vgi: update with book

also vertical lines
This commit is contained in:
Vince Weaver 2021-06-21 17:05:45 -04:00
parent 957d2f3575
commit 3262240cfc
5 changed files with 161 additions and 201 deletions

View File

@ -133,6 +133,18 @@ VGI Horizontal Triangle (8)
The side vertex is at (vx,vy)
The opposite side goes from (xr,yt) to (xr,yb)
==================================
VGI Vertical Striped Rectangle (9)
VSTRP c1 c2 x1 y1 x2 y2
Draws a rectangle, but this time the two colors are raw bitmaps
for the output colors, but to use even/odd columns.
On apple II this allows repeating pattern, but since it's a multiple
of 7 you can't get true stripes (for that we'd need a 4-byte
repeating pattern)
============
VGI End (15)

View File

@ -11,6 +11,7 @@
#define VGI_DITHER_RECTANGLE 6
#define VGI_VERT_TRIANGLE 7
#define VGI_HORIZ_TRIANGLE 8
#define VGI_VSTRIPE_RECTANGLE 9
#define VGI_END 15
int main(int argc, char **argv) {
@ -58,6 +59,9 @@ int main(int argc, char **argv) {
if (!strncmp(buffer,"HTRI",4)) {
type=VGI_HORIZ_TRIANGLE;
}
if (!strncmp(buffer,"VSTRP",5)) {
type=VGI_VSTRIPE_RECTANGLE;
}
if (!strncmp(buffer,"END",3)) {
type=VGI_END;
}
@ -177,6 +181,20 @@ int main(int argc, char **argv) {
size+=7;
break;
case VGI_VSTRIPE_RECTANGLE: /* vstriped rectangle */
sscanf(buffer,"%*s %i %i %i %i %i %i",
&color1,&color2,
&x1,&y1,&x2,&y2);
printf(".byte $%02X,",(type<<4)|7);
printf("$%02X,",color1);
printf("$%02X,",x1);
printf("$%02X,",y1);
printf("$%02X,",x2-x1);
printf("$%02X,",y2-y1);
printf("$%02X\n",color2);
size+=7;
break;
case VGI_END: /* end */
printf(".byte $FF\n");
size+=1;

View File

@ -1,146 +1,51 @@
; Rocket from Myst
CLS 255 ; white background
RECT 1 6 0 122 140 191 ; ocean left
RECT 1 6 140 122 279 191 ; ocean right
; rock
RECT 1 5 239 171 279 191 ; green/orange rock
VTRI 4 228 162 226 245 171 ; black edge
VTRI 4 228 162 224 244 185 ; black edge
VTRI 4 232 191 224 244 184 ; upside down
VTRI 4 255 165 245 255 171 ; black right edge
VTRI 4 255 178 245 255 171 ; black right edge
RECT 4 4 255 170 279 178 ; rock shade
RECT 4 4 255 163 270 178 ; rock shade
; base
DRECT 0x8 0x22 86 124 193 191 ; green brick dock
FCIRC 7 97 121 4 ; left platform
FCIRC 7 180 121 4 ; right platform
RECT 7 7 99 119 175 127 ; platform
RECT 4 4 103 114 178 121 ; shady platform
HTRI 4 95 120 115 120 102 ; left shady plat
HTRI 4 185 120 115 120 175 ; right shady plat
RECT 0 0 102 128 116 191 ; left shade
RECT 0 0 156 126 169 191 ; center shade
RECT 0 0 179 126 194 191 ; right shade
RECT 3 3 89 137 93 146 ; left light
RECT 3 3 186 139 190 147 ; right light
; spaceship
POINT 5 4 94 ; nosepipe
LINETO 26 94 ;
HTRI 4 25 94 84 105 43 ; noscone
; draw deeper Z body
HTRI 5 233 103 103 114 179 ; behind bottom fin
; draw tails
FCIRC 4 217 87 32 ; tails
FCIRC 7 247 87 25 ; tails cutout
RECT 4 4 231 59 263 64 ; top fin
HTRI 4 255 58 54 58 222
RECT 4 4 230 108 249 120 ; bottom fin
RECT 4 4 240 111 278 115 ; bottom fin
RECT 4 4 220 115 263 120 ; bottom fin
; draw body
RECT 5 5 44 84 234 101 ; body
HTRI 5 44 84 77 84 69 ; left top
HTRI 5 234 88 75 88 182 ; right top
RECT 5 5 75 76 190 84 ; center top
HTRI 7 223 84 84 88 234 ; right cutout
RECT 5 5 44 101 185 106 ; next strip down
HTRI 5 228 101 101 107 187 ; over bottom fin
HTRI 5 44 106 106 113 74 ; left under
RECT 5 5 74 106 185 113 ; next layer
HTRI 5 74 113 113 100 102 ; next left
HTRI 5 181 113 113 100 173 ; next right
RECT 5 4 99 113 173 117 ; next layer
; decorations
RECT 4 4 234 88 239 101 ; nozzle
HTRI 4 173 84 79 88 163 ; weird scoop
HTRI 4 219 88 83 87 210 ; another scoop
DRECT 0xcc 0xb3 67 80 74 110 ; left stripe
DRECT 0xcc 0xb3 70 76 75 80 ; left stripe
DRECT 0xcc 0xb3 70 106 75 114 ; left stripe
DRECT 0xcc 0xb3 183 76 190 112 ; right stripe
; door
POINT 4 150 80
LINETO 115 80
LINETO 115 108
LINETO 120 111
LINETO 137 111
POINT 7 138 81
LINETO 138 109
; door lines
POINT 4 139 96
LINETO 168 97
POINT 4 139 100
LINETO 165 100
; marker switch
RECT 6 6 148 116 158 124 ; base
RECT 7 7 147 101 158 117 ; border
RECT 5 1 150 103 155 113 ; woodgrain
VTRI 6 154 95 148 158 101 ; top
POINT 2 151 97 ; handle
LINETO 155 97
; walkway
VTRI 1 128 129 101 109 191 ; left path green
VTRI 3 129 129 109 129 191 ; left path white
RECT 3 3 129 129 151 191 ; center path
VTRI 1 153 129 170 179 191 ; right path green
VTRI 3 152 129 152 170 191 ; right path white
POINT 0 152 129 ; right gap
LINETO 170 191 ; right gap
POINT 0 129 129 ; left gap
LINETO 109 191 ; left gap
; left railing
POINT 0 127 115 ; far left pole
LINETO 128 133
POINT 3 127 115 ; far left rope
LINETO 122 129
POINT 2 123 126 ; center left pole
LINETO 123 147
POINT 3 120 128 ; center left rope
LINETO 116 144
LINETO 109 154
LINETO 99 158
RECT 2 2 97 164 100 191 ; near pole
FCIRC 2 98 161 4 ; near pole circle
; right railing
POINT 0 153 117 ; far right pole
LINETO 152 132
POINT 3 153 118 ; far right rope
LINETO 157 129
POINT 2 158 126 ; center right pole
LINETO 157 141
POINT 3 158 127 ; center right rope
LINETO 162 142
LINETO 168 154
LINETO 178 160
RECT 2 2 177 164 181 191 ; near pole
FCIRC 2 179 161 4 ; near pole circle
; wire pole
RECT 6 6 174 88 179 126 ; pole
RECT 6 6 174 73 179 80 ; insulator
POINT 6 177 90 ; thinner pole
LINETO 177 74 ; to top
; shadow
POINT 0 129 191
LINETO 144 187
POINT 0 139 188
LINETO 132 180
LINETO 130 170
LINETO 129 157
LINETO 134 149
LINETO 139 143
LINETO 135 138
LINETO 134 132
LINETO 138 126
LINETO 131 127
POINT 0 126 145
LINETO 143 142
; power wire
POINT 6 279 54 ; from off screen
LINETO 238 65
LINETO 177 74
LINETO 170 82
LINETO 173 85
LINETO 189 88
LINETO 209 86
; Red Book from Myst
CLS 0x80 ; white background
VSTRP 0xA2 0xC4 15 0 55 192 ; woodgrain left
VSTRP 0xA2 0xC4 237 0 270 192 ; woodgrain right
RECT 5 4 56 53 233 60 ; top bar
RECT 5 4 57 143 233 151 ; bottom bar
VSTRP 0xA2 0xC4 58 152 231 191 ; bottom pannel
RECT 5 5 69 83 221 134 ; bottom bar
RECT 5 5 57 135 232 140 ; bottom lip
VTRI 5 69 84 61 69 135 ; left triangle
VTRI 5 219 84 219 228 135 ; right triangle
POINT 4 67 94
LINETO 223 94
; upper
VSTRP 0xA2 0xC4 68 1 231 54 ; toppannel
POINT 4 68 54 ; left lines
LINETO 70 32
LINETO 79 12
LINETO 87 0
POINT 4 73 54
LINETO 76 33
LINETO 82 16
LINETO 94 0
POINT 4 216 53
LINETO 216 37
LINETO 208 17
LINETO 196 0
POINT 4 222 54
LINETO 221 33
LINETO 213 15
LINETO 204 0
POINT 4 234 53
LINETO 230 34
LINETO 222 12
LINETO 216 0
VTRI 4 69 32 69 84 0
VTRI 4 230 32 216 230 0
; light
RECT 1 1 134 36 159 43 ; light
RECT 1 5 134 43 159 53 ; light
POINT 4 134 50
LINETO 158 50
; page
RECT 2 2 175 89 201 135
; book
RECT 4 4 124 132 164 136 ; pages
RECT 2 3 126 77 166 132 ; book cover
RECT 4 4 127 76 133 132 ; left bar
HTRI 4 156 76 75 84 166 ; l triangle top
HTRI 4 158 131 123 132 166 ; l triangle bottom
END

View File

@ -14,9 +14,9 @@ vgi_test:
; get pointer to image data
lda #<rocket_door_data
lda #<red_book_data
sta VGIL
lda #>rocket_door_data
lda #>red_book_data
sta VGIH
; lda #<clock_data
@ -144,7 +144,7 @@ vgi_rts_table:
.word vgi_dithered_rectangle-1 ; 6 = dithered rectangle
.word vgi_vertical_triangle-1 ; 7 = vertical triangle
.word vgi_horizontal_triangle-1 ; 8 = horizontal triangle
.word all_done-1
.word vgi_vstripe_rectangle-1 ; 9 = vstripe rectangle
.word all_done-1
.word all_done-1
.word all_done-1

View File

@ -7,7 +7,7 @@ HGR_BITS = $1C
GBASL = $26
GBASH = $27
USE_DITHERED = $72
COLOR_MODE = $72
OTHER_MASK = $73
XRUN = $74
;COUNT = $75
@ -141,12 +141,15 @@ save_color:
vgi_simple_rectangle:
lda #0
sta USE_DITHERED
sta COLOR_MODE
simple_rectangle_loop:
lda USE_DITHERED
bne handle_dither
lda COLOR_MODE
beq simple_colors
bmi striped_colors
bpl handle_dither
simple_colors:
@ -182,7 +185,10 @@ dsave_color:
sta HGR_COLOR
inc COUNT
jmp done_colors
striped_colors:
; don't need to do anything here?
done_colors:
@ -195,6 +201,14 @@ done_colors:
; Y is already the RX1/7
; adjust color if in striped mode
lda COLOR_MODE
bpl not_striped
jsr swap_colors
not_striped:
; copy the XRUN
lda VGI_RXRUN
@ -203,23 +217,6 @@ done_colors:
inc XRUN ; needed because we compare with beq/bne
; get position of first block (x/7) and put into Y
; draw leftmost
; ldy VGI_RX1
; lda div7_table,Y
; tay
; set up the color
; and #$1
; beq no_shift
; lda HGR_BITS
; jsr COLOR_SHIFT
;no_shift:
; check if narrow corner case where begin and end same block
; if RX%7 + XRUN < 8
@ -274,9 +271,10 @@ not_corner:
adc XRUN
sta XRUN
lda HGR_BITS ; cycle colors for next
jsr COLOR_SHIFT
; lda HGR_BITS ; cycle colors for next
; jsr COLOR_SHIFT
jsr swap_colors
;no_shift:
@ -288,10 +286,12 @@ draw_run:
lda HGR_BITS ; get color
sta (GBASL),Y ; store out
jsr COLOR_SHIFT ; shift colors
; jsr COLOR_SHIFT ; shift colors
iny ; move to next block
jsr swap_colors
lda XRUN ; take 7 off the run
sec
sbc #7
@ -329,6 +329,43 @@ done_done:
jmp vgi_loop
;==========================
; swap colors
;==========================
swap_colors:
lda COLOR_MODE
bmi swap_colors_striped
lda HGR_BITS ; get color
jsr COLOR_SHIFT ; shift colors
rts
swap_colors_striped:
tya
and #1
bne swap_odd
lda VGI_RCOLOR
jmp swap_done
swap_odd:
lda VGI_RCOLOR2
swap_done:
sta HGR_BITS
rts
;=================================
; Dithered Rectangle
;=================================
@ -341,45 +378,33 @@ done_done:
vgi_dithered_rectangle:
lda #1
sta USE_DITHERED
sta COLOR_MODE
lda #0
sta COUNT
jmp simple_rectangle_loop
.if 0
dithered_rectangle_loop:
lda COUNT
and #$1
beq even_color
odd_color:
lda VGI_RCOLOR
jmp save_color
even_color:
lda VGI_RCOLOR2
save_color:
sta HGR_COLOR
inc COUNT
ldx VGI_RX1 ; X1 into X
lda VGI_RY1 ; Y1 into A
ldy #0 ; always 0
jsr HPOSN ; (Y,X),(A) (values stores in HGRX,XH,Y)
lda VGI_RXRUN ; XRUN into A
ldx #0 ; always 0
ldy #0 ; relative Y is 0
jsr HLINRL ; (X,A),(Y)
;=================================
; Vertical Striped Rectangle
;=================================
; VGI_RCOLOR = P0
; VGI_RX1 = P1
; VGI_RY1 = P2
; VGI_RXRUN = P3
; VGI_RYRUN = P4
; VGI_RCOLOR2 = P5
inc VGI_RY1
dec VGI_RYRUN
bne dithered_rectangle_loop
vgi_vstripe_rectangle:
lda #128
sta COLOR_MODE
jmp vgi_loop
lda #0
sta COUNT
jmp simple_rectangle_loop
.endif
.endif