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tfv: add story graphics
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@ -18,7 +18,7 @@ tfv.dsk: $(DOS33) HELLO LOADER TFV_CREDITS TFV_TITLE TFV_FLYING TFV_WORLD
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$(DOS33) -y tfv.dsk SAVE A HELLO
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$(DOS33) -y tfv.dsk BSAVE -a 0x1000 LOADER
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$(DOS33) -y tfv.dsk BSAVE -a 0x4000 TFV_CREDITS
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$(DOS33) -y tfv.dsk BSAVE -a 0x2000 TFV_TITLE
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$(DOS33) -y tfv.dsk BSAVE -a 0x4000 TFV_TITLE
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$(DOS33) -y tfv.dsk BSAVE -a 0x2000 TFV_FLYING
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$(DOS33) -y tfv.dsk BSAVE -a 0x2000 TFV_WORLD
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@ -48,7 +48,7 @@ TFV_CREDITS: credits.o
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###
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TFV_TITLE: tfv_title.o
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ld65 -o TFV_TITLE tfv_title.o -C ../../linker_scripts/apple2_2000.inc
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ld65 -o TFV_TITLE tfv_title.o -C ../../linker_scripts/apple2_4000.inc
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tfv_title.o: tfv_title.s zp.inc \
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gr_vlin.s tfv_opener.s \
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@ -2,25 +2,38 @@ include ../../../Makefile.inc
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PNG2RLE = ../../../utils/gr-utils/png2rle
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PNG2GR = ../../../utils/gr-utils/png2gr
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PNG2HGR = ../../../utils/hgr-utils/png2hgr
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LZSA = ~/research/lzsa/lzsa/lzsa
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B2D = ../../../utils/bmp2dhr/b2d
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all: tfv_title.inc planets_warwick.hgr
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planets_warwick_hgr: planets_warwick.bmp
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$(B2D)
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all: tfv_title.inc
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tfv_title.inc: \
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title.lzsa
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title.lzsa tfv_story.lzsa
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echo "title_lzsa: .incbin \"title.lzsa\"" > tfv_title.inc
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echo "tfv_story_lzsa: .incbin \"tfv_story.lzsa\"" >> tfv_title.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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%.lzsa: %.gr
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$(LZSA) -r -f2 $< $@
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###
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tfv_story.lzsa: tfv_story.hgr
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$(LZSA) -r -f2 tfv_story.hgr tfv_story.lzsa
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tfv_story.hgr: tfv_story.png
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$(PNG2HGR) tfv_story.png > tfv_story.hgr
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###
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title.lzsa: title.gr
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$(LZSA) -r -f2 title.gr title.lzsa
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title.gr: title.png
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$(PNG2GR) title.png title.gr
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###
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clean:
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rm -f *~ tfv_title.inc
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rm -f *~ tfv_title.inc *.lzsa *.gr *.hgr
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@ -82,7 +82,11 @@ which_load_loop:
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lda WHICH_LOAD
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cmp #LOAD_CREDITS
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bne load_other
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beq load_credits
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cmp #LOAD_TITLE
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beq load_credits
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jmp load_other
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load_credits:
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lda #<$4000
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@ -112,6 +112,26 @@ title_new_game:
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jsr enter_name
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;=================================
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; display story
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lda #<(tfv_story_lzsa)
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sta getsrc_smc+1
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lda #>(tfv_story_lzsa)
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sta getsrc_smc+2
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lda #$20
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jsr decompress_lzsa2_fast
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bit SET_GR
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bit HIRES
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jsr wait_until_keypressed
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; Initial starting values
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lda #$1
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sta HERO_LEVEL
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