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sb: more spritework
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@@ -382,8 +382,8 @@ wait_until_keypress:
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; do the asplode routine
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;==============================
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; should move head to center
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; player explosion happens
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; do the "YOUR HEAD A SPLODE" animation
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; meanwhile the player should explode
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; try to interleave the sound
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; in theory the background should pulse too but
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; that might be too much
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@@ -53,10 +53,19 @@ sb_sprites.inc: sb_sprites.png
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$(HGR_SPRITE) -s -l bullet13_sprite sb_sprites.png 168 92 181 98 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l bullet14_sprite sb_sprites.png 168 99 181 105 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l bullet15_sprite sb_sprites.png 168 106 181 112 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l your_sprite sb_sprites.png 0 0 41 19 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l head_sprite sb_sprites.png 56 0 90 19 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l a_sprite sb_sprites.png 98 0 104 19 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l splode_sprite sb_sprites.png 112 0 166 19 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l your_sprite sb_sprites.png 0 0 41 20 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l head_sprite sb_sprites.png 56 0 90 20 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l a_sprite sb_sprites.png 98 0 104 20 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l splode_sprite sb_sprites.png 112 0 166 20 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l your_med_sprite sb_sprites.png 0 22 33 31 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l head_med_sprite sb_sprites.png 42 22 69 31 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l a_med_sprite sb_sprites.png 84 22 89 31 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l splode_med_sprite sb_sprites.png 98 22 138 31 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l your_sm_sprite sb_sprites.png 0 32 19 37 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l head_sm_sprite sb_sprites.png 28 32 47 37 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l a_sm_sprite sb_sprites.png 0 38 5 43 >> sb_sprites.inc
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$(HGR_SPRITE) -s -l splode_sm_sprite sb_sprites.png 14 38 33 43 >> sb_sprites.inc
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####
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 25 KiB |
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