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peasant: hook up some of archery scene
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commit
3347ef3f5e
@ -66,6 +66,10 @@ Peasantry:
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+ Hook up responses when mud is wet
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- Archery
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+ Archer animations
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+ Hook up minigame
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+ Hook up getting points
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+ Hook up dialog changes
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+ Hook up stuff that happens after Dongolev is back
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- River/Rock
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+ River animation
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- Mountain Pass
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@ -899,6 +899,7 @@ noun_lookup:
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.byte "STONE",NOUN_STONE|$80
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.byte "IN HAY",NOUN_IN_HAY|$80
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.byte "PUDDLE",NOUN_PUDDLE|$80
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.byte "MENDELEV",NOUN_MENDELEV|$80
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.byte $00
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@ -264,14 +264,14 @@ map_priority_hi:
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verb_tables_low:
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.byte <hay_bale_verb_table ; 5 -- haystack
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.byte <puddle_verb_table ; 6 -- puddle
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.byte <river_stone_verb_table ; 7 -- archery
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.byte <archery_verb_table ; 7 -- archery
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.byte <river_stone_verb_table ; 8 -- river
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.byte <mountain_pass_verb_table ; 9 -- knight
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verb_tables_hi:
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.byte >hay_bale_verb_table ; 5 -- haystack
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.byte >puddle_verb_table ; 6 -- puddle
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.byte >river_stone_verb_table ; 7 -- archery
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.byte >archery_verb_table ; 7 -- archery
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.byte >river_stone_verb_table ; 8 -- river
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.byte >mountain_pass_verb_table ; 9 -- knight
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@ -217,6 +217,203 @@ puddle_look_at_rock:
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jmp finish_parse_message
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;=======================
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;=======================
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;=======================
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; Archery
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;=======================
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;=======================
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;=======================
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archery_verb_table:
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.byte VERB_ASK
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.word archery_ask-1
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.byte VERB_GET
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.word archery_get-1
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.byte VERB_GIVE
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.word archery_give-1
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.byte VERB_HALDO
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.word archery_haldo-1
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.byte VERB_LOOK
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.word archery_look-1
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.byte VERB_PLAY
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.word archery_play-1
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.byte VERB_STEAL
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.word archery_steal-1
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.byte VERB_TALK
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.word archery_talk-1
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.byte VERB_TAKE
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.word archery_take-1
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.byte 0
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;================
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; ask
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;================
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archery_ask:
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; TODO
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jmp parse_common_ask
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;================
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; get
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;================
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archery_get:
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archery_steal:
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archery_take:
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lda CURRENT_NOUN
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cmp #NOUN_TARGET
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beq archery_get_target
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cmp #NOUN_ARROW
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beq archery_get_arrow
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; else "probably wish" message
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jmp parse_common_get
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archery_get_target:
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ldx #<archery_get_target_message
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ldy #>archery_get_target_message
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jmp finish_parse_message
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archery_get_arrow:
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ldx #<archery_get_arrow_message
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ldy #>archery_get_arrow_message
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jmp finish_parse_message
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;================
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; give
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;================
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archery_give:
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; TODO
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jmp parse_common_give
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;================
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; haldo
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;================
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archery_haldo:
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; TODO
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jmp parse_common_haldo
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;=================
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; look
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;=================
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archery_look:
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lda CURRENT_NOUN
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cmp #NOUN_DESK
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beq archery_look_at_desk
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cmp #NOUN_TARGET
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beq archery_look_at_target
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cmp #NOUN_ARCHER
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beq archery_look_at_archer
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cmp #NOUN_NONE
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beq archery_look_at
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jmp parse_common_look
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archery_look_at:
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ldx #<archery_look_message
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ldy #>archery_look_message
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jmp finish_parse_message
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archery_look_at_archer:
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ldx #<archery_look_at_archer_message
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ldy #>archery_look_at_archer_message
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jmp finish_parse_message
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archery_look_at_target:
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ldx #<archery_look_at_target_message
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ldy #>archery_look_at_target_message
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jmp finish_parse_message
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archery_look_at_desk:
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ldx #<archery_look_at_desk_message
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ldy #>archery_look_at_desk_message
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jmp finish_parse_message
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;================
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; play
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;================
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archery_play:
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lda CURRENT_NOUN
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cmp #NOUN_GAME
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beq archery_play_game
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jmp parse_common_unknown
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archery_play_game:
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ldx #<archery_play_game_message
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ldy #>archery_play_game_message
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jmp finish_parse_message
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;================
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; talk
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;================
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archery_talk:
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; only talk if close
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lda PEASANT_X
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cmp #23
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bcc archery_talk_too_far
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; check Y too?
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; probably less than $7D?
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; actual game will walk you in if close
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; will it work from beind?
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lda CURRENT_NOUN
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cmp #NOUN_MAN
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beq archery_talk_mendelev
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cmp #NOUN_GUY
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beq archery_talk_mendelev
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cmp #NOUN_DUDE
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beq archery_talk_mendelev
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cmp #NOUN_MENDELEV
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beq archery_talk_mendelev
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cmp #NOUN_ARCHER
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beq archery_talk_mendelev
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jmp parse_common_unknown
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archery_talk_mendelev:
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ldx #<archery_talk_mendelev_message
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ldy #>archery_talk_mendelev_message
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jsr partial_message_step
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ldx #<archery_talk_mendelev2_message
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ldy #>archery_talk_mendelev2_message
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jsr partial_message_step
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; add 1 point to score
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; make noise
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; but after the below somehow?
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ldx #<archery_talk_mendelev3_message
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ldy #>archery_talk_mendelev3_message
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jmp finish_parse_message
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archery_talk_too_far:
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ldx #<archery_talk_far_message
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ldy #>archery_talk_far_message
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jmp finish_parse_message
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;=======================
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;=======================
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;=======================
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@ -104,6 +104,7 @@ puddle_get_rock_message:
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;===============
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; + look
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archery_look_message:
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.byte "You've come across some",13
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.byte "kind of shooting gallery.",13
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.byte "There's a depressed",13
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@ -111,28 +112,41 @@ puddle_get_rock_message:
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.byte "there.",0
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; + look archer (before speaking to Mendelev)
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archery_look_at_archer_message:
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.byte "He looks depressed. He",13
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.byte "keeps sighing all",13
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.byte "obviously like he wants you",13
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.byte "to ask about it.",0
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; + look archer (before saying haldo to Dongolev)
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.byte "He looks depressed. Jeez, who invited the fun sponge?",0
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; + look archer (after talk but before saying haldo to Dongolev)
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.byte "He looks depressed. Jeez,",13
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.byte "who invited the fun sponge?",0
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; + look archer(s)/(anything not covered elsewhere) (after saying haldo to Dongolev)
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.byte "You've come across some kind of shooting gallery. A pair of twin brothers seem to be running the place.",0
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; + look target
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archery_look_at_target_message:
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.byte "Hey, they had those same",13
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.byte "targets at Peasant Scout",13
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.byte "Camp!",0
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; + look desk
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archery_look_at_desk_message:
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.byte "It says 'archery' on it. My",13
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.byte "wife's drunk.",0
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; POINTS +2
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; + talk man (you walk over) [ note, did verify the quotes here]
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; + talk (while away from or behind the desk)
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archery_talk_far_message:
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.byte "Why don't you saddle up to",13
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.byte "the front of the table",13
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.byte "there, cowboy?",0
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; POINTS +1
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; + talk {nothing}/man/guy/dude/archer/Mendelev
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; (you walk over) [ note, did verify the quotes here]
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archery_talk_mendelev_message:
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.byte 34,"Oh, hi. I'm Mendelev,",34,13
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.byte "says the archer. ",34,"I used to",13
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.byte "run a shooting range here",13
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@ -142,8 +156,12 @@ puddle_get_rock_message:
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.byte "in a Jhonka's age. If you",13
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.byte "ever run into him, tell him",13
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.byte "I said 'haldo'.",0
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archery_talk_mendelev2_message:
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.byte 34,"You mean 'hello,'",34," you",13
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.byte "ask?",0
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archery_talk_mendelev3_message:
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.byte 34,"Oh, um. No. Shut up. I",13
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.byte "said 'haldo' and I meant",13
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.byte "'haldo.' Tell him I said",13
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@ -177,16 +195,19 @@ puddle_get_rock_message:
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.byte "HALDO!!",0
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; + play game (before saying haldo to Dongolev)
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archery_play_game_message:
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.byte "The gallery's not open and",13
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.byte "you got no bow or arrows,",13
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.byte "Cupid.",0
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; + get/take/steal target
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archery_get_target_message:
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.byte "No. Those will fall on you",13
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.byte "and more than likely kill",13
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.byte "you.",0
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; + get/take/steal arrow
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archery_get_arrow_message:
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.byte "They have ",34,"RANGE",34," printed",13
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.byte "on them, so it would be",13
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.byte "kind of embarrassing to have",13
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@ -194,9 +215,6 @@ puddle_get_rock_message:
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.byte "Also, that guy over there",13
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.byte "is giving you the evil eye.",0
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; + talk (while away from or behind the desk)
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.byte "Why don't you saddle up to the front of the table there, cowboy?",0
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; + talk (after talking to him before) NOT IN WIKI
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.byte 34,"Tell my bro I said 'haldo'",13
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.byte "if you see him,",34," he says",13
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@ -175,5 +175,6 @@ NOUN_RIVER = 96
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NOUN_STONE = 97
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NOUN_IN_HAY = 98
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NOUN_PUDDLE = 99
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NOUN_MENDELEV = 100
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;
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NOUN_UNKNOWN = 100
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NOUN_UNKNOWN = 101
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