chiptune: move to own directory

This commit is contained in:
Vince Weaver 2018-02-16 21:01:06 -05:00
parent 5d3dde763d
commit 59ff72b39a
8 changed files with 222 additions and 17 deletions

23
chiptune_player/Makefile Normal file
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include ../Makefile.inc
DOS33 = ../dos33fs-utils/dos33
PNG2GR = ../gr-utils/png2gr
all: mock_player.dsk
mock_player.dsk: CHIPTUNE_PLAYER
$(DOS33) -y mock_player.dsk BSAVE -a 0x1000 CHIPTUNE_PLAYER
CHIPTUNE_PLAYER: chiptune_player.o
ld65 -o CHIPTUNE_PLAYER chiptune_player.o -C ../linker_scripts/apple2_1000.inc
chiptune_player.o: chiptune_player.s \
../asm_routines/mockingboard.s \
../asm_routines/lzss_decompress.s \
chip_title.inc
ca65 -o chiptune_player.o chiptune_player.s -l chiptune_player.lst
clean:
rm -f *~ TITLE.GR *.o *.lst \
CHIPTUNE_PLAYER

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198
chiptune_player/zp.inc Normal file
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.define EQU =
;; Zero page monitor routines addresses
WNDLFT EQU $20
WNDWDTH EQU $21
WNDTOP EQU $22
WNDBTM EQU $23
CH EQU $24
CV EQU $25
GBASL EQU $26
GBASH EQU $27
BASL EQU $28
BASH EQU $29
H2 EQU $2C
V2 EQU $2D
MASK EQU $2E
COLOR EQU $30
INVFLG EQU $32
; More zero-page addresses
; we try not to conflict with anything DOS, MONITOR or BASIC related
COLOR1 EQU $E0
COLOR2 EQU $E1
MATCH EQU $E2
XX EQU $E3
YY EQU $E4
YADD EQU $E5
LOOP EQU $E6
MEMPTRL EQU $E7
MEMPTRH EQU $E8
NAMEL EQU $E9
NAMEH EQU $EA
NAMEX EQU $EB
CHAR EQU $EC
DISP_PAGE EQU $ED
DRAW_PAGE EQU $EE
FIRST EQU $F0
LASTKEY EQU $F1
PADDLE_STATUS EQU $F2
XPOS EQU $F3
YPOS EQU $F4
TEMP EQU $FA
RUN EQU $FA
TEMP2 EQU $FB
TEMPY EQU $FB
INL EQU $FC
INH EQU $FD
OUTL EQU $FE
OUTH EQU $FF
;; Flying Routine Only
TURNING EQU $60
;SCREEN_X EQU $61 ; not used?
SCREEN_Y EQU $62
ANGLE EQU $63
HORIZ_SCALE_I EQU $64
HORIZ_SCALE_F EQU $65
FACTOR_I EQU $66
FACTOR_F EQU $67
DX_I EQU $68
DX_F EQU $69
SPACEX_I EQU $6A
SPACEX_F EQU $6B
CX_I EQU $6C
CX_F EQU $6D
DY_I EQU $6E
DY_F EQU $6F
SPACEY_I EQU $70
SPACEY_F EQU $71
CY_I EQU $72
CY_F EQU $73
TEMP_I EQU $74
TEMP_F EQU $75
DISTANCE_I EQU $76
DISTANCE_F EQU $77
SPACEZ_I EQU $78
SPACEZ_F EQU $79
DRAW_SPLASH EQU $7A
SPEED EQU $7B
SPLASH_COUNT EQU $7C
OVER_LAND EQU $7D
NUM1L EQU $7E
NUM1H EQU $7F
NUM2L EQU $80
NUM2H EQU $81
RESULT EQU $82 ; 83,84,85
NEGATE EQU $86 ; UNUSED?
LAST_SPACEX_I EQU $87
LAST_SPACEY_I EQU $88
LAST_MAP_COLOR EQU $89
DRAW_SKY EQU $8A
COLOR_MASK EQU $8B
KEY_COUNT EQU $8C
KEY_OFFSET EQU $8D
DRAW_BLUE_SKY EQU $8E
RANDOM_POINTER EQU $8F
FRAME_COUNT EQU $90
MB_ADDRL EQU $91
MB_ADDRH EQU $92
DONE_PLAYING EQU $93
MB_FRAME_DIFF EQU $94
LZSS_RL EQU $95
LZSS_RH EQU $96
LZSS_COUNT EQU $97
LZSS_MASK EQU $98
LZSS_ENDL EQU $99
LZSS_ENDH EQU $9A
MB_FRAME_DIFF2 EQU $9F
SHIPY EQU $E4
KEYPRESS EQU $C000
KEYRESET EQU $C010
;; SOFT SWITCHES
CLR80COL EQU $C000 ; PAGE0/PAGE1 normal
SET80COL EQU $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
EIGHTYCOL EQU $C00D
SPEAKER EQU $C030
SET_GR EQU $C050
SET_TEXT EQU $C051
FULLGR EQU $C052
TEXTGR EQU $C053
PAGE0 EQU $C054
PAGE1 EQU $C055
LORES EQU $C056 ; Enable LORES graphics
HIRES EQU $C057 ; Enable HIRES graphics
AN3 EQU $C05E ; Annunciator 3
PADDLE_BUTTON0 EQU $C061
PADDL0 EQU $C064
PTRIG EQU $C070
;; BASIC ROUTINES
NORMAL EQU $F273
;; MONITOR ROUTINES
HLINE EQU $F819 ;; HLINE Y,$2C at A
VLINE EQU $F828 ;; VLINE A,$2D at Y
CLRSCR EQU $F832 ;; Clear low-res screen
CLRTOP EQU $F836 ;; clear only top of low-res screen
SETCOL EQU $F864 ;; COLOR=A
TEXT EQU $FB36
TABV EQU $FB5B ;; VTAB to A
BASCALC EQU $FBC1 ;;
VTAB EQU $FC22 ;; VTAB to CV
HOME EQU $FC58 ;; Clear the text screen
WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
SETINV EQU $FE80 ;; INVERSE
SETNORM EQU $FE84 ;; NORMAL
COUT EQU $FDED ;; output A to screen
COUT1 EQU $FDF0 ;; output A to screen
COLOR_BLACK EQU 0
COLOR_RED EQU 1
COLOR_DARKBLUE EQU 2
COLOR_PURPLE EQU 3
COLOR_DARKGREEN EQU 4
COLOR_GREY EQU 5
COLOR_MEDIUMBLUE EQU 6
COLOR_LIGHTBLUE EQU 7
COLOR_BROWN EQU 8
COLOR_ORANGE EQU 9
COLOR_GREY2 EQU 10
COLOR_PINK EQU 11
COLOR_LIGHTGREEN EQU 12
COLOR_YELLOW EQU 13
COLOR_AQUA EQU 14
COLOR_WHITE EQU 15
COLOR_BOTH_RED EQU $11
COLOR_BOTH_DARKBLUE EQU $22
COLOR_BOTH_DARKGREEN EQU $44
COLOR_BOTH_GREY EQU $55
COLOR_BOTH_MEDIUMBLUE EQU $66
COLOR_BOTH_LIGHTBLUE EQU $77
COLOR_BOTH_BROWN EQU $88
COLOR_BOTH_ORANGE EQU $99
COLOR_BOTH_PINK EQU $BB
COLOR_BOTH_LIGHTGREEN EQU $CC
COLOR_BOTH_YELLOW EQU $DD
COLOR_BOTH_AQUA EQU $EE
COLOR_BOTH_WHITE EQU $FF
AUX_BOTH_MEDIUMBLUE EQU $33 ; 0011 0011
AUX_BOTH_GREY EQU $AA ; 1010 1010

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@ -3,7 +3,7 @@ include ../Makefile.inc
DOS33 = ../dos33fs-utils/dos33
PNG2GR = ../gr-utils/png2gr
all: dump_ed mock_test.dsk mock_player.dsk lzss_compress
all: dump_ed mock_test.dsk lzss_compress
mock_test.dsk: KSP_THEME_UNCOMPRESSED KSP_THEME_COMPRESSED \
KSP_THEME_INTERRUPT INTERRUPT_TEST KSP_THEME_6CH
@ -14,10 +14,6 @@ mock_test.dsk: KSP_THEME_UNCOMPRESSED KSP_THEME_COMPRESSED \
$(DOS33) -y mock_test.dsk BSAVE -a 0x1000 INTERRUPT_TEST
mock_player.dsk: CHIPTUNE_PLAYER
$(DOS33) -y mock_player.dsk BSAVE -a 0x1000 CHIPTUNE_PLAYER
KSP_THEME_COMPRESSED: ksp_theme_compressed.o
ld65 -o KSP_THEME_COMPRESSED ksp_theme_compressed.o -C ../linker_scripts/apple2_1000.inc
@ -36,18 +32,6 @@ ksp_theme_6ch.o: ksp_theme_6ch.s \
ksp_title.inc
ca65 -o ksp_theme_6ch.o ksp_theme_6ch.s -l ksp_theme_6ch.lst
CHIPTUNE_PLAYER: chiptune_player.o
ld65 -o CHIPTUNE_PLAYER chiptune_player.o -C ../linker_scripts/apple2_1000.inc
chiptune_player.o: chiptune_player.s \
../asm_routines/mockingboard.s \
../asm_routines/lzss_decompress.s \
ksp_title.inc
ca65 -o chiptune_player.o chiptune_player.s -l chiptune_player.lst
KSP_THEME_INTERRUPT: ksp_theme_interrupt.o
ld65 -o KSP_THEME_INTERRUPT ksp_theme_interrupt.o -C ../linker_scripts/apple2_4000.inc

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