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chiptune: move to own directory
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23
chiptune_player/Makefile
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23
chiptune_player/Makefile
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include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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all: mock_player.dsk
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mock_player.dsk: CHIPTUNE_PLAYER
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$(DOS33) -y mock_player.dsk BSAVE -a 0x1000 CHIPTUNE_PLAYER
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CHIPTUNE_PLAYER: chiptune_player.o
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ld65 -o CHIPTUNE_PLAYER chiptune_player.o -C ../linker_scripts/apple2_1000.inc
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chiptune_player.o: chiptune_player.s \
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../asm_routines/mockingboard.s \
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../asm_routines/lzss_decompress.s \
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chip_title.inc
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ca65 -o chiptune_player.o chiptune_player.s -l chiptune_player.lst
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clean:
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rm -f *~ TITLE.GR *.o *.lst \
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CHIPTUNE_PLAYER
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BIN
chiptune_player/chiptune.png
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BIN
chiptune_player/chiptune.png
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Binary file not shown.
After Width: | Height: | Size: 485 B |
198
chiptune_player/zp.inc
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198
chiptune_player/zp.inc
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.define EQU =
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;; Zero page monitor routines addresses
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WNDLFT EQU $20
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WNDWDTH EQU $21
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WNDTOP EQU $22
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WNDBTM EQU $23
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CH EQU $24
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CV EQU $25
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GBASL EQU $26
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GBASH EQU $27
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BASL EQU $28
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BASH EQU $29
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H2 EQU $2C
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V2 EQU $2D
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MASK EQU $2E
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COLOR EQU $30
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INVFLG EQU $32
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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COLOR1 EQU $E0
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COLOR2 EQU $E1
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MATCH EQU $E2
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XX EQU $E3
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YY EQU $E4
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YADD EQU $E5
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LOOP EQU $E6
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MEMPTRL EQU $E7
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MEMPTRH EQU $E8
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NAMEL EQU $E9
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NAMEH EQU $EA
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NAMEX EQU $EB
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CHAR EQU $EC
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DISP_PAGE EQU $ED
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DRAW_PAGE EQU $EE
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FIRST EQU $F0
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LASTKEY EQU $F1
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PADDLE_STATUS EQU $F2
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XPOS EQU $F3
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YPOS EQU $F4
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TEMP EQU $FA
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RUN EQU $FA
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TEMP2 EQU $FB
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TEMPY EQU $FB
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INL EQU $FC
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INH EQU $FD
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OUTL EQU $FE
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OUTH EQU $FF
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;; Flying Routine Only
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TURNING EQU $60
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;SCREEN_X EQU $61 ; not used?
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SCREEN_Y EQU $62
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ANGLE EQU $63
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HORIZ_SCALE_I EQU $64
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HORIZ_SCALE_F EQU $65
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FACTOR_I EQU $66
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FACTOR_F EQU $67
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DX_I EQU $68
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DX_F EQU $69
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SPACEX_I EQU $6A
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SPACEX_F EQU $6B
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CX_I EQU $6C
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CX_F EQU $6D
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DY_I EQU $6E
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DY_F EQU $6F
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SPACEY_I EQU $70
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SPACEY_F EQU $71
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CY_I EQU $72
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CY_F EQU $73
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TEMP_I EQU $74
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TEMP_F EQU $75
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DISTANCE_I EQU $76
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DISTANCE_F EQU $77
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SPACEZ_I EQU $78
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SPACEZ_F EQU $79
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DRAW_SPLASH EQU $7A
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SPEED EQU $7B
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SPLASH_COUNT EQU $7C
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OVER_LAND EQU $7D
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NUM1L EQU $7E
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NUM1H EQU $7F
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NUM2L EQU $80
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NUM2H EQU $81
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RESULT EQU $82 ; 83,84,85
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NEGATE EQU $86 ; UNUSED?
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LAST_SPACEX_I EQU $87
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LAST_SPACEY_I EQU $88
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LAST_MAP_COLOR EQU $89
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DRAW_SKY EQU $8A
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COLOR_MASK EQU $8B
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KEY_COUNT EQU $8C
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KEY_OFFSET EQU $8D
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DRAW_BLUE_SKY EQU $8E
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RANDOM_POINTER EQU $8F
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FRAME_COUNT EQU $90
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MB_ADDRL EQU $91
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MB_ADDRH EQU $92
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DONE_PLAYING EQU $93
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MB_FRAME_DIFF EQU $94
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LZSS_RL EQU $95
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LZSS_RH EQU $96
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LZSS_COUNT EQU $97
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LZSS_MASK EQU $98
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LZSS_ENDL EQU $99
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LZSS_ENDH EQU $9A
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MB_FRAME_DIFF2 EQU $9F
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SHIPY EQU $E4
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KEYPRESS EQU $C000
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KEYRESET EQU $C010
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;; SOFT SWITCHES
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CLR80COL EQU $C000 ; PAGE0/PAGE1 normal
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SET80COL EQU $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
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EIGHTYCOL EQU $C00D
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SPEAKER EQU $C030
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SET_GR EQU $C050
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SET_TEXT EQU $C051
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FULLGR EQU $C052
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TEXTGR EQU $C053
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PAGE0 EQU $C054
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PAGE1 EQU $C055
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LORES EQU $C056 ; Enable LORES graphics
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HIRES EQU $C057 ; Enable HIRES graphics
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AN3 EQU $C05E ; Annunciator 3
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PADDLE_BUTTON0 EQU $C061
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PADDL0 EQU $C064
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PTRIG EQU $C070
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;; BASIC ROUTINES
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NORMAL EQU $F273
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;; MONITOR ROUTINES
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HLINE EQU $F819 ;; HLINE Y,$2C at A
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VLINE EQU $F828 ;; VLINE A,$2D at Y
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CLRSCR EQU $F832 ;; Clear low-res screen
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CLRTOP EQU $F836 ;; clear only top of low-res screen
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SETCOL EQU $F864 ;; COLOR=A
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TEXT EQU $FB36
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TABV EQU $FB5B ;; VTAB to A
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BASCALC EQU $FBC1 ;;
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VTAB EQU $FC22 ;; VTAB to CV
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HOME EQU $FC58 ;; Clear the text screen
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WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
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SETINV EQU $FE80 ;; INVERSE
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SETNORM EQU $FE84 ;; NORMAL
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COUT EQU $FDED ;; output A to screen
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COUT1 EQU $FDF0 ;; output A to screen
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COLOR_BLACK EQU 0
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COLOR_RED EQU 1
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COLOR_DARKBLUE EQU 2
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COLOR_PURPLE EQU 3
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COLOR_DARKGREEN EQU 4
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COLOR_GREY EQU 5
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COLOR_MEDIUMBLUE EQU 6
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COLOR_LIGHTBLUE EQU 7
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COLOR_BROWN EQU 8
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COLOR_ORANGE EQU 9
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COLOR_GREY2 EQU 10
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COLOR_PINK EQU 11
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COLOR_LIGHTGREEN EQU 12
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COLOR_YELLOW EQU 13
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COLOR_AQUA EQU 14
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COLOR_WHITE EQU 15
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COLOR_BOTH_RED EQU $11
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COLOR_BOTH_DARKBLUE EQU $22
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COLOR_BOTH_DARKGREEN EQU $44
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COLOR_BOTH_GREY EQU $55
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COLOR_BOTH_MEDIUMBLUE EQU $66
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COLOR_BOTH_LIGHTBLUE EQU $77
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COLOR_BOTH_BROWN EQU $88
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COLOR_BOTH_ORANGE EQU $99
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COLOR_BOTH_PINK EQU $BB
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COLOR_BOTH_LIGHTGREEN EQU $CC
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COLOR_BOTH_YELLOW EQU $DD
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COLOR_BOTH_AQUA EQU $EE
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COLOR_BOTH_WHITE EQU $FF
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AUX_BOTH_MEDIUMBLUE EQU $33 ; 0011 0011
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AUX_BOTH_GREY EQU $AA ; 1010 1010
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@ -3,7 +3,7 @@ include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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all: dump_ed mock_test.dsk mock_player.dsk lzss_compress
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all: dump_ed mock_test.dsk lzss_compress
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mock_test.dsk: KSP_THEME_UNCOMPRESSED KSP_THEME_COMPRESSED \
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KSP_THEME_INTERRUPT INTERRUPT_TEST KSP_THEME_6CH
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@ -14,10 +14,6 @@ mock_test.dsk: KSP_THEME_UNCOMPRESSED KSP_THEME_COMPRESSED \
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$(DOS33) -y mock_test.dsk BSAVE -a 0x1000 INTERRUPT_TEST
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mock_player.dsk: CHIPTUNE_PLAYER
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$(DOS33) -y mock_player.dsk BSAVE -a 0x1000 CHIPTUNE_PLAYER
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KSP_THEME_COMPRESSED: ksp_theme_compressed.o
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ld65 -o KSP_THEME_COMPRESSED ksp_theme_compressed.o -C ../linker_scripts/apple2_1000.inc
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@ -36,18 +32,6 @@ ksp_theme_6ch.o: ksp_theme_6ch.s \
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ksp_title.inc
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ca65 -o ksp_theme_6ch.o ksp_theme_6ch.s -l ksp_theme_6ch.lst
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CHIPTUNE_PLAYER: chiptune_player.o
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ld65 -o CHIPTUNE_PLAYER chiptune_player.o -C ../linker_scripts/apple2_1000.inc
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chiptune_player.o: chiptune_player.s \
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../asm_routines/mockingboard.s \
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../asm_routines/lzss_decompress.s \
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ksp_title.inc
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ca65 -o chiptune_player.o chiptune_player.s -l chiptune_player.lst
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KSP_THEME_INTERRUPT: ksp_theme_interrupt.o
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ld65 -o KSP_THEME_INTERRUPT ksp_theme_interrupt.o -C ../linker_scripts/apple2_4000.inc
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