mist: meche age possible

This commit is contained in:
Vince Weaver 2020-03-07 23:40:31 -05:00
parent b3852655cf
commit 3e9fe63615
2 changed files with 151 additions and 0 deletions

150
mist/meche.s Normal file
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; Mechanical Engineer (meche) island
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
meche_start:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE0
bit LORES
bit FULLGR
lda #0
sta DRAW_PAGE
; init cursor
lda #20
sta CURSOR_X
sta CURSOR_Y
;=================
; init vars
; FIXME: we could be re-called from other books
; so don't set location here
lda #0
sta LOCATION
lda #DIRECTION_E
sta DIRECTION
lda LOCATION
bne not_first_time
not_first_time:
; set up initial location
jsr change_location
lda #1
sta CURSOR_VISIBLE ; visible at first
game_loop:
;=================
; reset things
;=================
lda #0
sta IN_SPECIAL
sta IN_RIGHT
sta IN_LEFT
;====================================
; copy background to current page
;====================================
jsr gr_copy_to_current
;====================================
; handle special-case forground logic
;====================================
nothing_special:
;====================================
; draw pointer
;====================================
jsr draw_pointer
;====================================
; page flip
;====================================
jsr page_flip
;====================================
; handle keypress/joystick
;====================================
jsr handle_keypress
;====================================
; inc frame count
;====================================
inc FRAMEL
bne room_frame_no_oflo
inc FRAMEH
room_frame_no_oflo:
jmp game_loop
;==========================
; includes
;==========================
.include "gr_copy.s"
.include "gr_offsets.s"
.include "gr_pageflip.s"
.include "gr_putsprite_crop.s"
.include "text_print.s"
.include "gr_fast_clear.s"
.include "decompress_fast_v2.s"
.include "keyboard.s"
.include "draw_pointer.s"
.include "audio.s"
.include "graphics_meche/meche_graphics.inc"
; puzzles
; linking books
; .include "link_book_mist.s"
.include "common_sprites.inc"
.include "leveldata_meche.inc"
;.align $100
audio_red_page:
.incbin "audio/red_page.btc"
audio_link_noise:
.incbin "audio/link_noise.btc"

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;; LZSA addresses
NIBCOUNT = $00
WHICH_LOAD = $05
;; Zero page monitor routines addresses