mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-13 22:30:49 +00:00
Update wires code
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9633c05d45
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@ -13,7 +13,7 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS HELLO \
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RLEASM.BAS HORIZON.BAS FLYER.BAS STAR.BAS HYPER.BAS FASTAR.BAS \
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FASTAR2.BAS BIN.BAS FALLING.BAS SNOW.BAS XMAS.BAS AN3.BAS PLASMA.BAS \
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C64.BAS SIERPINSKI.BAS FAKES.BAS SIER.BAS DROPS.BAS RR.BAS RR_HGR.BAS \
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COMBO.BAS
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COMBO.BAS WIRES.BAS
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cp empty.dsk appleiibot.dsk
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$(DOS33) -y appleiibot.dsk BSAVE -a 0x0300 LOAD
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$(DOS33) -y appleiibot.dsk SAVE A HELLO
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@ -65,6 +65,7 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS HELLO \
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$(DOS33) -y appleiibot.dsk SAVE A RR.BAS
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$(DOS33) -y appleiibot.dsk SAVE A RR_HGR.BAS
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$(DOS33) -y appleiibot.dsk SAVE A COMBO.BAS
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$(DOS33) -y appleiibot.dsk SAVE A WIRES.BAS
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####
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@ -380,6 +381,12 @@ RR_HGR.BAS: rr_hgr.bas
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COMBO.BAS: combo.bas
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$(TOKENIZE) < combo.bas > COMBO.BAS
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####
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WIRES.BAS: wires.bas
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$(TOKENIZE) < wires.bas > WIRES.BAS
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####
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2
basic/appleiibot/wires.bas
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2
basic/appleiibot/wires.bas
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@ -0,0 +1,2 @@
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1FORI=0TO140:POKE875+I,4*PEEK(2125+I)-192+(PEEK(2266+I/3)-35)/4^(I-INT(I/3)*3):NEXT
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2&",cl9E`V3Q/6m^U3QWl?WL60202ZQV0>b4kj_0@`(i1^U:2W0@jd^Xa,k0j_E_B1D^0M9R802,1QePBU3T0XlO;8=mY8J0N9X5U:21oY_03_2V/Z.Y_a/Q463nR4aHZV1`1UI>lMA.84G0S+4C^)'K-)+$#S3*#Z6#'`QK=K/%+6*06*)W;<BC#DUObE_
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@ -6,13 +6,14 @@ LINKERSCRIPTS = ../../../linker_scripts
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all: plasma.dsk
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plasma.dsk: HELLO PLASMA PLASMA_TINY PLASMA_BOT WIRES
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plasma.dsk: HELLO PLASMA PLASMA_TINY PLASMA_BOT WIRES WIRES_BOT
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cp empty.dsk plasma.dsk
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$(DOS33) -y plasma.dsk SAVE A HELLO
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$(DOS33) -y plasma.dsk BSAVE -a 0x300 PLASMA
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$(DOS33) -y plasma.dsk BSAVE -a 0xC00 PLASMA_TINY
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$(DOS33) -y plasma.dsk BSAVE -a 0x36B PLASMA_BOT
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$(DOS33) -y plasma.dsk BSAVE -a 0xC00 WIRES
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$(DOS33) -y plasma.dsk BSAVE -a 0x36B WIRES_BOT
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###
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@ -53,7 +54,17 @@ wires.o: wires.s
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ca65 -o wires.o wires.s -l wires.lst
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###
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WIRES_BOT: wires_bot.o
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ld65 -o WIRES_BOT wires_bot.o -C ./apple2_36b.inc
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wires_bot.o: wires_bot.s
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ca65 -o wires_bot.o wires_bot.s -l wires_bot.lst
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###
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clean:
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rm -f *~ *.o *.lst PLASMA PLASMA_TINY PLASMA_BOT
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rm -f *~ *.o *.lst PLASMA PLASMA_TINY PLASMA_BOT WIRES WIRES_BOT
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@ -20,7 +20,8 @@ CTEMP = $FC
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;================================
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plasma:
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jsr SETGR ; set lo-res 40x40 mode
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; jsr SETGR ; set lo-res 40x40 mode
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bit SET_GR
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bit FULLGR ; make it 40x48
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; we only create a 16x16 texture, which we pattern across 40x48 screen
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@ -45,6 +46,7 @@ horiz:
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tya
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and #$7
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beq ynot
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lda #$10
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bne lookup_smc
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@ -126,7 +128,7 @@ plot_yloop:
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asl
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sta CTEMP ; save for later
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txa ; get Y in accumulator
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txa ; get YY in accumulator
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lsr ; call actually wants Ycoord/2
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246
graphics/gr/plasma/wires_bot.s
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246
graphics/gr/plasma/wires_bot.s
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@ -0,0 +1,246 @@
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; wires
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; 159 -- initial
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; 158 -- jmp to branch
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; 152 -- special case dark blue
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; 151 -- another jmp to branch
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; 148 -- use $10 instead of $ff for black color
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; 147 -- optimize color code
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; 143 -- use 15x15 grid instead of 7x7
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; goal=141
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.include "zp.inc"
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.include "hardware.inc"
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CTEMP = $FC
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;================================
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; Clear screen and setup graphics
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;================================
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plasma:
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; jsr SETGR ; set lo-res 40x40 mode
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; bit SET_GR
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; bit FULLGR ; make it 40x48
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jsr $F3D8 ; HGR2
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bit LORES
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; lda #$20
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; sta HGRPAGE
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lda #$10
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; lsr
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sta HGRBITS
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jsr $F3F6 ; BKGND
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; we only create a 16x16 texture, which we pattern across 40x48 screen
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; need to beat 30 bytes
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ldx #15 ; store at 15,x and x,15
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; 240+x, (x*16),15
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write_loop:
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txa
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sta lookup+240,X
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sta lookup+112,X
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asl
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asl
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asl
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asl
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; clc
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tay
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txa
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sta lookup,Y
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dex
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bpl write_loop
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;create_lookup:
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; ldy #15
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;create_yloop:
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; ldx #15
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;create_xloop:
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; ; vertical
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; txa
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;; and #$7
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; bne horiz
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;
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;xnot:
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; tya
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; bne lookup_smc
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;
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;horiz:
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; ; horizontal
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; tya
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;; and #$7
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; beq ynot
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;
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; lda #$10
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; bne lookup_smc
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;ynot:
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; txa
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;lookup_smc:
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; sta lookup ; always starts at $d00
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; inc lookup_smc+1
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; dex
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; bpl create_xloop
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; dey
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; bpl create_yloop
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; X and Y both $FF
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create_lookup_done:
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forever_loop:
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cycle_colors:
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; cycle colors
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; can't do palette rotate on Apple II so faking it here
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; just incrementing every entry in texture by 1
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; X is $FF when arriving here
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; ldx #0
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inx ; make X 0
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cycle_loop:
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ldy lookup,X
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cpy #$10
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beq skip_zero
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iny
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tya
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and #$f
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sta lookup,X
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skip_zero:
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inx
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bne cycle_loop
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; set/flip pages
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; we want to flip pages and then draw to the offscreen one
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flip_pages:
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; ldx #0 ; x already 0
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lda draw_page_smc+1 ; DRAW_PAGE
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beq done_page
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inx
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done_page:
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ldy PAGE0,X ; set display page to PAGE1 or PAGE2
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eor #$4 ; flip draw page between $400/$800
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sta draw_page_smc+1 ; DRAW_PAGE
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; plot current frame
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; scan whole 40x48 screen and plot each point based on
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; lookup table colors
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plot_frame:
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ldx #47 ; YY=47 (count backwards)
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plot_yloop:
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txa ; get (y&0xf)<<4
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pha ; save YY / SAVEX
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asl
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asl
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asl
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asl
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sta CTEMP ; save for later
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txa ; get YY in accumulator
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lsr ; call actually wants Ycoord/2
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ldy #$0f ; setup mask for odd/even line
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bcc plot_mask
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ldy #$f0
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plot_mask:
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sty MASK
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jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2)
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; after, A is GBASL, C is clear
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lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800)
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draw_page_smc:
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adc #0
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sta GBASH
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;==========
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ldy #39 ; XX = 39 (countdown)
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plot_xloop:
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tya ; get x&0xf
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and #$f
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ora CTEMP ; combine with val from earlier
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; get ((y&0xf)*16)+x
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tax
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plot_lookup:
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plot_lookup_smc:
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lda lookup,X ; load lookup, (y*16)+x
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cmp #11
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bcs color_notblue ; if < 11, blue
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color_blue:
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lda #$11 ; blue offset
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color_notblue:
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tax
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lda colorlookup-11,X ; lookup color
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color_notblack:
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sta COLOR ; each nibble should be same
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jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y)
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dey
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bpl plot_xloop
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pla
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tax
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dex
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bpl plot_yloop
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bmi forever_loop
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colorlookup:
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;.byte $22,$22,$22,$22,$22,$22,$22,$22
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;.byte $22,$22,$22,
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.byte $66,$77,$ff,$77,$66,$00,$22
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; want this to be at 3f5
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; Length is 141 so start at $3f4 -
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; 1013 - 141 + 3 = 875 = $36B
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jmp plasma
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; make lookup happen at page boundary
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.org $4000
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lookup:
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