mist_hgr: massive rework to make more room on QLOAD for VGI routines
This commit is contained in:
parent
a048758229
commit
21372b764c
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@ -9,7 +9,7 @@ B2D = ../../utils/bmp2dhr/b2d
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EMPTY_DISK = ../../empty_disk/empty.dsk
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TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
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LINKER_SCRIPTS = ../../linker_scripts
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all: mist_hgr.dsk
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# mist_side2.dsk mist_side3.dsk
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@ -18,22 +18,22 @@ all: mist_hgr.dsk
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# zip mist.zip mist_hgr.dsk mist_side2.dsk mist_side3.dsk
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mist_hgr.dsk: QBOOT TEXT_TITLE QLOAD \
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MIST_TITLE
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MIST_TITLE \
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SAVE1 SAVE2 SAVE3 SAVE4 SAVE5
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#MIST OCTAGON VIEWER \
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# DENTIST D\'NI SHIP GENERATOR \
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# SAVE1 SAVE2 SAVE3 SAVE4 SAVE5
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cp $(EMPTY_DISK) mist_hgr.dsk
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$(DOS33_RAW) mist_hgr.dsk 0 0 QBOOT 0 1
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$(DOS33_RAW) mist_hgr.dsk 0 2 QBOOT 1 1
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$(DOS33_RAW) mist_hgr.dsk 0 4 QBOOT 2 1
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$(DOS33_RAW) mist_hgr.dsk 0 6 TEXT_TITLE 0 3
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# $(DOS33_RAW) mist_hgr.dsk 0 11 SAVE1 0 1
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# $(DOS33_RAW) mist_hgr.dsk 0 12 SAVE2 0 1
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# $(DOS33_RAW) mist_hgr.dsk 0 13 SAVE3 0 1
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# $(DOS33_RAW) mist_hgr.dsk 0 14 SAVE4 0 1
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# $(DOS33_RAW) mist_hgr.dsk 0 15 SAVE5 0 1
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$(DOS33_RAW) mist_hgr.dsk 1 0 QLOAD 0 14
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$(DOS33_RAW) mist_hgr.dsk 2 0 MIST_TITLE 0 0
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$(DOS33_RAW) mist_hgr.dsk 0 11 SAVE1 0 1
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$(DOS33_RAW) mist_hgr.dsk 0 12 SAVE2 0 1
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$(DOS33_RAW) mist_hgr.dsk 0 13 SAVE3 0 1
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$(DOS33_RAW) mist_hgr.dsk 0 14 SAVE4 0 1
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$(DOS33_RAW) mist_hgr.dsk 0 15 SAVE5 0 1
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$(DOS33_RAW) mist_hgr.dsk 1 0 QLOAD 0 0
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$(DOS33_RAW) mist_hgr.dsk 3 0 MIST_TITLE 0 0
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# 84
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# $(DOS33_RAW) mist_hgr.dsk 8 0 MIST 0 159
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# $(DOS33_RAW) mist_hgr.dsk 18 0 OCTAGON 0 128
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@ -63,7 +63,7 @@ mist_hgr.dsk: QBOOT TEXT_TITLE QLOAD \
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###
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#WBOOT2: wrong_boot2.o
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# ld65 -o WBOOT2 wrong_boot2.o -C ../../linker_scripts/apple2_800.inc
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# ld65 -o WBOOT2 wrong_boot2.o -C $(LINKER_SCRIPTS)/apple2_800.inc
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#wrong_boot2.o: wrong_boot2.s
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# ca65 -o wrong_boot2.o wrong_boot2.s -l wrong_boot2.lst
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@ -71,7 +71,7 @@ mist_hgr.dsk: QBOOT TEXT_TITLE QLOAD \
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###
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#WBOOT3: wrong_boot3.o
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# ld65 -o WBOOT3 wrong_boot3.o -C ../../linker_scripts/apple2_800.inc
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# ld65 -o WBOOT3 wrong_boot3.o -C $(LINKER_SCRIPTS)/apple2_800.inc
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#wrong_boot3.o: wrong_boot3.s
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# ca65 -o wrong_boot3.o wrong_boot3.s -l wrong_boot3.lst
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@ -80,7 +80,7 @@ mist_hgr.dsk: QBOOT TEXT_TITLE QLOAD \
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###
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QBOOT: qboot_sector.o
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ld65 -o QBOOT qboot_sector.o -C ../../linker_scripts/apple2_800.inc
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ld65 -o QBOOT qboot_sector.o -C $(LINKER_SCRIPTS)/apple2_800.inc
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qboot_sector.o: qboot_sector.s qboot_stage2.s
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ca65 -o qboot_sector.o qboot_sector.s -l qboot_sector.lst
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@ -88,7 +88,7 @@ qboot_sector.o: qboot_sector.s qboot_stage2.s
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###
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TEXT_TITLE: text_title.o
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ld65 -o TEXT_TITLE text_title.o -C ../../linker_scripts/apple2_800.inc
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ld65 -o TEXT_TITLE text_title.o -C $(LINKER_SCRIPTS)/apple2_800.inc
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text_title.o: text_title.s text_print.s wait_a_bit.s
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ca65 -o text_title.o text_title.s -l text_title.lst
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@ -97,7 +97,7 @@ text_title.o: text_title.s text_print.s wait_a_bit.s
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###
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QLOAD: qload.o
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ld65 -o QLOAD qload.o -C ../../linker_scripts/apple2_1200.inc
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ld65 -o QLOAD qload.o -C $(LINKER_SCRIPTS)/apple2_e00.inc
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qload.o: qload.s qboot.inc \
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gr_offsets.s hgr_14x14_sprite.s common_sprites.inc \
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@ -110,7 +110,7 @@ qload.o: qload.s qboot.inc \
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###
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LOADER: loader.o
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ld65 -o LOADER loader.o -C ../../linker_scripts/apple2_1000.inc
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ld65 -o LOADER loader.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
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loader.o: loader.s \
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gr_offsets.s \
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@ -122,7 +122,7 @@ loader.o: loader.s \
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###
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SAVE1: save1.o
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ld65 -o SAVE1 save1.o -C ../../linker_scripts/apple2_e00.inc
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ld65 -o SAVE1 save1.o -C $(LINKER_SCRIPTS)/apple2_a00.inc
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save1.o: save1.s
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ca65 -o save1.o save1.s -l save1.lst
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@ -130,7 +130,7 @@ save1.o: save1.s
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###
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SAVE2: save2.o
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ld65 -o SAVE2 save2.o -C ../../linker_scripts/apple2_e00.inc
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ld65 -o SAVE2 save2.o -C $(LINKER_SCRIPTS)/apple2_a00.inc
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save2.o: save2.s
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ca65 -o save2.o save2.s -l save2.lst
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@ -138,7 +138,7 @@ save2.o: save2.s
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###
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SAVE3: save3.o
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ld65 -o SAVE3 save3.o -C ../../linker_scripts/apple2_e00.inc
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ld65 -o SAVE3 save3.o -C $(LINKER_SCRIPTS)/apple2_a00.inc
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save3.o: save3.s
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ca65 -o save3.o save3.s -l save3.lst
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@ -146,7 +146,7 @@ save3.o: save3.s
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###
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SAVE4: save4.o
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ld65 -o SAVE4 save4.o -C ../../linker_scripts/apple2_e00.inc
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ld65 -o SAVE4 save4.o -C $(LINKER_SCRIPTS)/apple2_a00.inc
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save4.o: save4.s
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ca65 -o save4.o save4.s -l save4.lst
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@ -154,7 +154,7 @@ save4.o: save4.s
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###
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SAVE5: save5.o
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ld65 -o SAVE5 save5.o -C ../../linker_scripts/apple2_e00.inc
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ld65 -o SAVE5 save5.o -C $(LINKER_SCRIPTS)/apple2_a00.inc
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save5.o: save5.s
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ca65 -o save5.o save5.s -l save5.lst
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@ -175,7 +175,7 @@ common_routines.inc: qload.lst generate_common
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####
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MIST_TITLE: mist_title.o
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ld65 -o MIST_TITLE mist_title.o -C ../../linker_scripts/apple2_4000.inc
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ld65 -o MIST_TITLE mist_title.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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mist_title.o: mist_title.s zp.inc hardware.inc common_defines.inc \
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common_routines.inc \
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@ -4,10 +4,10 @@ $01 - stack
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$02 - disk lookup table
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$03 - disk lookup ($300-$369)
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$04-$07 - text page1
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$08-$0B - (danger, text page2)
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$0C-$0F - current background data, temp savegame workplace ($E)
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$10-$11 - QBOOT stage2
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$12-$1F - QLOAD, common routines
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$08-$0B - (danger, text page2) initial boot sector $8
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- current background data, temp savegame workplace ($E)
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$0C-$0D - QBOOT stage2
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$0E-$1F - QLOAD, common routines
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$20-$3f - HIRES page1
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$40-$?? - gameplay/data/code all loaded here
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$BE - hires lookup
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@ -7,8 +7,10 @@
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static int routine_offset=0x1000;
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#else
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/* new, qload */
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// static char filename[]="qload.lst";
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// static int routine_offset=0x1200;
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static char filename[]="qload.lst";
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static int routine_offset=0x1200;
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static int routine_offset=0xe00;
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#endif
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@ -117,6 +119,11 @@ int main(int argc, char **argv) {
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find_address("change_location");
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printf("\n");
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printf("; vgi_*.s\n");
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find_address("vgi_init");
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find_address("play_vgi");
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printf("\n");
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printf("; text_print.s\n");
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find_address("move_and_print");
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find_address("ps_smc1");
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@ -13,10 +13,11 @@ title_graphics.inc: \
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cyan1.lzsa cyan2.lzsa \
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m_title_m.lzsa m_title_y.lzsa m_title_s.lzsa m_title_t.lzsa \
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fissure_stars.lzsa fissure_crescent.lzsa fissure.lzsa fissure2.lzsa \
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fissure_book_small.lzsa fissure_book_big.lzsa
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fissure_book_small.lzsa fissure_book_big.lzsa \
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m_link_book.lzsa
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echo "cyan1_lzsa: .incbin \"cyan1.lzsa\"" > title_graphics.inc
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echo "cyan2_lzsa: .incbin \"cyan2.lzsa\"" >> title_graphics.inc
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echo "m_link_book_lzsa: .incbin \"fissure_stars.lzsa\"" >> title_graphics.inc
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echo "m_link_book_lzsa: .incbin \"m_link_book.lzsa\"" >> title_graphics.inc
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echo "m_title_m_lzsa: .incbin \"m_title_m.lzsa\"" >> title_graphics.inc
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echo "m_title_y_lzsa: .incbin \"m_title_y.lzsa\"" >> title_graphics.inc
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echo "m_title_s_lzsa: .incbin \"m_title_s.lzsa\"" >> title_graphics.inc
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@ -34,7 +35,7 @@ title_graphics.inc: \
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echo "book_glow_lzsa: .incbin \"fissure_stars.lzsa\"" >> title_graphics.inc
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echo "book_ground_lzsa: .incbin \"fissure_stars.lzsa\"" >> title_graphics.inc
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echo "book_ground_n_lzsa: .incbin \"fissure_stars.lzsa\"" >> title_graphics.inc
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echo "book_closed_n_lzsa: .incbin \"fissure_stars.lzsa\"" >> title_graphics.inc
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echo "book_closed_n_lzsa: .incbin \"m_link_book.lzsa\"" >> title_graphics.inc
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####
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@ -189,6 +189,14 @@ do_inc_cursor_y:
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done_down_pressed:
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jmp done_keypress
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;check_escape:
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; cmp #27
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; bne check_return
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;escape_pressed:
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; inc ESCAPE_PRESSED
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; jmp done_keypress
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check_return:
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cmp #' '
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beq return_pressed
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@ -278,7 +286,9 @@ change_direction:
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bit TEXTGR
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; also change sprite cutoff
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ldx #40
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; not needed for HGR
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; ldx #40
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; stx psc_smc1+1
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;; stx psc_smc2+1
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@ -287,7 +297,7 @@ no_split:
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bit FULLGR
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; also change sprite cutoff
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ldx #48
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; ldx #48
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; stx psc_smc1+1
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;; stx psc_smc2+1
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@ -308,6 +318,10 @@ done_split:
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lda #$c ; load to page $c00
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jsr decompress_lzsa2_fast
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; draw background
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jsr play_vgi
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rts
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@ -324,6 +338,7 @@ change_location:
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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lda #89
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sta CURSOR_Y
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lda LOCATION
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@ -1,3 +1,5 @@
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loadsave_addr_load = $a00 ; was $e00
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loadsave_addr_save = $900 ; was $d00
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;===================================
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;===================================
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@ -26,7 +28,7 @@ load_game:
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ldx #0
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load_loop:
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lda $e00,X
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lda loadsave_addr_load,X
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sta WHICH_LOAD,X
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inx
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cpx #(END_OF_SAVE-WHICH_LOAD+1)
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@ -79,12 +81,12 @@ actually_save:
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pla
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sta WHICH_LOAD
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; copy save data to $d00
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; copy save data to $900
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ldx #0
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copy_loop:
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lda WHICH_LOAD,X
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sta $d00,X
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sta loadsave_addr_save,X
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inx
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cpx #(END_OF_SAVE-WHICH_LOAD+1)
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bne copy_loop
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@ -672,6 +672,19 @@ draw_and_wait:
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pla
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jsr wait_a_bit
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; check if escape was pressed, skip into in that case
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lda LAST_KEY
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cmp #27|$80 ; check for ESCAPE
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bne no_escape
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pla
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pla ; get return value off stack
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jmp done_intro
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no_escape:
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rts
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@ -764,4 +777,4 @@ config_string:
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; MOCKINGBOARD: NONE
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.include "vgi_common.s"
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;.include "vgi_common.s"
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@ -1,8 +1,9 @@
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seek = $1126
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driveon = $119D
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driveoff = $1122
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load_new = $11AB
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load_address=$11C4
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; made by hand?
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seek = $d26
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driveon = $d9D
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driveoff = $d22
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load_new = $dAB
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load_address=$dC4
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load_track=load_address+1
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load_sector=load_address+2
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load_length=load_address+3
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@ -3,11 +3,11 @@
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; Paramaters for loading QLOAD
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sectors = 14 ; user-defined
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sectors = 18 ; user-defined
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firsttrk = 1 ; user-defined, first track to read
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firstsec = 0 ; user-defined, first sector to read
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address = $12 ; user-defined
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entry = $1200 ; user-defined
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address = $0E ; user-defined
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entry = $E00 ; user-defined
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version = 1
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;memory usage:
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.byte 1 ; number of sectors for ROM to load
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boot_entry:
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; this code loads two sectors up to $10/$11
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; this code loads two sectors up to $C0/$D0
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; assume A=1 coming in here
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lsr ; check sector number
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; A=0, carry=1
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tay ; Y=0
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adc #$0f ; A=$10 (destintation)
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adc #$0B ; A=$C (destintation)
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sta $27 ; set or update address as needed
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cmp #$12
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; 10 11 12 (1 1 1)
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; be, bf, c0 (1011 1011 1100)
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; so if hit $c000 we are done
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cmp #$0E
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; so if hit $0e00 we are done
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beq done_load_2 ; branch if loaded 2
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.res $8fe-*
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; traditionally, entry point to jump to at end of loading
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; $1000 in this case
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; $c00 in this case
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;*=$8fe
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.byte $10, $00
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.byte $C, $00
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.include "qboot_stage2.s"
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@ -13,7 +13,7 @@
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WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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.org $1000
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.org $c00
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code_begin:
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@ -31,16 +31,18 @@ qload_start:
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main_game_loop:
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jsr load_file
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lda WHICH_LOAD
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bne not_title
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; lda WHICH_LOAD
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; bne not_title
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; on hgr, we all start at $4000
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start_title:
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jsr $4000
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jmp main_game_loop
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not_title:
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jsr $2000
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jmp main_game_loop
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;not_title:
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; jsr $2000
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; jmp main_game_loop
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;====================================
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; loads file specified by WHICH_LOAD
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@ -129,13 +131,13 @@ fnf_keypress:
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sta WHICH_LOAD
|
||||
tax
|
||||
|
||||
; first sector now in $c00
|
||||
; first sector now in $800
|
||||
; offset 59
|
||||
; disk1 = $0a
|
||||
; disk2 = $32 ('2')
|
||||
; disk3 = $33 ('3')
|
||||
|
||||
lda $c59
|
||||
lda $859
|
||||
cmp #$0a
|
||||
beq is_disk1
|
||||
cmp #$32
|
||||
|
@ -185,17 +187,17 @@ which_disk_array:
|
|||
.byte $f ; FIRST_SECTOR
|
||||
|
||||
load_address_array:
|
||||
.byte $40,$20,$20,$20 ; MIST_TITLE,MIST,MECHE,SELENA
|
||||
.byte $20,$20,$20,$20 ; OCTAGON,VIEWER,STONEY,CHANNEL
|
||||
.byte $20,$20,$20,$20 ; CABIN,DENTIST,ARBOR,NIBEL
|
||||
.byte $20,$20,$20,$20 ; SHIP,GENERATOR,D'NI,SUB
|
||||
.byte $40,$40,$40,$40 ; MIST_TITLE,MIST,MECHE,SELENA
|
||||
.byte $40,$40,$40,$40 ; OCTAGON,VIEWER,STONEY,CHANNEL
|
||||
.byte $40,$40,$40,$40 ; CABIN,DENTIST,ARBOR,NIBEL
|
||||
.byte $40,$40,$40,$40 ; SHIP,GENERATOR,D'NI,SUB
|
||||
.byte $08 ; TEXT_TITLE
|
||||
.byte $0E,$0E,$0E,$0E
|
||||
.byte $0E ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
|
||||
.byte $0C ; FIRST_SECTOR
|
||||
.byte $0A,$0A,$0A,$0A
|
||||
.byte $0A ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
|
||||
.byte $08 ; FIRST_SECTOR
|
||||
|
||||
track_array:
|
||||
.byte 2, 8, 1,21 ; MIST_TITLE,MIST,MECHE,SELENA
|
||||
.byte 3, 8, 1,21 ; MIST_TITLE,MIST,MECHE,SELENA
|
||||
.byte 18,31,11, 1 ; OCTAGON,VIEWER,STONEY,CHANNEL
|
||||
.byte 27,26,10,20 ; CABIN,DENTIST,ARBOR,NIBEL
|
||||
.byte 30,32,28,30 ; SHIP,GENERATOR,D'NI,SUB
|
||||
|
@ -242,6 +244,9 @@ length_array:
|
|||
|
||||
.include "qkumba_popwr.s"
|
||||
|
||||
.include "vgi_common.s"
|
||||
|
||||
qload_end:
|
||||
|
||||
.assert (>qload_end - >qload_start) < $e , error, "loader too big"
|
||||
;.assert (>qload_end - >qload_start) < $e , error, "loader too big"
|
||||
.assert (>qload_end - >qload_start) < $12 , error, "loader too big"
|
||||
|
|
|
@ -21,6 +21,8 @@ keyloop:
|
|||
|
||||
done_keyloop:
|
||||
|
||||
sta LAST_KEY
|
||||
|
||||
bit KEYRESET
|
||||
|
||||
rts
|
||||
|
|
|
@ -24,6 +24,9 @@ TEMP3 = $13
|
|||
TEMP4 = $14
|
||||
TEMP5 = $15
|
||||
|
||||
LAST_KEY = $16
|
||||
|
||||
|
||||
HGR_SHAPE = $1A ; also used in BKGND0
|
||||
HGR_SHAPE2 = $1B
|
||||
HGR_BITS = $1C
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
MEMORY {
|
||||
ZP: start = $00, size = $1A, type = rw;
|
||||
RAM: start = $A00, size = $8E00, file = %O;
|
||||
}
|
||||
|
||||
SEGMENTS {
|
||||
CODE: load = RAM, type = ro, align = $100;
|
||||
RODATA: load = RAM, type = ro;
|
||||
DATA: load = RAM, type = rw;
|
||||
BSS: load = RAM, type = bss, define = yes;
|
||||
ZEROPAGE: load = ZP, type = zp;
|
||||
}
|
Loading…
Reference in New Issue