tfv: add story graphics

This commit is contained in:
Vince Weaver 2021-01-29 00:00:53 -05:00
parent f093c8f23b
commit 0d21630641
4 changed files with 50 additions and 13 deletions

View File

@ -18,7 +18,7 @@ tfv.dsk: $(DOS33) HELLO LOADER TFV_CREDITS TFV_TITLE TFV_FLYING TFV_WORLD
$(DOS33) -y tfv.dsk SAVE A HELLO
$(DOS33) -y tfv.dsk BSAVE -a 0x1000 LOADER
$(DOS33) -y tfv.dsk BSAVE -a 0x4000 TFV_CREDITS
$(DOS33) -y tfv.dsk BSAVE -a 0x2000 TFV_TITLE
$(DOS33) -y tfv.dsk BSAVE -a 0x4000 TFV_TITLE
$(DOS33) -y tfv.dsk BSAVE -a 0x2000 TFV_FLYING
$(DOS33) -y tfv.dsk BSAVE -a 0x2000 TFV_WORLD
@ -48,7 +48,7 @@ TFV_CREDITS: credits.o
###
TFV_TITLE: tfv_title.o
ld65 -o TFV_TITLE tfv_title.o -C ../../linker_scripts/apple2_2000.inc
ld65 -o TFV_TITLE tfv_title.o -C ../../linker_scripts/apple2_4000.inc
tfv_title.o: tfv_title.s zp.inc \
gr_vlin.s tfv_opener.s \

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@ -2,25 +2,38 @@ include ../../../Makefile.inc
PNG2RLE = ../../../utils/gr-utils/png2rle
PNG2GR = ../../../utils/gr-utils/png2gr
PNG2HGR = ../../../utils/hgr-utils/png2hgr
LZSA = ~/research/lzsa/lzsa/lzsa
B2D = ../../../utils/bmp2dhr/b2d
all: tfv_title.inc planets_warwick.hgr
planets_warwick_hgr: planets_warwick.bmp
$(B2D)
all: tfv_title.inc
tfv_title.inc: \
title.lzsa
title.lzsa tfv_story.lzsa
echo "title_lzsa: .incbin \"title.lzsa\"" > tfv_title.inc
echo "tfv_story_lzsa: .incbin \"tfv_story.lzsa\"" >> tfv_title.inc
%.gr: %.png
$(PNG2GR) $< $@
%.lzsa: %.gr
$(LZSA) -r -f2 $< $@
###
tfv_story.lzsa: tfv_story.hgr
$(LZSA) -r -f2 tfv_story.hgr tfv_story.lzsa
tfv_story.hgr: tfv_story.png
$(PNG2HGR) tfv_story.png > tfv_story.hgr
###
title.lzsa: title.gr
$(LZSA) -r -f2 title.gr title.lzsa
title.gr: title.png
$(PNG2GR) title.png title.gr
###
clean:
rm -f *~ tfv_title.inc
rm -f *~ tfv_title.inc *.lzsa *.gr *.hgr

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@ -82,7 +82,11 @@ which_load_loop:
lda WHICH_LOAD
cmp #LOAD_CREDITS
bne load_other
beq load_credits
cmp #LOAD_TITLE
beq load_credits
jmp load_other
load_credits:
lda #<$4000

View File

@ -112,6 +112,26 @@ title_new_game:
jsr enter_name
;=================================
; display story
lda #<(tfv_story_lzsa)
sta getsrc_smc+1
lda #>(tfv_story_lzsa)
sta getsrc_smc+2
lda #$20
jsr decompress_lzsa2_fast
bit SET_GR
bit HIRES
jsr wait_until_keypressed
; Initial starting values
lda #$1
sta HERO_LEVEL