tfv: get rotate always working

This commit is contained in:
Vince Weaver 2021-01-19 12:20:53 -05:00
parent 1033f0b6e8
commit 3711c5431e
6 changed files with 44 additions and 11 deletions

View File

@ -17,6 +17,26 @@ populate all 48k of RAM).
Memory Map
~~~~~~~~~~
$00 zero page
$01 stack
$02-$03 ??
$04-$07 lores page 1
$08-$0b lores page 2
$0c-$0f background graphics
$10-$1f ??
$20-??? code
$B6-$BD multiply tables
Mode7 Optimization Notes
~~~~~~~~~~~~~~~~~~~~~~~~

View File

@ -29,13 +29,13 @@
; square2_hi = >(((I-255)*(I-255))/4)
; Note: DOS3.3 starts at $9600
; I/O starts at $c000
square1_lo = $B600
square1_hi = $B800
square2_lo = $BA00
square2_hi = $BC00
.ifndef square1_lo
square1_lo = $8E00
square1_hi = $9000
square2_lo = $9200
square2_hi = $9400
.endif
; for(i=0;i<512;i++) {
; square1_lo[i]=((i*i)/4)&0xff;
@ -44,6 +44,10 @@ square2_hi = $9400
; square2_hi[i]=(( ((i-255)*(i-255))/4)>>8)&0xff;
; }
; note, don't run these more than once?
; why not? oh, smc that we don't reset
init_multiply_tables:
; Build the add tables

View File

@ -6,7 +6,7 @@ rotate_intro:
; init the multiply routines
jsr init_multiply_tables
; jsr init_multiply_tables
; first copy current screen to background
@ -59,8 +59,8 @@ done_rotate:
; gr_copy_current_to_offscreen 40x40
;=========================================================
; Copy draw page to $c00
; Take image in 0xc00
; Copy to DRAW_PAGE
; Take image in DRAW_PAGE
; Copy to $c00
; Actually copy lines 0..39
; Don't over-write bottom 4 lines of text
gr_copy_current_to_offscreen_40x40:

View File

@ -29,8 +29,8 @@ do_battle:
sta ENEMY_ATTACKING
; FIXME: set limit break
lda #3
sta HERO_LIMIT
; lda #3
; sta HERO_LIMIT
; start battle count part-way in
lda #20

View File

@ -35,6 +35,9 @@ handle_overworld:
lda #$1
sta REFRESH
lda #3
sta HERO_LIMIT
lda #5
sta MAP_X

View File

@ -10,6 +10,12 @@
; Clear screen and setup graphics
;================================
;================================
; Init Variables
;================================
jsr init_multiply_tables
;=====================
; Handle Overworld
;=====================