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https://github.com/deater/dos33fsprogs.git
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mist_hgr: working on title sequence
This commit is contained in:
parent
9e26691bfd
commit
2e2f9cee03
@ -9,12 +9,17 @@ all: title_graphics.inc
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####
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title_graphics.inc: clock.lzsa
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echo "m_link_book_lzsa: .incbin \"clock.lzsa\"" > title_graphics.inc
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echo "m_title_m_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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echo "m_title_y_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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echo "m_title_s_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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echo "m_title_t_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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title_graphics.inc: \
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cyan1.lzsa cyan2.lzsa \
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m_title_m.lzsa m_title_y.lzsa m_title_s.lzsa m_title_t.lzsa \
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clock.lzsa
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echo "cyan1_lzsa: .incbin \"cyan1.lzsa\"" > title_graphics.inc
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echo "cyan2_lzsa: .incbin \"cyan2.lzsa\"" >> title_graphics.inc
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echo "m_link_book_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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echo "m_title_m_lzsa: .incbin \"m_title_m.lzsa\"" >> title_graphics.inc
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echo "m_title_y_lzsa: .incbin \"m_title_y.lzsa\"" >> title_graphics.inc
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echo "m_title_s_lzsa: .incbin \"m_title_s.lzsa\"" >> title_graphics.inc
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echo "m_title_t_lzsa: .incbin \"m_title_t.lzsa\"" >> title_graphics.inc
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echo "fissure_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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echo "fissure_book_small_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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echo "fissure_book_big_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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@ -27,31 +32,6 @@ title_graphics.inc: clock.lzsa
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echo "book_ground_n_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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echo "book_closed_n_lzsa: .incbin \"clock.lzsa\"" >> title_graphics.inc
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# m_link_book.lzsa \
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# m_title_m.lzsa m_title_y.lzsa m_title_s.lzsa m_title_t.lzsa \
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# fissure.lzsa fissure_book_small.lzsa fissure_book_big.lzsa \
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# falling_right.lzsa falling_left.lzsa \
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# book_air.lzsa book_sparks.lzsa book_glow.lzsa \
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# book_ground.lzsa book_ground_n.lzsa \
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# book_closed_n.lzsa
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# echo "m_link_book_lzsa: .incbin \"m_link_book.lzsa\"" > title_graphics.inc
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# echo "m_title_m_lzsa: .incbin \"m_title_m.lzsa\"" >> title_graphics.inc
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# echo "m_title_y_lzsa: .incbin \"m_title_y.lzsa\"" >> title_graphics.inc
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# echo "m_title_s_lzsa: .incbin \"m_title_s.lzsa\"" >> title_graphics.inc
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# echo "m_title_t_lzsa: .incbin \"m_title_t.lzsa\"" >> title_graphics.inc
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# echo "fissure_lzsa: .incbin \"fissure.lzsa\"" >> title_graphics.inc
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# echo "fissure_book_small_lzsa: .incbin \"fissure_book_small.lzsa\"" >> title_graphics.inc
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# echo "fissure_book_big_lzsa: .incbin \"fissure_book_big.lzsa\"" >> title_graphics.inc
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# echo "falling_right_lzsa: .incbin \"falling_right.lzsa\"" >> title_graphics.inc
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# echo "falling_left_lzsa: .incbin \"falling_left.lzsa\"" >> title_graphics.inc
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# echo "book_air_lzsa: .incbin \"book_air.lzsa\"" >> title_graphics.inc
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# echo "book_sparks_lzsa: .incbin \"book_sparks.lzsa\"" >> title_graphics.inc
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# echo "book_glow_lzsa: .incbin \"book_glow.lzsa\"" >> title_graphics.inc
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# echo "book_ground_lzsa: .incbin \"book_ground.lzsa\"" >> title_graphics.inc
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# echo "book_ground_n_lzsa: .incbin \"book_ground_n.lzsa\"" >> title_graphics.inc
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# echo "book_closed_n_lzsa: .incbin \"book_closed_n.lzsa\"" >> title_graphics.inc
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####
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%.data: %.vgi
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11
games/mist_hgr/graphics_title/m_title_m.vgi
Normal file
11
games/mist_hgr/graphics_title/m_title_m.vgi
Normal file
@ -0,0 +1,11 @@
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; MYST M
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CLS 0x80 ; black2 background
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VTRI 5 87 104 74 80 87 ; left V
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LINE 5 87 104 96 87 ; right V
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LINETO 101 87 ; right serif
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LINE 5 73 87 79 87 ; left serif
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RECT 5 5 75 87 77 105 ; left bar
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LINE 5 73 104 80 104 ; left foot
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RECT 5 5 94 87 98 104 ; right bar
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LINE 5 93 104 101 104 ; right foot
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END
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9
games/mist_hgr/graphics_title/m_title_s.vgi
Normal file
9
games/mist_hgr/graphics_title/m_title_s.vgi
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@ -0,0 +1,9 @@
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; MYST S
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HTRI 5 158 87 87 90 166 ; top
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LINE 5 165 87 165 90 ; top serif
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HTRI 5 166 101 89 93 155 ; bar
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HTRI 5 162 105 103 105 155 ; bottom
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LINE 5 155 102 155 105 ; bottom serif
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LINE 5 160 87 156 90 ; top left
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LINE 5 163 104 166 100 ; bottom right
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END
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7
games/mist_hgr/graphics_title/m_title_t.vgi
Normal file
7
games/mist_hgr/graphics_title/m_title_t.vgi
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@ -0,0 +1,7 @@
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; MYST T
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RECT 5 5 193 87 197 105 ; bar
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LINE 5 191 105 199 105 ; base
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LINE 5 185 87 205 87 ; top
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LINE 5 185 87 185 90 ; l serif
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LINE 5 205 87 205 90 ; r serif
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END
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8
games/mist_hgr/graphics_title/m_title_y.vgi
Normal file
8
games/mist_hgr/graphics_title/m_title_y.vgi
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@ -0,0 +1,8 @@
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; MYST Y
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RECT 5 5 124 96 128 104 ; center bar
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LINE 5 123 104 131 104 ; base
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VTRI 5 127 97 118 122 87 ; left
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LINE 5 115 87 124 87 ; left serif
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LINE 5 127 97 136 87 ; right
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LINE 5 132 87 139 87 ; right serif
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END
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@ -268,6 +268,23 @@ reload_everything:
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lda #0
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sta DRAW_PAGE
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;===================================
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; Cyan Logo
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;===================================
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; missing most of the animation
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; First
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ldx #<cyan1_lzsa
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ldy #>cyan1_lzsa
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lda #25
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jsr draw_and_wait
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; Second
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ldx #<cyan2_lzsa
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ldy #>cyan2_lzsa
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lda #50
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jsr draw_and_wait
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;===================================
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; M Y S T letters
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;===================================
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@ -277,19 +294,19 @@ reload_everything:
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; M
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ldx #<m_title_m_lzsa
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ldy #>m_title_m_lzsa
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lda #4
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lda #10
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jsr draw_and_wait
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; Y
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ldx #<m_title_y_lzsa
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ldy #>m_title_y_lzsa
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lda #4
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lda #10
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jsr draw_and_wait
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; S
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ldx #<m_title_s_lzsa
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ldy #>m_title_s_lzsa
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lda #4
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lda #10
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jsr draw_and_wait
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; T
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@ -604,9 +621,6 @@ draw_and_wait:
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jsr play_vgi
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; jsr gr_copy_to_current
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; jsr page_flip
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pla
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jsr wait_a_bit
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rts
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@ -636,7 +650,7 @@ theme_music:
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.if 0
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; click on book, plays theme
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@ -647,44 +661,50 @@ theme_music:
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; FISSURE: I realized the momemnt
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narration1:
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; 1 2 3
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; 0123456789012345678901234567890123456789
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.byte " I REALIZED, THE MOMENT I FELL INTO THE"
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.byte " FISSURE, THAT THE BOOK WOULD NOT BE"
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.byte " DESTROYED AS I HAD PLANNED."
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.byte 0,20," I REALIZED, THE MOMENT I FELL INTO THE",0
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.byte 0,21," FISSURE, THAT THE BOOK WOULD NOT BE",0
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.byte 0,22," DESTROYED AS I HAD PLANNED.",0
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; FISSURE_BOOK: _starry expanse (book tiny)
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narration2:
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; 0123456789012345678901234567890123456789
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.byte " IT CONTINUED FALLING INTO THAT STARRY"
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.byte " EXPANSE OF WHICH I HAD ONLY A"
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.byte " FLEETING GLIMPSE."
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.byte 0,20," IT CONTINUED FALLING INTO THAT STARRY",0
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.byte 0,21," EXPANSE OF WHICH I HAD ONLY A",0
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.byte 0,22," FLEETING GLIMPSE.",0
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; FALLING_BOOK: (book big) falling by starscape (I have tried to speculate)
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narration3:
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; 0123456789012345678901234567890123456789
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.byte "I HAVE TRIED TO SPECULATE WHERE IT MIGHT"
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.byte " HAVE LANDED, BUT I MUST ADMIT,"
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.byte " HOWEVER-- SUCH CONJECTURE IS FUTILE."
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.byte 0,20,"I HAVE TRIED TO SPECULATE WHERE IT MIGHT",0
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.byte 0,21," HAVE LANDED, BUT I MUST ADMIT,",0
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.byte 0,22," HOWEVER-- SUCH CONJECTURE IS FUTILE.",0
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narration4:
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; FALLING_LEFT (still, the question) /(left)
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; 0123456789012345678901234567890123456789
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.byte " STILL, THE QUESTION ABOUT WHOSE HANDS"
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.byte " MIGHT SOMEDAY HOLD MY MYST BOOK ARE"
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.byte " UNSETTLING TO ME."
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.byte 0,20," STILL, THE QUESTION ABOUT WHOSE HANDS",0
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.byte 0,21," MIGHT SOMEDAY HOLD MY MYST BOOK ARE",0
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.byte 0,22," UNSETTLING TO ME.",0
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narration5:
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; FALLING_RIGHT I know my aprehensions (right)
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; 0123456789012345678901234567890123456789
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.byte " I KNOW THAT MY APPREHENSIONS MIGHT"
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.byte " NEVER BE ALLAYED, AND SO I CLOSE,"
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.byte " REALIZING THAT PERHAPS,"
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.byte 0,20," I KNOW THAT MY APPREHENSIONS MIGHT",0
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.byte 0,21," NEVER BE ALLAYED, AND SO I CLOSE,",0
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.byte 0,22," REALIZING THAT PERHAPS,",0
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narration6:
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; BOOK_GROUND the ending has not yet been written (falls, blue sparks)
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; 0123456789012345678901234567890123456789
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.byte " THE ENDING HAS NOT YET BEEN WRITTEN"
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.byte 0,20," THE ENDING HAS NOT YET BEEN WRITTEN",0
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.endif
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config_string:
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; 0123456789012345678901234567890123456789
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