shape_table: some more attempts

This commit is contained in:
Vince Weaver 2023-01-28 19:24:17 -05:00
parent 9848a0d53c
commit 2da88c203d
11 changed files with 350 additions and 129 deletions

View File

@ -9,7 +9,7 @@ all: ooze32.dsk
ooze32.dsk: HELLO OOZE32
cp $(EMPTYDISK) ooze32.dsk
$(DOS33) -y ooze32.dsk SAVE A HELLO
$(DOS33) -y ooze32.dsk BSAVE -a 0xE7 OOZE32
$(DOS33) -y ooze32.dsk BSAVE -a 0xC00 OOZE32
###
@ -35,7 +35,7 @@ HELLO: hello.bas
###
OOZE32: ooze32.o
ld65 -o OOZE32 ooze32.o -C ./apple2_e7_zp.inc
ld65 -o OOZE32 ooze32.o -C ./apple2_c00.inc
ooze32.o: ooze32.s
ca65 -o ooze32.o ooze32.s -l ooze32.lst

View File

@ -4,25 +4,25 @@ DOS33 = ../../../utils/dos33fs-utils/dos33
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
EMPTYDISK = ../../../empty_disk/empty.dsk
all: agony17.dsk
all: weave15.dsk
agony17.dsk: HELLO AGONY17
cp $(EMPTYDISK) agony17.dsk
$(DOS33) -y agony17.dsk SAVE A HELLO
$(DOS33) -y agony17.dsk BSAVE -a 0xE7 AGONY17
weave15.dsk: HELLO WEAVE15
cp $(EMPTYDISK) weave15.dsk
$(DOS33) -y weave15.dsk SAVE A HELLO
$(DOS33) -y weave15.dsk BSAVE -a 0xE7 WEAVE15
###
submit: agony17.zip
submit: weave15.zip
agony1732.zip: AGONY17 agony17.s file_id.diz agony17.dsk
mkdir -p lovebyte2023_agony17
cp AGONY17 ./lovebyte2023_agony17
cp agony17.s ./lovebyte2023_agony17
cp file_id.diz ./lovebyte2023_agony17
cp agony17.dsk ./lovebyte2023_agony17
cp agony17_720p.mp4 ./lovebyte2023_agony17
zip -r agony1732.zip lovebyte2023_agony17
weave1532.zip: WEAVE15 weave15.s file_id.diz weave15.dsk
mkdir -p lovebyte2023_weave15
cp WEAVE15 ./lovebyte2023_weave15
cp weave15.s ./lovebyte2023_weave15
cp file_id.diz ./lovebyte2023_weave15
cp weave15.dsk ./lovebyte2023_weave15
cp weave15_720p.mp4 ./lovebyte2023_weave15
zip -r weave1532.zip lovebyte2023_weave15
####
@ -34,13 +34,13 @@ HELLO: hello.bas
###
AGONY17: agony17.o
ld65 -o AGONY17 agony17.o -C ./apple2_e7_zp.inc
WEAVE15: weave15.o
ld65 -o WEAVE15 weave15.o -C ./apple2_e7_zp.inc
agony17.o: agony17.s
ca65 -o agony17.o agony17.s -l agony17.lst
weave15.o: weave15.s
ca65 -o weave15.o weave15.s -l weave15.lst
####
clean:
rm -f *~ *.o *.lst HELLO AGONY17 *.zip
rm -f *~ *.o *.lst HELLO WEAVE15 *.zip

View File

@ -10,7 +10,8 @@ all: shape_table.dsk
shape_table.dsk: HELLO APPLE.BAS GEARS.BAS \
APPLE2 GEARS LINE32 PATTERN PATTERN_LOGO SQUARE_WAVE \
AGONY17 HERRING16 STRIPE17 COOL_WAVE TEETH32 TICK_TOCK \
GEARS_TINY WEAVE15 COLUMNS16 CATS16
GEARS_TINY WEAVE15 COLUMNS16 CATS16 TEST EGGS16 WAVY16 \
MIRROR15 FIELD15
cp $(EMPTYDISK) shape_table.dsk
$(DOS33) -y shape_table.dsk SAVE A HELLO
$(DOS33) -y shape_table.dsk SAVE A GEARS.BAS
@ -31,6 +32,11 @@ shape_table.dsk: HELLO APPLE.BAS GEARS.BAS \
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 TICK_TOCK
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 COLUMNS16
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 CATS16
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 TEST
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 EGGS16
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 WAVY16
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 MIRROR15
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 FIELD15
###
@ -106,6 +112,33 @@ CATS16: cats16.o
cats16.o: cats16.s
ca65 -o cats16.o cats16.s -l cats16.lst
###
WAVY16: wavy16.o
ld65 -o WAVY16 wavy16.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
wavy16.o: wavy16.s
ca65 -o wavy16.o wavy16.s -l wavy16.lst
###
EGGS16: eggs16.o
ld65 -o EGGS16 eggs16.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
eggs16.o: eggs16.s
ca65 -o eggs16.o eggs16.s -l eggs16.lst
###
TEST: test.o
ld65 -o TEST test.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
test.o: test.s
ca65 -o test.o test.s -l test.lst
###
@ -151,6 +184,24 @@ WEAVE15: weave15.o
weave15.o: weave15.s
ca65 -o weave15.o weave15.s -l weave15.lst
###
MIRROR15: mirror15.o
ld65 -o MIRROR15 mirror15.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
mirror15.o: mirror15.s
ca65 -o mirror15.o mirror15.s -l mirror15.lst
###
FIELD15: field15.o
ld65 -o FIELD15 field15.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
field15.o: field15.s
ca65 -o field15.o field15.s -l field15.lst
###
@ -193,5 +244,5 @@ clean:
rm -f *~ *.o *.lst HELLO GEAR.BAS GEARS PATTERN APPLE.BAS \
PATTERN_LOGO COOL_WAVE SQUARE_WAVE TEETH32 TICK_TOCK \
HERRING16 STRIPE17 AGONY17 LINE32 APPLE2 GEARS_TINY WEAVE15 \
COLUMNS16 CATS16
COLUMNS16 CATS16 TEST EGGS16 WAVY16 MIRROR15 FIELD15

View File

@ -1,25 +1,27 @@
some small shape table programs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's hard to get below 17 bytes.
Found a way to get 15 bytes in some cases if the address or rotation
(mod64) are similar.
Some to investigate:
A=$02 Y=$E8 X=$0E (agony17)
A=$E2 Y=$E2 X=$E2 (agony2/weave15)
A=$02 Y=$E3 X=$01 (column TODO)
A=$02 Y=$DA X=$01 (????)
Various that are here:
E7=$20 A=$02 Y=$E8 X=$0E (agony17) LB23 maybe
E7=$20 A=$E2 Y=$E2 X=$E2 (weave15) LB23
E7=$20 A=$02 Y=$E3 X=$01 (columns16)
E7=$20 A=$02 Y=$00 X=$21 (cats16)
E7=$?? A=$01 ----------- (herring16)
E7=$20 A=$01 Y=$E8 X=$0E (stripe17)
E7=$20 A=$02 Y=$DA X=$01 (eggs16)
E7=$20 A=$F3 Y=$F3 X=$F2 (wavy16)
E7=$20 A=$F6 Y=$F6 X=$F6 (mirror15)
E7=$20 A=$F6 Y=$F6 X=$F5 (field16) LB23 maybe
E7=$20 A=$05 Y=$F0 X=$00 (wave16) LB22
E7=$20 A=$E7 Y=$E7 X=$E7 (diamond16) LB22
TODO
A=$E7 Y=$E7 X=$E7
A=$F3 Y=$F3 X=$F3 (some of these might need a dex)
A=$F6 Y=$F6 X=$F6
mostly trying to get something interesting in 16 bytes for Lovebyte

View File

@ -1,10 +1,6 @@
; 16B weird line pattern
; 16B eventually looks like cats
; note this depends on GBASL/GBASH and other values set by HPOSN
; being vaguely reasonable at boot(?) could vary by system
; it also means some garbage on screen for first XDRAW but
; maybe that's OK as otherwise we are 18 bytes
; smalla artifact at start, can get rid of for 17B
; zero page locations
HGR_SHAPE = $1A
@ -43,68 +39,40 @@ HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
HPLOT0 = $F457
tiny_xdraw:
cats:
; .byte $0A ; scale at $E7 (also harmless asl)
; $E7 is scale, so $20 (from jsr)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; lda #10
; sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
; ldy #0
; ldx #100
; lda #100
; we really have to call this, otherwise it won't run
; on some real hardware
; getting GBASH between $40-$5F might actually be enough
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
jsr HPLOT0 ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; ldx #<shape_table ; point to bottom byte of shape address
; ldy #>shape_table ; point to top byte of shape address
; use the actual load to avoid artifact at beginning
; ldy #$e8
; ldx #$0e
; tay
ldy #$00 ; uses the text window
tay
; ldy #$00 ; uses the text window
ldx #$21
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
lda #2 ; ROT=1
lda #2 ; ROT=2
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
; jsr $F666 ; rot in X, a=0
; inx
; inx ; X=1
; txa ; A=1
; tay ; Y=1
beq tiny_loop ; bra
; be sure this is at address $0101, easy to set address
;shape_table:
; .byte $04,$00

View File

@ -0,0 +1,53 @@
; 16B sort eggs in the middle
; to get rid of glitch can make it 17B
; zero page locations
GBASL = $26
GBASH = $27
HGR_SCALE = $E7
HGR_COLLISIONS = $EA
; ROM locations
HGR2 = $F3D8
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
HPLOT0 = $F457
eggs17:
; we load at zero page $E7 which is HGR_SCALE
; this means the scale is $20 (JSR)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; A and Y are 0 here.
; X is left behind by the boot process?
; set GBASL/GBASH
; we really have to call this, otherwise it won't run
; on some real hardware depending on setup of zero page at boot
jsr HPLOT0
; jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
ldy #$da ; point to shape table value of $04,$00
; ldx #$01 ; in ROM
inx ; saves byte but glitchy
lda #2 ; ROT=2
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
beq tiny_loop ; bra

View File

@ -0,0 +1,50 @@
; 17B weird line pattern
; Really wanted this to be 16B :(
; zero page locations
GBASL = $26
GBASH = $27
HGR_SCALE = $E7
HGR_COLLISIONS = $EA
; ROM locations
HGR2 = $F3D8
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
HPLOT0 = $F457
agony17:
; we load at zero page $E7 which is HGR_SCALE
; this means the scale is $20 (JSR)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; A and Y are 0 here.
; X is left behind by the boot process?
; set GBASL/GBASH
; we really have to call this, otherwise it won't run
; on some real hardware depending on setup of zero page at boot
jsr HPLOT0 ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
lda #$F6 ; ROT=$F6
tay
tax
dex
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
beq tiny_loop ; bra

View File

@ -0,0 +1,46 @@
; 15B weird line pattern
; zero page locations
GBASL = $26
GBASH = $27
HGR_SCALE = $E7
HGR_COLLISIONS = $EA
; ROM locations
HGR2 = $F3D8
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
HPLOT0 = $F457
mirror15:
; we load at zero page $E7 which is HGR_SCALE
; this means the scale is $20 (JSR)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; A and Y are 0 here.
; X is left behind by the boot process?
; set GBASL/GBASH
; we really have to call this, otherwise it won't run
; on some real hardware depending on setup of zero page at boot
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
lda #$F6
tax
tay
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
beq tiny_loop ; bra

View File

@ -1,35 +1,8 @@
; 16B weird line pattern
; 17B sripe pattern
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
XPOS = $FD
YPOS = $FF
; ROM calls
HGR2 = $F3D8
@ -40,32 +13,22 @@ XDRAW1 = $F661
RESTORE = $FF3F
tiny_xdraw:
; .byte $0A ; scale at $E7 (also harmless asl)
stripe17:
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; lda #10
; sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
; ldy #0
; ldx #100
; lda #100
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; ldx #<shape_table ; point to bottom byte of shape address
; ldy #>shape_table ; point to top byte of shape address
ldy #$e8
ldx #$0e
@ -78,15 +41,5 @@ tiny_loop:
; Z flag set on exit
; Y varies
; jsr $F666 ; rot in X, a=0
; inx
; inx ; X=1
; txa ; A=1
; tay ; Y=1
beq tiny_loop ; bra
; be sure this is at address $0101, easy to set address
;shape_table:
; .byte $04,$00

View File

@ -0,0 +1,50 @@
; 17B weird line pattern
; Really wanted this to be 16B :(
; zero page locations
GBASL = $26
GBASH = $27
HGR_SCALE = $E7
HGR_COLLISIONS = $EA
; ROM locations
HGR2 = $F3D8
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
HPLOT0 = $F457
agony17:
; we load at zero page $E7 which is HGR_SCALE
; this means the scale is $20 (JSR)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; A and Y are 0 here.
; X is left behind by the boot process?
; set GBASL/GBASH
; we really have to call this, otherwise it won't run
; on some real hardware depending on setup of zero page at boot
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
ldy #$F6 ; point to shape table value of $04,$00
ldx #$F5 ; in ROM
lda #$F6 ; ROT=2
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
beq tiny_loop ; bra

View File

@ -0,0 +1,48 @@
; 16B wavy pattern
; zero page locations
GBASL = $26
GBASH = $27
HGR_SCALE = $E7
HGR_COLLISIONS = $EA
; ROM locations
HGR2 = $F3D8
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
HPLOT0 = $F457
wavy16:
; we load at zero page $E7 which is HGR_SCALE
; this means the scale is $20 (JSR)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; A and Y are 0 here.
; X is left behind by the boot process?
; set GBASL/GBASH
; we really have to call this, otherwise it won't run
; on some real hardware depending on setup of zero page at boot
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
lda #$F3 ; ROT=F3 (mod 64?)
tay
tax
dex
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
beq tiny_loop ; bra