEK(2266+I/3)-35)/4^(I-INT(I/3)*3):NEXT
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2&",cl9E`V3Q/6m^U3QWl?WL60202ZQV0>b4kj_0@`(i1^U:2W0@jd^Xa,k0j_E_B1D^0M9R802,1QePBU3T0XlO;8=mY8J0N9X5U:21oY_03_2V/Z.Y_a/Q463nR4aHZV1`1UI>lMA.84G0S+4C^)'K-)+$#S3*#Z6#'`QK=K/%+6*06*)W;<BC#DUObE_
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2&",clZ48jl;=^X-QWh?WD>2(02TQV,?V*>b2j_0@`(i1^U:2W0>bd^Xa,k0j_E_B1D^0M9R802,1QePBU3T0XlO;8=mY8J0N9X5U:21oY_03_2V/Z.Y_a/Q463nR4aHZV1`4VI>lMA.84G0S$/E>3CM;3C+#S3*+Z6#'`QK=K/%+6*06*)W;<BC#DUCbE_
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@ -7,6 +7,10 @@
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; 148 -- use $10 instead of $ff for black color
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; 148 -- use $10 instead of $ff for black color
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; 147 -- optimize color code
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; 147 -- optimize color code
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; 143 -- use 15x15 grid instead of 7x7
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; 143 -- use 15x15 grid instead of 7x7
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; 138 -- re-wrote clear screen code
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; 144 -- back to original layout
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; 142 -- jump to earlier BGND entry point
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; 141 -- start at $FF even though it misses upper left
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; goal=141
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; goal=141
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@ -25,22 +29,26 @@ plasma:
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; bit SET_GR
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; bit SET_GR
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; bit FULLGR ; make it 40x48
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; bit FULLGR ; make it 40x48
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jsr $F3D8 ; HGR2
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jsr $F3D8 ; HGR2 (and full screen), set HGRPAGE to $40
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bit LORES
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; after, A is #$60
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lda #$10 ; want to write $10 to memory
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; sta HGRBITS
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jsr $F3F4 ; does the store, is this allowed?
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; jsr $F3F6 ; BKGND
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bit LORES ; switch to lo-res
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; lda #$20
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; sta HGRPAGE
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lda #$10
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; lsr
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sta HGRBITS
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jsr $F3F6 ; BKGND
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; we only create a 16x16 texture, which we pattern across 40x48 screen
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; we only create a 16x16 texture, which we pattern across 40x48 screen
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; need to beat 30 bytes
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; need to beat 30 bytes
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ldx #15 ; store at 15,x and x,15
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ldx #15 ; store at 15,x 8,x
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; and x,15 x,8
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; 240+x, (x*16),15
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; 240+x, (x*16),15
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write_loop:
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write_loop:
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@ -54,11 +62,10 @@ write_loop:
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asl
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asl
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asl
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asl
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; clc
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tay
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tay
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txa
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txa
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sta lookup,Y
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sta lookup,Y
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sta lookup+8,Y
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dex
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dex
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bpl write_loop
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bpl write_loop
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@ -73,7 +80,7 @@ write_loop:
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; ; vertical
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; ; vertical
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; txa
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; txa
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;; and #$7
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;; and #$7
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; bne horiz
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; bne horizh
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;
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;
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;xnot:
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;xnot:
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; tya
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; tya
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@ -101,7 +108,7 @@ write_loop:
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; dey
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; dey
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; bpl create_yloop
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; bpl create_yloop
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; X and Y both $FF
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; X is $FF
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create_lookup_done:
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create_lookup_done:
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@ -115,7 +122,7 @@ cycle_colors:
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; X is $FF when arriving here
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; X is $FF when arriving here
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; ldx #0
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; ldx #0
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inx ; make X 0
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; inx ; make X 0
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cycle_loop:
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cycle_loop:
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ldy lookup,X
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ldy lookup,X
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cpy #$10
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cpy #$10
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@ -125,7 +132,7 @@ cycle_loop:
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and #$f
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and #$f
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sta lookup,X
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sta lookup,X
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skip_zero:
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skip_zero:
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inx
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dex
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bne cycle_loop
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bne cycle_loop
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@ -3,6 +3,7 @@
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;; LZSA addresses
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;; LZSA addresses
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NIBCOUNT = $00
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NIBCOUNT = $00
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HGRBITS = $1C
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WNDLFT = $20
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WNDLFT = $20
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WNDWDTH = $21
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WNDWDTH = $21
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WNDTOP = $22
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WNDTOP = $22
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@ -19,6 +20,8 @@ MASK = $2E
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COLOR = $30
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COLOR = $30
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INVFLG = $32
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INVFLG = $32
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HGRPAGE = $E6
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; More zero-page addresses
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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