tiny_tracker: working on things

This commit is contained in:
Vince Weaver 2022-11-06 23:31:27 -05:00
parent 15e5495d24
commit 28fb6d13ba
17 changed files with 1622 additions and 10 deletions

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@ -1,10 +1,10 @@
include ../../../Makefile.inc
include ../../Makefile.inc
DOS33 = ../../../utils/dos33fs-utils/dos33
EMPTY_DISK = ../../../empty_disk
HGR2PNG = ../../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../../linker_scripts
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
DOS33 = ../../utils/dos33fs-utils/dos33
EMPTY_DISK = ../../empty_disk
HGR2PNG = ../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../linker_scripts
TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
all: hgr_d2.dsk text_to_tiny
@ -12,10 +12,12 @@ submit: hgr_d2_1k.zip
####
hgr_d2.dsk: HELLO D2
hgr_d2.dsk: HELLO D2 D3 D4
cp $(EMPTY_DISK)/empty.dsk ./hgr_d2.dsk
$(DOS33) -y hgr_d2.dsk SAVE A HELLO
$(DOS33) -y hgr_d2.dsk -t BIN -a 0x6000 BSAVE D2
$(DOS33) -y hgr_d2.dsk -t BIN -a 0x6000 BSAVE D3
$(DOS33) -y hgr_d2.dsk -t BIN -a 0x6000 BSAVE D4
####
@ -37,6 +39,11 @@ mA2E_2.s: mA2E_2.txt text_to_tiny
mA2E_3.s: mA2E_3.txt text_to_tiny
./text_to_tiny mA2E_3.txt > mA2E_3.s
####
mA2E_4.s: mA2E_4.txt text_to_tiny
./text_to_tiny mA2E_4.txt > mA2E_4.s
####
@ -45,11 +52,37 @@ D2: d2.o
d2.o: d2.s \
zp.inc hardware.inc \
mA2E_2.s mA2E_3.s \
mA2E_2.s \
mockingboard_init.s play_frame.s \
tracker_init.s ay3_write_regs.s
ca65 -o d2.o d2.s -l d2.lst
####
D3: d3.o
ld65 -o D3 d3.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
d3.o: d3.s \
zp.inc hardware.inc \
mA2E_3.s \
mockingboard_init.s play_frame.s \
tracker_init.s ay3_write_regs.s
ca65 -o d3.o d3.s -l d3.lst
####
D4: d4.o
ld65 -o D4 d4.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
d4.o: d4.s \
zp.inc hardware.inc \
mA2E_4.s \
mockingboard_init.s play_frame.s \
tracker_init.s ay3_write_regs.s
ca65 -o d4.o d4.s -l d4.lst
####
text_to_tiny: text_to_tiny.o
@ -61,4 +94,4 @@ text_to_tiny.o: text_to_tiny.c
####
clean:
rm -f *~ *.o *.lst D2 HELLO text_to_tiny mA2E_2.s
rm -f *~ *.o *.lst D2 HELLO text_to_tiny mA2E_2.s mA2E_3.s mA2E_4.s

57
music/tiny_tracker5/d3.s Normal file
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@ -0,0 +1,57 @@
; Apple II graphics/music in 1k
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
; for a 256 entry we need to fit in 252 bytes
; 310 bytes -- initial
; 268 bytes -- strip out interrupts
; 262 bytes -- simplify init
; 261 bytes -- optimize init more
; 253 bytes -- optimize var init
; 252 bytes -- bne vs jmp
; 250 bytes -- song only has 16 notes so can never be negative
; 249 bytes -- make terminating value $80 instead of $FF
; 247 bytes -- combine note loop. makes song a bit faster
; 245 bytes -- try to optimize writing out volume
; 255 bytes -- add in some visualization
; 252 bytes -- re-arrange decode code
d2:
;===================
; music Player Setup
tracker_song = peasant_song
; assume mockingboard in slot#4
; inline mockingboard_init
.include "mockingboard_init.s"
.include "tracker_init.s"
jsr SETGR ; enable lo-res graphics
game_loop:
; typically A=0, X=FF, Y=0 here
; play a frame of music
.include "play_frame.s"
.include "ay3_write_regs.s"
; delay 20Hz, or 1/20s = 50ms
lda #140
jsr WAIT
beq game_loop
; music
.include "mA2E_3.s"

57
music/tiny_tracker5/d4.s Normal file
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@ -0,0 +1,57 @@
; Apple II graphics/music in 1k
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
; for a 256 entry we need to fit in 252 bytes
; 310 bytes -- initial
; 268 bytes -- strip out interrupts
; 262 bytes -- simplify init
; 261 bytes -- optimize init more
; 253 bytes -- optimize var init
; 252 bytes -- bne vs jmp
; 250 bytes -- song only has 16 notes so can never be negative
; 249 bytes -- make terminating value $80 instead of $FF
; 247 bytes -- combine note loop. makes song a bit faster
; 245 bytes -- try to optimize writing out volume
; 255 bytes -- add in some visualization
; 252 bytes -- re-arrange decode code
d2:
;===================
; music Player Setup
tracker_song = peasant_song
; assume mockingboard in slot#4
; inline mockingboard_init
.include "mockingboard_init.s"
.include "tracker_init.s"
jsr SETGR ; enable lo-res graphics
game_loop:
; typically A=0, X=FF, Y=0 here
; play a frame of music
.include "play_frame.s"
.include "ay3_write_regs.s"
; delay 20Hz, or 1/20s = 50ms
lda #140
jsr WAIT
beq game_loop
; music
.include "mA2E_4.s"

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@ -3,4 +3,4 @@
20 PRINT CHR$(4);"CATALOG"
25 PRINT:PRINT "AUTOMATICALLY STARTING"
30 PRINT "]BRUN D2"
40 PRINT CHR$(4);"BRUN D2"

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@ -0,0 +1,145 @@
'' TITLE: Mockingboard Tune 4 - 2022
' AUTHOR: mA2E / dSr
' COMMENTS:
'
' LOOP: 640
'
' BPM: 250
' TEMPO: 6
' FREQ: 1000000
' IRQ: 50
'
' LYRICS: 0
'
' ENDHEADER
-------
' 1
0 C 2-- ----- G-5--
1 ----- ----- -----
2 C 2-- ----- -----
3 ----- ----- -----
4 C 3-- ----- E 6--
5 ----- ----- -----
6 C 2-- ----- -----
7 ----- ----- -----
8 A#1-- ----- D 6--
9 ----- ----- -----
A C 2-- ----- C 6--
B ----- ----- -----
C D#2-- ----- -----
D ----- ----- -----
E F 2-- ----- A#5--
F ----- ----- -----
10 A#1-- ----- -----
11 ----- ----- -----
12 A#1-- ----- -----
13 ----- ----- -----
14 A#2-- ----- -----
15 ----- ----- -----
16 A#1-- ----- A#5--
17 ----- ----- -----
18 G#1-- ----- A 5--
19 ----- ----- -----
1A G 1-- ----- A#5--
1B ----- ----- -----
1C F 1-- ----- A 5--
1D ----- ----- -----
1E D#1-- ----- G 5--
1F ----- ----- -----
20 C 2-- ----- F 5--
21 ----- ----- -----
22 C 2-- ----- E 5--
23 ----- ----- -----
24 C 3-- ----- -----
25 ----- ----- -----
26 C 2-- ----- -----
27 ----- ----- -----
28 A#1-- ----- G 5--
29 ----- ----- -----
2A C 2-- ----- -----
2B ----- ----- -----
2C D#2-- ----- -----
2D ----- ----- -----
2E F 2-- ----- -----
2F ----- ----- -----
30 F 2-- ----- -----
31 ----- ----- -----
32 F 2-- ----- -----
33 ----- ----- -----
34 F 3-- ----- -----
35 ----- ----- -----
36 F 3-- ----- -----
37 ----- ----- -----
38 D#3-- ----- -----
39 ----- ----- -----
3A D 3-- ----- -----
3B ----- ----- -----
3C C 3-- ----- -----
3D ----- ----- -----
3E A#2-- ----- -----
3F ----- ----- -----
' 1
0 C 2-- ----- G 5--
1 ----- ----- -----
2 C 2-- ----- -----
3 ----- ----- -----
4 C 3-- ----- E 6--
5 ----- ----- -----
6 C 2- ----- -----
7 ----- ----- -----
8 A#1-- ----- D 6--
9 ----- ----- -----
A C 2-- ----- E 6--
B ----- ----- -----
C D#2-- ----- -----
D ----- ----- -----
E F 2-- ----- F 6--
F ----- ----- -----
10 A#1-- ----- -----
11 ----- ----- -----
12 A#1-- ----- -----
13 ----- ----- -----
14 A#2-- ----- -----
15 ----- ----- -----
16 A#1-- ----- E 6--
17 ----- ----- -----
18 G#1-- ----- F 6--
19 ----- ----- -----
1A G 1-- ----- E 6--
1B ----- ----- -----
1C F 1-- ----- D 6--
1D ----- ----- -----
1E D#1-- ----- C 6--
1F ----- ----- -----
20 C 2-- ----- E 5--
21 ----- ----- -----
22 C 2-- ----- -----
23 ----- ----- -----
24 C 3-- ----- -----
25 ----- ----- -----
26 C 2-- ----- -----
27 ----- ----- -----
28 A#1-- ----- -----
29 ----- ----- -----
2A C 2-- ----- -----
2B ----- ----- -----
2C D#2-- ----- -----
2D ----- ----- -----
2E F 2-- ----- -----
2F ----- ----- -----
30 F 2-- ----- -----
31 ----- ----- -----
32 F 2-- ----- -----
33 ----- ----- -----
34 F 3-- ----- -----
35 ----- ----- -----
36 F 3-- ----- -----
37 ----- ----- -----
38 D#3-- ----- -----
39 ----- ----- -----
3A D 3-- ----- -----
3B ----- ----- -----
3C C 3-- ----- -----
3D ----- ----- -----
3E A#2-- ----- -----
3F ----- ----- -----

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@ -0,0 +1,56 @@
include ../../Makefile.inc
DOS33 = ../../utils/dos33fs-utils/dos33
EMPTY_DISK = ../../empty_disk
HGR2PNG = ../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../linker_scripts
TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
all: hgr_d2.dsk text_to_tiny
submit: hgr_d2_1k.zip
####
hgr_d2.dsk: HELLO D4
cp $(EMPTY_DISK)/empty.dsk ./hgr_d2.dsk
$(DOS33) -y hgr_d2.dsk SAVE A HELLO
$(DOS33) -y hgr_d2.dsk -t BIN -a 0x6000 BSAVE D4
####
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
####
mA2E_4.s: mA2E_4.txt text_to_tiny
./text_to_tiny mA2E_4.txt > mA2E_4.s
####
D4: d4.o
ld65 -o D4 d4.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
d4.o: d4.s \
zp.inc hardware.inc \
mA2E_4.s \
mockingboard_init.s play_frame.s \
tracker_init.s ay3_write_regs.s
ca65 -o d4.o d4.s -l d4.lst
####
text_to_tiny: text_to_tiny.o
$(CC) -o text_to_tiny text_to_tiny.o -lm
text_to_tiny.o: text_to_tiny.c
$(CC) $(CFLAGS) -c text_to_tiny.c
####
clean:
rm -f *~ *.o *.lst D2 HELLO text_to_tiny mA2E_2.s mA2E_3.s mA2E_4.s

5
music/tiny_tracker6/TODO Normal file
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@ -0,0 +1,5 @@
hard-coded volume change channel A
have pattern table and follow it
have volume trigger and action for channel B

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@ -0,0 +1,34 @@
;=====================
;=====================
;=====================
; ay3 write regs
;=====================
;=====================
;=====================
; write all 14 registers at AY_REGS
ay3_write_regs:
ldx #13
ay3_write_reg_loop:
lda #MOCK_AY_LATCH_ADDR ; latch_address for PB1 ; 2
ldy #MOCK_AY_INACTIVE ; go inactive ; 2
stx MOCK_6522_ORA1 ; put address on PA1 ; 4
sta MOCK_6522_ORB1 ; latch_address on PB1 ; 4
sty MOCK_6522_ORB1 ; 4
; value
lda AY_REGS,X
sta MOCK_6522_ORA1 ; put value on PA1 ; 4
lda #MOCK_AY_WRITE ; ; 2
sta MOCK_6522_ORB1 ; write on PB1 ; 4
sty MOCK_6522_ORB1 ; 4
dex
bpl ay3_write_reg_loop
; rts

63
music/tiny_tracker6/d4.s Normal file
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@ -0,0 +1,63 @@
; Apple II graphics/music in 1k
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
; for a 256 entry we need to fit in 252 bytes
; 310 bytes -- initial
; 268 bytes -- strip out interrupts
; 262 bytes -- simplify init
; 261 bytes -- optimize init more
; 253 bytes -- optimize var init
; 252 bytes -- bne vs jmp
; 250 bytes -- song only has 16 notes so can never be negative
; 249 bytes -- make terminating value $80 instead of $FF
; 247 bytes -- combine note loop. makes song a bit faster
; 245 bytes -- try to optimize writing out volume
; 255 bytes -- add in some visualization
; 252 bytes -- re-arrange decode code
d2:
;===================
; music Player Setup
tracker_song = peasant_song
; assume mockingboard in slot#4
; inline mockingboard_init
.include "mockingboard_init.s"
.include "tracker_init.s"
jsr SETGR ; enable lo-res graphics
game_loop:
; typically A=0, X=FF, Y=0 here
; play a frame of music
.include "play_frame.s"
.include "ay3_write_regs.s"
; delay 20Hz, or 1/20s = 50ms
lda #140
jsr WAIT
lda #140
jsr WAIT
lda #140
jsr WAIT
beq game_loop
; music
.include "mA2E_4.s"

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@ -0,0 +1,92 @@
;; HARDWARE LOCATIONS
KEYPRESS = $C000
KEYRESET = $C010
;; SOFT SWITCHES
CLR80COL = $C000 ; PAGE0/PAGE1 normal
SET80COL = $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
EIGHTYCOLOFF = $C00C
EIGHTYCOLON = $C00D
SPEAKER = $C030
SET_GR = $C050
SET_TEXT = $C051
FULLGR = $C052
TEXTGR = $C053
PAGE1 = $C054
PAGE2 = $C055
LORES = $C056 ; Enable LORES graphics
HIRES = $C057 ; Enable HIRES graphics
AN3 = $C05E ; Annunciator 3
PADDLE_BUTTON0 = $C061
PADDL0 = $C064
PTRIG = $C070
;; BASIC ROUTINES
NORMAL = $F273
HGR2 = $F3D8
HCLR = $F3F2
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
XDRAW0 = $F65D
;; MONITOR ROUTINES
HLINE = $F819 ;; HLINE Y,$2C at A
VLINE = $F828 ;; VLINE A,$2D at Y
CLRSCR = $F832 ;; Clear low-res screen
CLRTOP = $F836 ;; clear only top of low-res screen
SETGR = $FB40 ;; GR
SETCOL = $F864 ;; COLOR=A
TEXT = $FB36
TABV = $FB5B ;; VTAB to A
BELL = $FBDD ;; ring the bell
BASCALC = $FBC1 ;;
VTAB = $FC22 ;; VTAB to CV
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
CROUT1 = $FD8B
SETINV = $FE80 ;; INVERSE
SETNORM = $FE84 ;; NORMAL
COUT = $FDED ;; output A to screen
COUT1 = $FDF0 ;; output A to screen
COLOR_BLACK = 0
COLOR_RED = 1
COLOR_DARKBLUE = 2
COLOR_PURPLE = 3
COLOR_DARKGREEN = 4
COLOR_GREY = 5
COLOR_MEDIUMBLUE = 6
COLOR_LIGHTBLUE = 7
COLOR_BROWN = 8
COLOR_ORANGE = 9
COLOR_GREY2 = 10
COLOR_PINK = 11
COLOR_LIGHTGREEN = 12
COLOR_YELLOW = 13
COLOR_AQUA = 14
COLOR_WHITE = 15
COLOR_BOTH_BLACK = $00
COLOR_BOTH_RED = $11
COLOR_BOTH_DARKBLUE = $22
COLOR_BOTH_DARKGREEN = $44
COLOR_BOTH_GREY = $55
COLOR_BOTH_MEDIUMBLUE = $66
COLOR_BOTH_LIGHTBLUE = $77
COLOR_BOTH_BROWN = $88
COLOR_BOTH_ORANGE = $99
COLOR_BOTH_PINK = $BB
COLOR_BOTH_LIGHTGREEN = $CC
COLOR_BOTH_YELLOW = $DD
COLOR_BOTH_AQUA = $EE
COLOR_BOTH_WHITE = $FF

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@ -0,0 +1,6 @@
5 HOME
10 PRINT "HGR DEMO2 - 1K DEMO AT DEMOSPLASH 2021"
20 PRINT CHR$(4);"CATALOG"
25 PRINT:PRINT "AUTOMATICALLY STARTING"
30 PRINT "]BRUN D2"

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@ -0,0 +1,342 @@
'' TITLE: Mockingboard Tune 4 - 2022
' AUTHOR: mA2E / dSr
' COMMENTS:
'
' LOOP: 640
'
' BPM: 250
' TEMPO: 6
' FREQ: 1000000
' IRQ: 50
'
' LYRICS: 0
'
' ENDHEADER
-------
' 0
0 C 2-- G 5-- -----
1 ----- ----- -----
2 C 2-- ----- -----
3 ----- ----- -----
4 C 3-- E 6-- -----
5 ----- ----- -----
6 C 2-- ----- -----
7 ----- ----- -----
8 A#1-- D 6-- -----
9 ----- ----- -----
A C 2-- C 6-- -----
B ----- ----- -----
C D#2-- ----- -----
D ----- ----- -----
E F 2-- A#5-- -----
F ----- ----- -----
10 A#1-- ----- -----
11 ----- ----- -----
12 A#1-- ----- -----
13 ----- ----- -----
14 A#2-- ----- -----
15 ----- ----- -----
16 A#1-- A 5-- -----
17 ----- ----- -----
18 G#1-- A#5-- -----
19 ----- ----- -----
1A G 1-- A 5-- -----
1B ----- ----- -----
1C F 1-- G 5-- -----
1D ----- ----- -----
1E D#1-- F 5-- -----
1F ----- ----- -----
20 C 2-- E 5-- -----
21 ----- ----- -----
22 C 2-- ----- -----
23 ----- ----- -----
24 C 3-- ----- -----
25 ----- ----- -----
26 C 2-- G 5-- -----
27 ----- ----- -----
28 A#1-- ----- -----
29 ----- ----- -----
2A C 2-- ----- -----
2B ----- ----- -----
2C D#2-- ----- -----
2D ----- ----- -----
2E F 2-- ----- -----
2F ----- ----- -----
30 F 2-- ----- -----
31 ----- ----- -----
32 F 2-- ----- -----
33 ----- ----- -----
34 F 3-- ----- -----
35 ----- ----- -----
36 F 3-- ----- -----
37 ----- ----- -----
38 D#3-- ----- -----
39 ----- ----- -----
3A D 3-- ----- -----
3B ----- ----- -----
3C C 3-- ----- -----
3D ----- ----- -----
3E A#2-- ----- -----
3F ----- ----- -----
' 1
0 C 2-- G 5-- -----
1 ----- ----- -----
2 C 2-- ----- -----
3 ----- ----- -----
4 C 3-- E 6-- -----
5 ----- ----- -----
6 C 2- ----- -----
7 ----- ----- -----
8 A#1-- D 6-- -----
9 ----- ----- -----
A C 2-- E 6-- -----
B ----- ----- -----
C D#2-- ----- -----
D ----- ----- -----
E F 2-- F 6-- -----
F ----- ----- -----
10 A#1-- ----- -----
11 ----- ----- -----
12 A#1-- ----- -----
13 ----- ----- -----
14 A#2-- ----- -----
15 ----- ----- -----
16 A#1-- E 6-- -----
17 ----- ----- -----
18 G#1-- F 6-- -----
19 ----- ----- -----
1A G 1-- E 6-- -----
1B ----- ----- -----
1C F 1-- D 6-- -----
1D ----- ----- -----
1E D#1-- C 6-- -----
1F ----- ----- -----
20 C 2-- E 5-- -----
21 ----- ----- -----
22 C 2-- ----- -----
23 ----- ----- -----
24 C 3-- ----- -----
25 ----- ----- -----
26 C 2-- ----- -----
27 ----- ----- -----
28 A#1-- ----- -----
29 ----- ----- -----
2A C 2-- ----- -----
2B ----- ----- -----
2C D#2-- ----- -----
2D ----- ----- -----
2E F 2-- ----- -----
2F ----- ----- -----
30 F 2-- ----- -----
31 ----- ----- -----
32 F 2-- ----- -----
33 ----- ----- -----
34 F 3-- ----- -----
35 ----- ----- -----
36 F 3-- ----- -----
37 ----- ----- -----
38 D#3-- ----- -----
39 ----- ----- -----
3A D 3-- ----- -----
3B ----- ----- -----
3C C 3-- ----- -----
3D ----- ----- -----
3E A#2-- ----- -----
3F ----- ----- -----
' 2
0 D#2-- D#6-- -----
1 ----- ----- -----
2 D#2-- ----- -----
3 ----- ----- -----
4 D#3-- ----- -----
5 ----- ----- -----
6 D#2-- ----- -----
7 ----- ----- -----
8 F 2-- D 6-- -----
9 ----- ----- -----
A F 2-- C 6-- -----
B ----- ----- -----
C F 3-- A#5-- -----
D ----- ----- -----
E F 2-- F 5-- -----
F ----- ----- -----
10 C 2-- G 5-- -----
11 ----- ----- -----
12 C 2-- ----- -----
13 ----- ----- -----
14 C 3-- ----- -----
15 ----- ----- -----
16 C 2-- ----- -----
17 ----- ----- -----
18 C 2-- ----- -----
19 ----- ----- -----
1A C 2-- ----- -----
1B ----- ----- -----
1C C 3-- ----- -----
1D ----- ----- -----
1E C 2-- ----- -----
1F ----- ----- -----
20 D#2-- D#5-- -----
21 ----- ----- -----
22 D#2-- ----- -----
23 ----- ----- -----
24 D#3-- ----- -----
25 ----- ----- -----
26 D#2-- ----- -----
27 ----- ----- -----
28 F 2-- G 5-- -----
29 ----- ----- -----
2A F 2-- F 5-- -----
2B ----- ----- -----
2C F 3-- D#5-- -----
2D ----- D 5-- -----
2E F 2-- C 5-- -----
2F ----- A#4-- -----
30 C 2-- C 5-- -----
31 ----- ----- -----
32 ----- ----- -----
33 ----- ----- -----
34 A#1-- ----- -----
35 ----- ----- -----
36 ----- ----- -----
37 ----- ----- -----
38 C 2-- ----- -----
39 ----- ----- -----
3A ----- ----- -----
3B ----- ----- -----
3C ----- ----- -----
3D ----- ----- -----
3E ----- ----- -----
3F ----- ----- -----
' 3
0 D#2-- D#4-- -----
1 ----- ----- -----
2 D#2-- ----- -----
3 ----- ----- -----
4 D#3-- ----- -----
5 ----- ----- -----
6 D#2- ----- -----
7 ----- ----- -----
8 F 2-- F 4-- -----
9 ----- ----- -----
A F 2-- G 4-- -----
B ----- ----- -----
C F 3-- A#4-- -----
D ----- ----- -----
E F 2-- C 5-- -----
F ----- ----- -----
10 C 2-- G 4-- -----
11 ----- ----- -----
12 C 2-- ----- -----
13 ----- ----- -----
14 C 3-- ----- -----
15 ----- ----- -----
16 C 2-- ----- -----
17 ----- ----- -----
18 C 2-- ----- -----
19 ----- ----- -----
1A C 2-- ----- -----
1B ----- ----- -----
1C C 3-- ----- -----
1D ----- ----- -----
1E C 2-- ----- -----
1F ----- ----- -----
20 D#2-- D#5-- -----
21 ----- ----- -----
22 D#2-- ----- -----
23 ----- ----- -----
24 D#3-- ----- -----
25 ----- ----- -----
26 D#2-- ----- -----
27 ----- ----- -----
28 F 2-- C 5-- -----
29 ----- ----- -----
2A F 2-- D#5-- -----
2B ----- ----- -----
2C F 3-- F 5-- -----
2D ----- ----- -----
2E F 2-- A#5-- -----
2F ----- ----- -----
30 C 2-- G 5-- -----
31 ----- ----- -----
32 C 2-- ----- -----
33 ----- ----- -----
34 C 3-- ----- -----
35 ----- ----- -----
36 C 2-- ----- -----
37 ----- ----- -----
38 C 2-- ----- -----
39 ----- ----- -----
3A C 2-- ----- -----
3B ----- ----- -----
3C C 3-- ----- -----
3D ----- ----- -----
3E C 2-- ----- -----
3F ----- ----- -----
' 4
0 C 2-- ----- -----
1 ----- ----- -----
2 C 2-- ----- -----
3 ----- ----- -----
4 C 3-- ----- -----
5 ----- ----- -----
6 C 2- ----- -----
7 ----- ----- -----
8 A#1-- ----- -----
9 ----- ----- -----
A C 2-- ----- -----
B ----- ----- -----
C D#2-- ----- -----
D ----- ----- -----
E F 2-- ----- -----
F ----- ----- -----
10 A#1-- ----- -----
11 ----- ----- -----
12 A#1-- ----- -----
13 ----- ----- -----
14 A#2-- ----- -----
15 ----- ----- -----
16 A#1-- ----- -----
17 ----- ----- -----
18 G#1-- ----- -----
19 ----- ----- -----
1A G 1-- ----- -----
1B ----- ----- -----
1C F 1-- ----- -----
1D ----- ----- -----
1E D#1-- ----- -----
1F ----- ----- -----
20 C 2-- ----- -----
21 ----- ----- -----
22 C 2-- ----- -----
23 ----- ----- -----
24 C 3-- ----- -----
25 ----- ----- -----
26 C 2-- ----- -----
27 ----- ----- -----
28 A#1-- ----- -----
29 ----- ----- -----
2A C 2-- ----- -----
2B ----- ----- -----
2C D#2-- ----- -----
2D ----- ----- -----
2E F 2-- ----- -----
2F ----- ----- -----
30 F 2-- ----- -----
31 ----- ----- -----
32 ----- ----- -----
33 ----- ----- -----
34 D#2-- ----- -----
35 ----- ----- -----
36 ----- ----- -----
37 ----- ----- -----
38 C 2-- ----- -----
39 ----- ----- -----
3A ----- ----- -----
3B ----- ----- -----
3C ----- D#5-- -----
3D ----- ----- -----
3E ----- F 5-- -----
3F ----- ----- -----

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; Mockingboad programming:
; + Has two 6522 I/O chips connected to two AY-3-8910 chips
; + Optionally has some speech chips controlled via the outport on the AY
; + Often in slot 4
; TODO: how to auto-detect?
; References used:
; http://macgui.com/usenet/?group=2&id=8366
; 6522 Data Sheet
; AY-3-8910 Data Sheet
;========================
; Mockingboard card
; Essentially two 6522s hooked to the Apple II bus
; Connected to AY-3-8910 chips
; PA0-PA7 on 6522 connected to DA0-DA7 on AY
; PB0 on 6522 connected to BC1
; PB1 on 6522 connected to BDIR
; PB2 on 6522 connected to RESET
; left speaker
MOCK_6522_ORB1 = $C400 ; 6522 #1 port b data
MOCK_6522_ORA1 = $C401 ; 6522 #1 port a data
MOCK_6522_DDRB1 = $C402 ; 6522 #1 data direction port B
MOCK_6522_DDRA1 = $C403 ; 6522 #1 data direction port A
MOCK_6522_T1CL = $C404 ; 6522 #1 t1 low order latches
MOCK_6522_T1CH = $C405 ; 6522 #1 t1 high order counter
MOCK_6522_T1LL = $C406 ; 6522 #1 t1 low order latches
MOCK_6522_T1LH = $C407 ; 6522 #1 t1 high order latches
MOCK_6522_T2CL = $C408 ; 6522 #1 t2 low order latches
MOCK_6522_T2CH = $C409 ; 6522 #1 t2 high order counters
MOCK_6522_SR = $C40A ; 6522 #1 shift register
MOCK_6522_ACR = $C40B ; 6522 #1 auxilliary control register
MOCK_6522_PCR = $C40C ; 6522 #1 peripheral control register
MOCK_6522_IFR = $C40D ; 6522 #1 interrupt flag register
MOCK_6522_IER = $C40E ; 6522 #1 interrupt enable register
MOCK_6522_ORANH = $C40F ; 6522 #1 port a data no handshake
; right speaker
MOCK_6522_ORB2 = $C480 ; 6522 #2 port b data
MOCK_6522_ORA2 = $C481 ; 6522 #2 port a data
MOCK_6522_DDRB2 = $C482 ; 6522 #2 data direction port B
MOCK_6522_DDRA2 = $C483 ; 6522 #2 data direction port A
; AY-3-8910 commands on port B
; RESET BDIR BC1
MOCK_AY_RESET = $0 ; 0 0 0
MOCK_AY_INACTIVE = $4 ; 1 0 0
MOCK_AY_READ = $5 ; 1 0 1
MOCK_AY_WRITE = $6 ; 1 1 0
MOCK_AY_LATCH_ADDR = $7 ; 1 1 1
;========================
;========================
; Mockingboard Init
;========================
;========================
; Left channel only
mockingboard_init:
;=========================
; Initialize the 6522s
; Reset Left AY-3-8910
;===========================
ldx #$FF
stx MOCK_6522_DDRB1
stx MOCK_6522_DDRA1
inx ; #MOCK_AY_RESET $0
stx MOCK_6522_ORB1
ldx #MOCK_AY_INACTIVE ; $4
stx MOCK_6522_ORB1

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play_frame:
;============================
; see if still counting down
lda SONG_COUNTDOWN
bpl done_update_song
set_notes_loop:
;==================
; load next byte
ldy SONG_OFFSET
lda tracker_song,Y
;==================
; see if hit end
; this song only 16 notes so valid notes always positive
; cmp #$80
bpl not_end
;====================================
; if at end, loop back to beginning
asl ; reset song offset to 0
sta SONG_OFFSET
beq set_notes_loop
not_end:
; NNNNNNEC -- c=channel, e=end, n=note
pha ; save note
and #1
tax
ldy #$0E
sty AY_REGS+8,X ; $08 set volume A,B
asl
tax ; put channel offset in X
pla ; restore note
tay
and #$2
sta SONG_COUNTDOWN ; always 2 long?
tya
lsr
lsr ; get note in A
tay ; lookup in table
lda frequencies_high,Y
sta AY_REGS+1,X
; sta $500,X
lda frequencies_low,Y
sta AY_REGS,X ; set proper register value
; visualization
blah_urgh:
sta $400,Y
inc blah_urgh+1
;============================
; point to next
; assume less than 256 bytes
inc SONG_OFFSET
done_update_song:
dec SONG_COUNTDOWN
bmi set_notes_loop

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/* make music for tiny_music player */
#define VERSION "1.0"
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <math.h>
static int octave_adjust=0;
static int notes_used[12*8];
static int allocated_notes[12*8];
static int notes_allocated=0;
static int total_len=0;
unsigned short frequencies[]={
//C C# D D# E F F# G G# A A# B
0x7A3,0x735,0x6CD,0x66C,0x60F,0x5B8,0x566,0x518,0x4CF,0x48A,0x449,0x40B,
0x3D1,0x39A,0x366,0x336,0x307,0x2DC,0x2B3,0x28C,0x267,0x245,0x224,0x205, //2
0x1E8,0x1CD,0x1B3,0x19B,0x183,0x16E,0x159,0x146,0x133,0x122,0x112,0x102, //3
0x0F4,0x0E6,0x0D9,0x0CD,0x0C1,0x0B7,0x0AC,0x0A3,0x099,0x091,0x089,0x081, //4
0x07A,0x073,0x06C,0x066,0x060,0x05B,0x056,0x051,0x04C,0x048,0x044,0x040, //5
0x03D,0x039,0x036,0x033,0x030,0x02D,0x02B,0x028,0x026,0x024,0x022,0x020, //6
//0x01E,0x01C,0x01B,0x019,0x018,0x016,0x015,0x014,0x013,0x012,0x011,0x010,
//0x00F,0x00E,0x00D,0x00C,0x00C,0x00B,0x00A,0x00A,0x009,0x009,0x008,0x008,
};
// CLLNNNN
int note_to_ed(char note, int flat, int sharp, int octave) {
int offset;
switch(note) {
case 'C': offset=0; break;
case 'D': offset=2; break;
case 'E': offset=4; break;
case 'F': offset=5; break;
case 'G': offset=7; break;
case 'A': offset=9; break;
case 'B': offset=11; break;
case 'R': offset=12; flat=0; sharp=0; octave=3; break;
default:
fprintf(stderr,"Unknown note %c\n",note);
return -1;
}
if (flat==1) offset--;
if (sharp==1) offset++;
if (sharp==2) offset+=2;
offset=((((octave+octave_adjust)-1)&0x7)*12)+offset;
// offset=((((octave+octave_adjust)-3)&0x3)<<4)|offset;
return offset;
}
static int debug=0;
static int line=0;
static int header_version=0;
struct note_type {
unsigned char which;
unsigned char note;
int sharp,flat;
int octave;
int len;
int enabled;
int freq;
int length;
int left;
int ed_freq;
int offset;
};
static int allocate_note(int which) {
int i;
for(i=0;i<notes_allocated;i++) {
if (allocated_notes[i]==which) return i;
}
allocated_notes[notes_allocated]=which;
notes_allocated++;
return notes_allocated-1;
}
static int get_note(char *string, int sp, struct note_type *n, int line) {
int freq;
int ch;
// fprintf(stderr,"VMW: Entering, sp=%d\n",sp);
/* Skip white space */
while((string[sp]==' ' || string[sp]=='\t')) sp++;
if (string[sp]=='\n') return -1;
/* return early if no change */
ch=string[sp];
// fprintf(stderr,"VMW: %d %d\n",ch,sp);
if (ch=='-') {
if (header_version==0) return sp+6;
else {
return sp+11;
}
}
/* get note info */
n->sharp=0;
n->flat=0;
n->ed_freq=-1;
n->note=ch;
sp++;
if (string[sp]==' ') ;
else if (string[sp]=='#') n->sharp=1;
else if (string[sp]=='-') n->flat=1;
else if (string[sp]=='=') n->flat=2;
else {
fprintf(stderr,"Unknown note modifier %c, line %d:%d\n",
string[sp],line,sp);
fprintf(stderr,"String: %s\n",string);
}
// printf("Sharp=%d Flat=%d\n",n->sharp,n->flat);
sp++;
n->octave=string[sp]-'0';
sp++;
sp++;
n->len=string[sp]-'0';
sp++;
if (n->note!='-') {
freq=note_to_ed(n->note,n->flat,n->sharp,
n->octave);
n->enabled=1;
n->length=0;
n->ed_freq=freq;
}
if (header_version==2) sp+=6;
return sp;
}
static int get_string(char *string, char *key, char *output, int strip_linefeed) {
char *found;
found=strstr(string,key);
found=found+strlen(key);
/* get rid of leading whitespace */
while(1) {
if ((*found==' ') || (*found=='\t')) found++;
else break;
}
strcpy(output,found);
/* remove trailing linefeed */
if (strip_linefeed) output[strlen(output)-1]=0;
return 0;
}
static void print_help(int just_version, char *exec_name) {
printf("\ntext_to_ed version %s by Vince Weaver <vince@deater.net>\n\n",VERSION);
if (just_version) exit(0);
printf("This created Electric Duet files\n\n");
printf("Usage:\n");
printf("\t%s [-h] [-v] [-d] [-o X] [-i X] textfile outbase\n\n",
exec_name);
printf("\t-h: this help message\n");
printf("\t-v: version info\n");
printf("\t-d: print debug messages\n");
printf("\t-o: Offset octave by X\n");
printf("\t-i: set second instrument to X\n");
exit(0);
}
static int write_note(int *a_last,int *b_last,int *c_last,int *total_len) {
// NNNNNNEC
unsigned char temp_value;
if (*a_last>=0) {
temp_value=(*a_last<<2)|0;
if ((*b_last<0) && (*c_last<0)) {
temp_value|=2;
}
printf("\t.byte $%02X ; A=%d L=%d\n",
temp_value,
*a_last,(*b_last<0)||(*c_last<0));
(*total_len)++;
*a_last=-1;
}
if (*b_last>=0) {
temp_value=(*b_last<<2)|1;
if (*c_last<0) temp_value|=2;
printf("\t.byte $%02X ; B=%d L=%d\n",
temp_value,
*b_last,(*c_last<0));
(*total_len)++;
*b_last=-1;
}
if (*c_last>=0) {
fprintf(stderr,"Unsupported C!\n");
// printf("\t.byte $%02X ; C=%d L=%d\n",
// (unsigned char)(*c_last<<3)|4|2,
// *c_last,1);
// (*total_len)++;
// *c_last=-1;
}
return 0;
}
int main(int argc, char **argv) {
char string[BUFSIZ];
char *result;
char *in_filename;
char temp[BUFSIZ];
FILE *in_file=NULL;
//int attributes=0;
int loop=0;
int sp,external_frequency,irq;
struct note_type a,b,c;
int copt;
char song_name[BUFSIZ];
char author_name[BUFSIZ];
char comments[BUFSIZ];
char *comments_ptr=comments;
// unsigned char sharp_char[]=" #-=";
/* Parse command line arguments */
while ((copt = getopt(argc, argv, "dhvo:i:"))!=-1) {
switch (copt) {
case 'd':
/* Debug messages */
printf("Debug enabled\n");
debug=1;
break;
case 'h':
/* help */
print_help(0,argv[0]);
break;
case 'v':
/* version */
print_help(1,argv[0]);
break;
case 'o':
/* octave offset */
octave_adjust=atoi(optarg);
break;
default:
print_help(0,argv[0]);
break;
}
}
if (argv[optind]!=NULL) {
/* Open the input file */
if (argv[optind][0]=='-') {
in_file=stdin;
}
else {
in_filename=strdup(argv[optind]);
in_file=fopen(in_filename,"r");
if (in_file==NULL) {
fprintf(stderr,"Couldn't open %s\n",in_filename);
return -1;
}
}
}
/* Get the info for the header */
while(1) {
result=fgets(string,BUFSIZ,in_file);
if (result==NULL) break;
line++;
if (strstr(string,"ENDHEADER")) break;
if (strstr(string,"HEADER:")) {
get_string(string,"HEADER:",temp,1);
header_version=atoi(temp);
printf("Found header version %d\n",header_version);
}
if (strstr(string,"TITLE:")) {
get_string(string,"TITLE:",song_name,1);
}
if (strstr(string,"AUTHOR:")) {
get_string(string,"AUTHOR:",author_name,1);
}
if (strstr(string,"COMMENTS:")) {
get_string(string,"COMMENTS:",comments_ptr,0);
comments_ptr=&comments[strlen(comments)];
}
if (strstr(string,"FREQ:")) {
get_string(string,"FREQ:",temp,1);
external_frequency=atoi(temp);
}
if (strstr(string,"IRQ:")) {
get_string(string,"IRQ:",temp,1);
irq=atoi(temp);
}
if (strstr(string,"LOOP:")) {
get_string(string,"LOOP:",temp,1);
loop=atoi(temp);
}
}
a.which='A'; b.which='B'; c.which='C';
// algorithm
// get A,B,C
// int first=1;
// int a_last=0,b_last=0,same_count=0;
// int a_len=0,b_len=0,a_freq=0,b_freq=0;
int current_length=0;
int first=1;
int a_last=-1,b_last=-1,c_last=-1;
printf("peasant_song:\n");
printf("; register init\n");
//printf("\t.byte $00,$00,$00,$00,$00,$00 ; $00: A/B/C fine/coarse\n");
//printf("\t.byte $00 ; $06\n");
//printf("\t.byte $38 ; $07 mixer (ABC on)\n");
//printf("\t.byte $0E,$0C,$0C ; $08 volume A/B/C\n");
//printf("\t.byte $00,$00,$00,$00 ; $09\n");
printf("\n");
while(1) {
result=fgets(string,BUFSIZ,in_file);
if (result==NULL) break;
line++;
a.ed_freq=-1;
b.ed_freq=-1;
c.ed_freq=-1;
a.length=0;
b.length=0;
c.length=0;
/* skip comments */
if (string[0]=='\'') continue;
if (string[0]=='-') continue;
if (string[0]=='*') continue;
sp=0;
/* Skip line number */
while((string[sp]!=' ' && string[sp]!='\t')) sp++;
sp=get_note(string,sp,&a,line);
if (sp!=-1) sp=get_note(string,sp,&b,line);
if (sp!=-1) sp=get_note(string,sp,&c,line);
if (a.ed_freq>=0) {
a.offset=allocate_note(a.ed_freq);
notes_used[a.ed_freq]++;
printf("; A: %d\n",a.ed_freq);
}
if (b.ed_freq>=0) {
b.offset=allocate_note(b.ed_freq);
notes_used[b.ed_freq]++;
printf("; B: %d\n",b.ed_freq);
}
if (c.ed_freq>=0) {
c.offset=allocate_note(c.ed_freq);
notes_used[c.ed_freq]++;
printf("; C: %d\n",c.ed_freq);
}
if ((a.ed_freq>=0)||(b.ed_freq>=0)||(c.ed_freq>=0)) {
printf("; none: a=%d c=%d len=%d\n",a_last,c_last,current_length);
// now NNNNNNEC
if (!first) {
write_note(&a_last,&b_last,&c_last,&total_len);
}
current_length=0;
//if (!first) {
// printf("\t.byte $%02X ; L = %d\n",
// current_length|0xc0,current_length);
// printf("\n");
// current_length=0;
// total_len++;
//}
first=0;
}
if (a.ed_freq>=0) {
a_last=a.offset;
}
if (b.ed_freq>=0) {
b_last=b.offset;
}
if (c.ed_freq>=0) {
c_last=c.offset;
}
current_length++;
}
printf("; last: a=%d c=%d len=%d\n",a_last,c_last,current_length);
write_note(&a_last,&b_last,&c_last,&total_len);
// printf("\t.byte $FF ; end\n");
/* assume 32 notes or fewer */
printf("\t.byte $80 ; end\n");
total_len++;
int o,n;
for(o=0;o<6;o++) {
printf("; Octave %d : ",o);
for(n=0;n<12;n++) {
printf("%d ",notes_used[(o*12)+n]);
}
printf("\n");
}
printf("; %d notes allocated\n",notes_allocated);
printf(";.byte ");
for(n=0;n<notes_allocated;n++) {
printf("%d,",allocated_notes[n]);
}
printf("\n");
/* put these first as we use the high bit to end things? */
printf("frequencies_low:\n");
printf(".byte ");
for(n=0;n<notes_allocated;n++) {
printf("$%02X",(frequencies[allocated_notes[n]])&0xff);
if (n!=(notes_allocated-1)) printf(",");
total_len++;
}
printf("\n");
printf("frequencies_high:\n");
printf(".byte ");
for(n=0;n<notes_allocated;n++) {
printf("$%02X",(frequencies[allocated_notes[n]]>>8));
if (n!=(notes_allocated-1)) printf(",");
total_len++;
}
printf("\n");
printf("; total len=%d\n",total_len);
(void) irq;
(void) loop;
(void) external_frequency;
return 0;
}

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tracker_init:
; setup initial ay-3-8910 values (this depends on song)
init_registers_to_zero:
ldx #$13 ; zero $70--$83
lda #0
; sta SONG_OFFSET ; also init song stuff
; sta SONG_COUNTDOWN
init_loop:
sta AY_REGS,X
dex
bpl init_loop
lda #$38
sta AY_REGS+7 ; $07 mixer (ABC on)
; lda #$0E
; sta AY_REGS+8 ; $08 volume A
; lda #$0C
; sta AY_REGS+9 ; $09 volume B
; sta AY_REGS+10 ; $0A volume C

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; zero page
; pre-defined applesoft vars
CH = $24
CV = $25
GBASL = $26
GBASH = $27
BASL = $28
BASH = $29
AY_REGS = $70
SONG_L = $80
SONG_H = $81
SONG_OFFSET = $82
SONG_COUNTDOWN = $83
OCTAVE = $84
REGISTER = $85
OUR_ROT = $A5
HGR_X = $E0
HGR_XH = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_PAGE = $E6
HGR_SCALE = $E7
COUNT = $FB
FRAME = $FC