hgr: sprites: first sprite attempt

This commit is contained in:
Vince Weaver 2021-07-11 22:10:51 -04:00
parent 069d90dd0b
commit 9e26691bfd
18 changed files with 863 additions and 31 deletions

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; Cyan logo 1
CLS 0x80 ; black2 background
FCIRC 6 140 91 22 ; blue circle
RECT 7 7 118 88 161 95 ; white bar
FCIRC 5 140 82 8 ; orange circle
LINE 4 140 92 129 109 ; left of pyramid
VTRI 4 140 92 145 154 114 ; pyramid
END

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; Cyan logo 2
FCIRC 7 140 91 22 ; white circle
FCIRC 4 140 91 9 ; black circle
LINE 4 140 91 157 74 ; radius
LINE 4 140 91 159 77
LINE 4 140 91 161 80
LINE 6 124 115 122 115 ; C
LINETO 118 118
LINETO 118 121
LINETO 122 123
LINETO 124 123
LINE 6 131 115 134 121 ; Y
LINETO 134 123
LINE 6 137 115 134 121
LINE 6 144 115 140 123 ; A
LINE 6 144 115 148 123
LINE 6 143 119 147 119
LINE 6 152 123 152 115 ; N
LINETO 162 123
LINETO 162 115
END

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include ../../../Makefile.inc
DOS33 = ../../../utils/dos33fs-utils/dos33
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
LINKER_SCRIPTS = ../../../linker_scripts
EMPTY_DISK = ../../../empty_disk/empty.dsk
all: sprite.dsk
sprite.dsk: HELLO BALL PATTERN TINY
cp $(EMPTY_DISK) sprite.dsk
$(DOS33) -y sprite.dsk SAVE A HELLO
$(DOS33) -y sprite.dsk BSAVE -a 0x0300 BALL
$(DOS33) -y sprite.dsk BSAVE -a 0x036B PATTERN
$(DOS33) -y sprite.dsk BSAVE -a 0x070 TINY
###
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
###
BALL: ball.o
ld65 -o BALL ball.o -C $(LINKER_SCRIPTS)/apple2_300.inc
ball.o: ball.s
ca65 -o ball.o ball.s -l ball.lst
###
PATTERN: pattern.o
ld65 -o PATTERN pattern.o -C $(LINKER_SCRIPTS)/apple2_3f5.inc
pattern.o: pattern.s
ca65 -o pattern.o pattern.s -l pattern.lst
###
TINY: tiny.o
ld65 -o TINY tiny.o -C $(LINKER_SCRIPTS)/apple2_70_zp.inc
tiny.o: tiny.s
ca65 -o tiny.o tiny.s -l tiny.lst
###
clean:
rm -f *~ *.o *.lst HELLO BALL PATTERN TINY

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5 HOME
10 PRINT CHR$(4);"CATALOG"

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include ../../../Makefile.inc
DOS33 = ../../../utils/dos33fs-utils/dos33
DOS33_RAW = ../../../utils/dos33fs-utils/dos33_raw
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
LINKER_SCRIPTS = ../../../linker_scripts
EMPTY_DISK = ../../../empty_disk/empty.dsk
EMPTY_DISK = ../../../empty_disk
all: sprite.dsk
sprite.dsk: HELLO BALL PATTERN TINY
cp $(EMPTY_DISK) sprite.dsk
sprite.dsk: HELLO SPRITE
cp $(EMPTY_DISK)/empty.dsk sprite.dsk
$(DOS33) -y sprite.dsk SAVE A HELLO
$(DOS33) -y sprite.dsk BSAVE -a 0x0300 BALL
$(DOS33) -y sprite.dsk BSAVE -a 0x036B PATTERN
$(DOS33) -y sprite.dsk BSAVE -a 0x070 TINY
$(DOS33) -y sprite.dsk BSAVE -a 0x6000 SPRITE
###
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
###
BALL: ball.o
ld65 -o BALL ball.o -C $(LINKER_SCRIPTS)/apple2_300.inc
ball.o: ball.s
ca65 -o ball.o ball.s -l ball.lst
###
PATTERN: pattern.o
ld65 -o PATTERN pattern.o -C $(LINKER_SCRIPTS)/apple2_3f5.inc
pattern.o: pattern.s
ca65 -o pattern.o pattern.s -l pattern.lst
###
TINY: tiny.o
ld65 -o TINY tiny.o -C $(LINKER_SCRIPTS)/apple2_70_zp.inc
tiny.o: tiny.s
ca65 -o tiny.o tiny.s -l tiny.lst
SPRITE: sprite.o
ld65 -o SPRITE sprite.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
sprite.o: sprite.s graphics/graphics.inc
ca65 -o sprite.o sprite.s -l sprite.lst
###
clean:
rm -f *~ *.o *.lst HELLO BALL PATTERN TINY
rm -f *~ *.o *.lst HELLO SPRITE

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; note -- modified by Vince Weaver to assemble with ca65
; in this case, A = page to decompress to
; getsrc_smc+1, getsrc_smc+2 is src location
; -----------------------------------------------------------------------------
; Decompress raw LZSA2 block.
; Create one with lzsa -r -f2 <original_file> <compressed_file>
;
; in:
; * LZSA_SRC_LO and LZSA_SRC_HI contain the compressed raw block address
; * LZSA_DST_LO and LZSA_DST_HI contain the destination buffer address
;
; out:
; * LZSA_DST_LO and LZSA_DST_HI contain the last decompressed byte address, +1
;
; -----------------------------------------------------------------------------
; Backward decompression is also supported, use lzsa -r -b -f2 <original_file> <compressed_file>
; To use it, also define BACKWARD_DECOMPRESS=1 before including this code!
;
; in:
; * LZSA_SRC_LO/LZSA_SRC_HI must contain the address of the last byte of compressed data
; * LZSA_DST_LO/LZSA_DST_HI must contain the address of the last byte of the destination buffer
;
; out:
; * LZSA_DST_LO/LZSA_DST_HI contain the last decompressed byte address, -1
;
; -----------------------------------------------------------------------------
;
; Copyright (C) 2019 Emmanuel Marty, Peter Ferrie
;
; This software is provided 'as-is', without any express or implied
; warranty. In no event will the authors be held liable for any damages
; arising from the use of this software.
;
; Permission is granted to anyone to use this software for any purpose,
; including commercial applications, and to alter it and redistribute it
; freely, subject to the following restrictions:
;
; 1. The origin of this software must not be misrepresented; you must not
; claim that you wrote the original software. If you use this software
; in a product, an acknowledgment in the product documentation would be
; appreciated but is not required.
; 2. Altered source versions must be plainly marked as such, and must not be
; misrepresented as being the original software.
; 3. This notice may not be removed or altered from any source distribution.
; -----------------------------------------------------------------------------
;NIBCOUNT = $FC ; zero-page location for temp offset
decompress_lzsa2_fast:
sta LZSA_DST_HI
ldy #$00
sty LZSA_DST_LO
sty NIBCOUNT
decode_token:
jsr getsrc ; read token byte: XYZ|LL|MMM
pha ; preserve token on stack
and #$18 ; isolate literals count (LL)
beq no_literals ; skip if no literals to copy
cmp #$18 ; LITERALS_RUN_LEN_V2?
bcc prepare_copy_literals ; if less, count is directly embedded in token
jsr getnibble ; get extra literals length nibble
; add nibble to len from token
adc #$02 ; (LITERALS_RUN_LEN_V2) minus carry
cmp #$12 ; LITERALS_RUN_LEN_V2 + 15 ?
bcc prepare_copy_literals_direct ; if less, literals count is complete
jsr getsrc ; get extra byte of variable literals count
; the carry is always set by the CMP above
; GETSRC doesn't change it
sbc #$EE ; overflow?
jmp prepare_copy_literals_direct
prepare_copy_literals_large:
; handle 16 bits literals count
; literals count = directly these 16 bits
jsr getlargesrc ; grab low 8 bits in X, high 8 bits in A
tay ; put high 8 bits in Y
bcs prepare_copy_literals_high ; (*same as JMP PREPARE_COPY_LITERALS_HIGH but shorter)
prepare_copy_literals:
lsr ; shift literals count into place
lsr
lsr
prepare_copy_literals_direct:
tax
bcs prepare_copy_literals_large ; if so, literals count is large
prepare_copy_literals_high:
txa
beq copy_literals
iny
copy_literals:
jsr getput ; copy one byte of literals
dex
bne copy_literals
dey
bne copy_literals
no_literals:
pla ; retrieve token from stack
pha ; preserve token again
asl
bcs repmatch_or_large_offset ; 1YZ: rep-match or 13/16 bit offset
asl ; 0YZ: 5 or 9 bit offset
bcs offset_9_bit
; 00Z: 5 bit offset
ldx #$FF ; set offset bits 15-8 to 1
jsr getcombinedbits ; rotate Z bit into bit 0, read nibble for bits 4-1
ora #$E0 ; set bits 7-5 to 1
bne got_offset_lo ; go store low byte of match offset and prepare match
offset_9_bit: ; 01Z: 9 bit offset
;;asl ; shift Z (offset bit 8) in place
rol
rol
and #$01
eor #$FF ; set offset bits 15-9 to 1
bne got_offset_hi ; go store high byte, read low byte of match offset and prepare match
; (*same as JMP GOT_OFFSET_HI but shorter)
repmatch_or_large_offset:
asl ; 13 bit offset?
bcs repmatch_or_16bit ; handle rep-match or 16-bit offset if not
; 10Z: 13 bit offset
jsr getcombinedbits ; rotate Z bit into bit 8, read nibble for bits 12-9
adc #$DE ; set bits 15-13 to 1 and substract 2 (to substract 512)
bne got_offset_hi ; go store high byte, read low byte of match offset and prepare match
; (*same as JMP GOT_OFFSET_HI but shorter)
repmatch_or_16bit: ; rep-match or 16 bit offset
;;ASL ; XYZ=111?
bmi rep_match ; reuse previous offset if so (rep-match)
; 110: handle 16 bit offset
jsr getsrc ; grab high 8 bits
got_offset_hi:
tax
jsr getsrc ; grab low 8 bits
got_offset_lo:
sta OFFSLO ; store low byte of match offset
stx OFFSHI ; store high byte of match offset
rep_match:
.ifdef BACKWARD_DECOMPRESS
; Backward decompression - substract match offset
sec ; add dest + match offset
lda putdst+1 ; low 8 bits
OFFSLO = *+1
sbc #$AA
sta copy_match_loop+1 ; store back reference address
lda putdst+2
OFFSHI = *+1
sbc #$AA ; high 8 bits
sta copy_match_loop+2 ; store high 8 bits of address
sec
.else
; Forward decompression - add match offset
clc ; add dest + match offset
lda putdst+1 ; low 8 bits
OFFSLO = *+1
adc #$AA
sta copy_match_loop+1 ; store back reference address
OFFSHI = *+1
lda #$AA ; high 8 bits
adc putdst+2
sta copy_match_loop+2 ; store high 8 bits of address
.endif
pla ; retrieve token from stack again
and #$07 ; isolate match len (MMM)
adc #$01 ; add MIN_MATCH_SIZE_V2 and carry
cmp #$09 ; MIN_MATCH_SIZE_V2 + MATCH_RUN_LEN_V2?
bcc prepare_copy_match ; if less, length is directly embedded in token
jsr getnibble ; get extra match length nibble
; add nibble to len from token
adc #$08 ; (MIN_MATCH_SIZE_V2 + MATCH_RUN_LEN_V2) minus carry
cmp #$18 ; MIN_MATCH_SIZE_V2 + MATCH_RUN_LEN_V2 + 15?
bcc prepare_copy_match ; if less, match length is complete
jsr getsrc ; get extra byte of variable match length
; the carry is always set by the CMP above
; GETSRC doesn't change it
sbc #$E8 ; overflow?
prepare_copy_match:
tax
bcc prepare_copy_match_y ; if not, the match length is complete
beq decompression_done ; if EOD code, bail
; Handle 16 bits match length
jsr getlargesrc ; grab low 8 bits in X, high 8 bits in A
tay ; put high 8 bits in Y
prepare_copy_match_y:
txa
beq copy_match_loop
iny
copy_match_loop:
lda $AAAA ; get one byte of backreference
jsr putdst ; copy to destination
.ifdef BACKWARD_DECOMPRESS
; Backward decompression -- put backreference bytes backward
lda copy_match_loop+1
beq getmatch_adj_hi
getmatch_done:
dec copy_match_loop+1
.else
; Forward decompression -- put backreference bytes forward
inc copy_match_loop+1
beq getmatch_adj_hi
getmatch_done:
.endif
dex
bne copy_match_loop
dey
bne copy_match_loop
jmp decode_token
.ifdef BACKWARD_DECOMPRESS
getmatch_adj_hi:
dec copy_match_loop+2
jmp getmatch_done
.else
getmatch_adj_hi:
inc copy_match_loop+2
jmp getmatch_done
.endif
getcombinedbits:
eor #$80
asl
php
jsr getnibble ; get nibble into bits 0-3 (for offset bits 1-4)
plp ; merge Z bit as the carry bit (for offset bit 0)
combinedbitz:
rol ; nibble -> bits 1-4; carry(!Z bit) -> bit 0 ; carry cleared
decompression_done:
rts
getnibble:
NIBBLES = *+1
lda #$AA
lsr NIBCOUNT
bcc need_nibbles
and #$0F ; isolate low 4 bits of nibble
rts
need_nibbles:
inc NIBCOUNT
jsr getsrc ; get 2 nibbles
sta NIBBLES
lsr
lsr
lsr
lsr
sec
rts
.ifdef BACKWARD_DECOMPRESS
; Backward decompression -- get and put bytes backward
getput:
jsr getsrc
putdst:
LZSA_DST_LO = *+1
LZSA_DST_HI = *+2
sta $AAAA
lda putdst+1
beq putdst_adj_hi
dec putdst+1
rts
putdst_adj_hi:
dec putdst+2
dec putdst+1
rts
getlargesrc:
jsr getsrc ; grab low 8 bits
tax ; move to X
; fall through grab high 8 bits
getsrc:
LZSA_SRC_LO = *+1
LZSA_SRC_HI = *+2
lda $AAAA
pha
lda getsrc+1
beq getsrc_adj_hi
dec getsrc+1
pla
rts
getsrc_adj_hi:
dec getsrc+2
dec getsrc+1
pla
rts
.else
; Forward decompression -- get and put bytes forward
getput:
jsr getsrc
putdst:
LZSA_DST_LO = *+1
LZSA_DST_HI = *+2
sta $AAAA
inc putdst+1
beq putdst_adj_hi
rts
putdst_adj_hi:
inc putdst+2
rts
getlargesrc:
jsr getsrc ; grab low 8 bits
tax ; move to X
; fall through grab high 8 bits
getsrc:
getsrc_smc:
LZSA_SRC_LO = *+1
LZSA_SRC_HI = *+2
lda $AAAA
inc getsrc+1
beq getsrc_adj_hi
rts
getsrc_adj_hi:
inc getsrc+2
rts
.endif

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PNG2RLE = ../../../../utils/gr-utils/png2rle
PNG2GR = ../../../../utils/gr-utils/png2gr
PNG2HGR = ../../../../utils/hgr-utils/png2hgr
LZSA = ~/research/lzsa/lzsa/lzsa
B2D = ../../../../utils/bmp2dhr/b2d
all: graphics.inc
graphics.inc: \
mona.lzsa
echo "mona_lzsa: .incbin \"mona.lzsa\"" > graphics.inc
###
mona.lzsa: mona.hgr
$(LZSA) -r -f2 mona.hgr mona.lzsa
mona.hgr: mona.png
$(PNG2HGR) mona.png > mona.hgr
###
clean:
rm -f *~ outline.inc *.lzsa *.gr *.hgr

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mona.png: by JiskeyJasket on twitter

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mona_lzsa: .incbin "mona.lzsa"

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

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; HARDWARE LOCATIONS
KEYPRESS = $C000
KEYRESET = $C010
; SOFT SWITCHES
CLR80COL = $C000 ; PAGE0/PAGE1 normal
SET80COL = $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
EIGHTYCOLOFF = $C00C
EIGHTYCOLON = $C00D
TBCOLOR = $C022 ; IIgs text foreground / background colors
NEWVIDEO = $C029 ; IIgs graphics modes
SPEAKER = $C030
CLOCKCTL = $C034 ; bits 0-3 are IIgs border color
SET_GR = $C050
SET_TEXT = $C051
FULLGR = $C052
TEXTGR = $C053
PAGE0 = $C054
PAGE1 = $C055
LORES = $C056 ; Enable LORES graphics
HIRES = $C057 ; Enable HIRES graphics
AN3 = $C05E ; Annunciator 3
PADDLE_BUTTON0 = $C061
PADDLE_BUTTON1 = $C062
PADDL0 = $C064
PTRIG = $C070
; BASIC ROUTINES
NORMAL = $F273
HGR2 = $F3D8 ; clear PAGE2 to 0
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
BKGND0 = $F3F4 ; clear current page to A
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
HPLOT0 = $F457 ; plot at (Y,X), (A)
COLOR_SHIFT = $F47E
HLINRL = $F530 ; (X,A),(Y)
HGLIN = $F53A ; line to (X,A),(Y)
COLORTBL = $F6F6
; MONITOR ROUTINES
HLINE = $F819 ; HLINE Y,$2C at A
VLINE = $F828 ; VLINE A,$2D at Y
CLRSCR = $F832 ; Clear low-res screen
CLRTOP = $F836 ; clear only top of low-res screen
SETCOL = $F864 ; COLOR=A
ROM_TEXT2COPY = $F962 ; iigs
TEXT = $FB36
SETGR = $FB40 ; init lores and clear screen
TABV = $FB5B ; VTAB to A
ROM_MACHINEID = $FBB3 ; iigs
BELL = $FBDD ; ring the bell
BASCALC = $FBC1 ;
VTAB = $FC22 ; VTAB to CV
HOME = $FC58 ; Clear the text screen
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
GETLN = $FD6A
GETLN1 = $FD6F
CROUT1 = $FD8B
SETINV = $FE80 ; INVERSE
SETNORM = $FE84 ; NORMAL
COUT = $FDED ; output A to screen
COUT1 = $FDF0 ; output A to screen

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5 HOME
10 PRINT CHR$(4);"CATALOG"
20 PRINT CHR$(4)"CATALOG"

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.include "hardware.inc"
XX = $00
YY = $01
NIBCOUNT = $09
GBASL = $26
GBASH = $27
sprite_test:
jsr HGR ; Hi-res graphics
bit FULLGR ; full screen
lda #<(mona_lzsa)
sta getsrc_smc+1
lda #>(mona_lzsa)
sta getsrc_smc+2
lda #$20
jsr decompress_lzsa2_fast
;==================
; sprite stuff
lda #10
sta XX
lda #10
sta YY
forever:
jsr save_bg ; save bg
jsr draw_sprite ; draw sprite
keyloop:
lda KEYPRESS
bpl keyloop
pha
jsr restore_bg ; restore bg
pla
check_right:
cmp #'D'|$80
bne check_left
inc XX
jmp done_key
check_left:
cmp #'A'|$80
bne check_up
dec XX
jmp done_key
check_up:
cmp #'W'|$80
bne check_down
dec YY
dec YY
dec YY
dec YY
dec YY
jmp done_key
check_down:
cmp #'S'|$80
bne done_key
inc YY
inc YY
inc YY
inc YY
inc YY
jmp done_key
done_key:
lda KEYRESET
nokey:
jmp forever
;======================
; draw sprite
;======================
draw_sprite:
ldx #0
sprite_yloop:
txa
pha
clc
adc YY
ldx #0
ldy #0
; calc GBASL/GBASH
jsr HPOSN ; (Y,X),(A) (values stored in HGRX,XH,Y)
pla
tax
ldy XX
lda (GBASL),Y
and hand_mask_l,X
ora hand_sprite_l,X
sta (GBASL),Y
iny
lda (GBASL),Y
and hand_mask_r,X
ora hand_sprite_r,X
sta (GBASL),Y
inx
cpx #14
bne sprite_yloop
rts
;======================
; save bg
;======================
save_bg:
ldx #0
save_yloop:
txa
pha
clc
adc YY
ldx #0
ldy #0
; calc GBASL/GBASH
jsr HPOSN ; (Y,X),(A) (values stored in HGRX,XH,Y)
pla
tax
ldy XX
lda (GBASL),Y
sta save_left,X
iny
lda (GBASL),Y
sta save_right,X
inx
cpx #14
bne save_yloop
rts
;======================
; restore bg
;======================
restore_bg:
ldx #0
restore_yloop:
txa
pha
clc
adc YY
ldx #0
ldy #0
; calc GBASL/GBASH
jsr HPOSN ; (Y,X),(A) (values stored in HGRX,XH,Y)
pla
tax
ldy XX
lda save_left,X
sta (GBASL),Y
iny
lda save_right,X
sta (GBASL),Y
inx
cpx #14
bne restore_yloop
rts
.include "decompress_fast_v2.s"
.include "graphics/graphics.inc"
; hand sprite
hand_mask_l: ; X 654 3 210
.byte $9f ; 1 001 1 111
.byte $8f ; 1 000 1 111
.byte $8f ; 1 000 1 111
.byte $8f ; 1 000 1 111
.byte $88 ; 1 000 1 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $81 ; 1 000 0 001
.byte $81 ; 1 000 0 001
.byte $83 ; 1 000 0 011
.byte $87 ; 1 000 0 111
.byte $8f ; 1 000 1 111
.byte $8f ; 1 000 1 111
hand_sprite_l: ; X 654 3 210
.byte $00 ; 0 000 0 000
.byte $60 ; 0 110 0 000
.byte $60 ; 0 110 0 000
.byte $60 ; 0 110 0 000
.byte $60 ; 0 110 0 000
.byte $63 ; 0 110 0 011
.byte $66 ; 0 110 0 110
.byte $2c ; 0 010 1 100
.byte $6c ; 0 110 1 100
.byte $78 ; 0 111 1 000
.byte $70 ; 0 111 0 000
.byte $70 ; 0 111 0 000
.byte $60 ; 0 110 0 000
.byte $60 ; 0 110 0 000
hand_mask_r: ; X 654 3 210
.byte $ff ; 1 111 1 111
.byte $fe ; 1 111 1 110
.byte $fe ; 1 111 1 110
.byte $fe ; 1 111 1 110
.byte $e0 ; 1 110 0 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $80 ; 1 000 0 000
.byte $c0 ; 1 100 0 000
.byte $c0 ; 1 100 0 000
hand_sprite_r: ; X 654 3 210
.byte $00 ; 0 000 0 000
.byte $00 ; 0 000 0 000
.byte $00 ; 0 000 0 000
.byte $00 ; 0 000 0 000
.byte $00 ; 0 000 0 000
.byte $0A ; 0 000 1 010
.byte $2A ; 0 010 1 010
.byte $2D ; 0 010 1 101
.byte $37 ; 0 011 0 111
.byte $3F ; 0 011 1 111
.byte $3F ; 0 011 1 111
.byte $1F ; 0 001 1 111
.byte $1F ; 0 001 1 111
.byte $1F ; 0 001 1 111
save_right:
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
save_left:
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00