ootw: c2: re-activate opening cutscenes

This commit is contained in:
Vince Weaver 2019-08-22 13:28:12 -04:00
parent 6aed02ca08
commit 1b5877b4d9
2 changed files with 5 additions and 13 deletions

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@ -1,14 +1,8 @@
TODO Before release: TODO Before release:
==================== ====================
l2/l4 -- let physicist get show
l2/l4 -- balance alien shooting behavior l2/l4 -- balance alien shooting behavior
l2 -- move doors to final behavior (break room one needs to
be locked)
l2 -- re-activate opening cutscene
l2 -- initial shield up in alien hallway
KNOWN BUGS: KNOWN BUGS:
=========== ===========
@ -22,8 +16,6 @@ KNOWN BUGS:
the friend drawing code, or change the Z order of the friend the friend drawing code, or change the Z order of the friend
MISSING SPRITES: MISSING SPRITES:
================ ================
+ physicist run+jumping + physicist run+jumping

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@ -15,17 +15,17 @@ ootw_c2:
; Run the intro ; Run the intro
;======================= ;=======================
; jsr ootw_c2_intro jsr ootw_c2_intro
;======================= ;=======================
; Enter the game ; Enter the game
;======================= ;=======================
ootw_c2_restart: ootw_c2_restart:
; jsr ootw_cage jsr ootw_cage
; lda GAME_OVER lda GAME_OVER
; cmp #$ff cmp #$ff
; beq quit_level beq quit_level
;======================= ;=======================
; Start Level After Cage ; Start Level After Cage