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peasant: actually call a room-specific look
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051289318e
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@ -264,7 +264,7 @@ peasant1.o: peasant1.s zp.inc inventory.inc \
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PEASANT2: peasant2.o
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ld65 -o PEASANT2 peasant2.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
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peasant2.o: peasant2.s zp.inc inventory.inc \
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peasant2.o: peasant2.s zp.inc inventory.inc dialog_peasant2.inc \
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graphics_peasantry/graphics_peasant2.inc sprites/peasant_sprites.inc \
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graphics_peasantry/priority_peasant2.inc \
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sprites/inventory_sprites.inc \
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@ -400,6 +400,11 @@ dialog_peasant2.o: dialog_peasant2.s
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###
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dialog_peasant2.inc: generate_common dialog_peasant2
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./generate_common -a 0xe000 -s pass_look_message dialog_peasant2.lst > dialog_peasant2.inc
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####
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DIALOG_PEASANT3.LZSA: dialog_peasant3
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$(LZSA) -r -f2 dialog_peasant3 DIALOG_PEASANT3.LZSA
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@ -503,7 +508,5 @@ distclean:
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clean:
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rm -f *~ *.o *.lst HELLO VID_LOGO TITLE INTRO COPY_CHECK \
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PEASANT1 PEASANT2 PEASANT3 PEASANT4 \
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TROGDOR ENDING MUSIC GAME_OVER
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TROGDOR ENDING MUSIC GAME_OVER \
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dialog_peasant2
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@ -308,9 +308,13 @@ parse_load:
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parse_look:
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lda #<look_irrelevant_message
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lda #<pass_look_message
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sta OUTL
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lda #>look_irrelevant_message
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lda #>pass_look_message
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; lda #<look_irrelevant_message
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; sta OUTL
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; lda #>look_irrelevant_message
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jmp finish_parse_message
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;===================
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@ -732,3 +736,5 @@ verb_table:
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.word parse_why-1 ; VERB_WHY = 68
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.word parse_yet-1 ; VERB_YES = 69
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.word parse_help-1 ; VERB_HELP = 70
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.include "dialog_peasant2.inc"
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@ -246,3 +246,5 @@ map_priority_hi:
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;peasant2_text_lzsa:
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;.incbin "DIALOG_PEASANT2.LZSA"
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;.include "dialog_peasant2.inc"
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@ -219,6 +219,7 @@
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;========================
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; + look
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pass_look_message:
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.byte "You've reached the",13
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.byte "mountain pass that leads to",13
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.byte "Trogdor's lair. A royal",13
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