mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-05-28 17:41:29 +00:00
tfv: have minmal flying going on in 6502 version
This commit is contained in:
parent
fe0ade564b
commit
5b9ad56cc1
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@ -831,7 +831,7 @@ int grsim_put_sprite_page(int page, unsigned char *sprite_data, int xpos, int yp
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while(1) {
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address=gr_addr_lookup[ypos/2];
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address+=(page*4)<<8;
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address+=(page)<<8;
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address+=xpos;
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for(i=0;i<x;i++) {
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a=*ptr;
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@ -861,7 +861,7 @@ int grsim_put_sprite_page(int page, unsigned char *sprite_data, int xpos, int yp
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int grsim_put_sprite(unsigned char *sprite_data, int xpos, int ypos) {
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grsim_put_sprite_page(0,sprite_data,xpos,ypos);
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grsim_put_sprite_page(ram[DRAW_PAGE],sprite_data,xpos,ypos);
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return 0;
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}
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@ -1242,7 +1242,7 @@ int hlin(int page, int x1, int x2, int at) {
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hlin_addr=gr_addr_lookup[at/2];
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hlin_hi=at&1;
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hlin_addr+=(page*4)<<8;
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hlin_addr+=(page)<<8;
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hlin_addr+=x1;
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hlin_continue(x2-x1);
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@ -1314,7 +1314,7 @@ int hlin_double(int page, int x1, int x2, int at) {
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ram[GBASL]=(gr_addr_lookup[y])&0xff;
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ram[GBASH]=(gr_addr_lookup[y]>>8);
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ram[GBASH]+=(page*4);
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ram[GBASH]+=(page);
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ram[GBASL]+=x1;
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hlin_double_continue(x2-x1);
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@ -1331,7 +1331,7 @@ int collision(int xx, int yy, int ground_color) {
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hlin_addr=gr_addr_lookup[yy/2];
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hlin_addr+=(page*4)<<8;
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hlin_addr+=(page)<<8;
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hlin_addr+=xx;
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@ -95,3 +95,8 @@ void print_inverse(char *string);
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#define DHIRES_ON 0xc05e // double-hires on
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#define DHIRES_OFF 0xc05f // double-hires off
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#define DHIRES_RD 0xc07f // double-hires read
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#define PAGE0 0x0
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#define PAGE1 0x4
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#define PAGE2 0x8
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@ -41,13 +41,13 @@ int main(int argc, char **argv) {
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/* clear top page0 */
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/* clear top page1 */
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clear_top(0);
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clear_top(1);
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clear_top(PAGE0);
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clear_top(PAGE1);
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/* clear bottom page0 */
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/* clear bottom page1 */
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clear_bottom(0);
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clear_bottom(1);
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clear_bottom(PAGE0);
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clear_bottom(PAGE1);
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/* Do Opening */
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opening();
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@ -24,9 +24,13 @@ static unsigned char flying_map[64]= {
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#define TILE_W 64
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#define TILE_H 64
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#define MASK_X (TILE_W - 1)
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#define MASK_Y (TILE_H - 1)
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#define LOWRES_W 40
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#define LOWRES_H 40
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static int mask_x = (TILE_W - 1);
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static int mask_y = (TILE_H - 1);
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static int lookup_map(int x, int y) {
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@ -34,8 +38,8 @@ static int lookup_map(int x, int y) {
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color=2;
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x=x&mask_x;
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y=y&mask_y;
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x=x&MASK_X;
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y=y&MASK_Y;
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if ( ((y&0x3)==1) && ((x&7)==0) ) color=14;
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if ( ((y&0x3)==3) && ((x&7)==4) ) color=14;
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@ -64,8 +68,7 @@ static int lookup_map(int x, int y) {
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static double space_z=4.5; // height of the camera above the plane
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static double scale_x=20, scale_y=20;
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// scale of space coordinates to screen coordinates
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static double bmp_w=40, bmp_h=40;
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//void mode_7 (BITMAP *bmp, BITMAP *tile, fixed angle, fixed cx, fixed cy, MODE_7_PARAMS params)
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@ -81,8 +84,6 @@ void draw_background_mode7(double angle, double cx, double cy) {
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// the distance and horizontal scale of the line we are drawing
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double distance, horizontal_scale;
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// step for points in space between two pixels on a horizontal line
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double line_dx, line_dy;
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@ -92,23 +93,19 @@ void draw_background_mode7(double angle, double cx, double cy) {
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over_water=0;
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clear_top(0);
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/* Draw Sky */
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/* Originally wanted to be fancy and have sun too, but no */
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color_equals(COLOR_MEDIUMBLUE);
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for(screen_y=0;screen_y<6;screen_y+=2) {
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hlin_double(0, 0, 40, screen_y);
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hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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}
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/* Draw hazy horizon */
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color_equals(COLOR_GREY);
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hlin_double(0, 0, 40, 6);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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// printf("%lf %lf\n",cx,cy);
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for (screen_y = 8; screen_y < bmp_h; screen_y++) {
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for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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// first calculate the distance of the line we are drawing
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distance = (space_z * scale_y) / (screen_y + horizon);
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@ -122,8 +119,8 @@ void draw_background_mode7(double angle, double cx, double cy) {
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line_dy = cos(angle) * horizontal_scale;
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// calculate the starting position
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space_x = cx + (distance * cos(angle)) - bmp_w/2 * line_dx;
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space_y = cy + (distance * sin(angle)) - bmp_w/2 * line_dy;
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space_x = cx + (distance * cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + (distance * sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
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@ -138,36 +135,39 @@ void draw_background_mode7(double angle, double cx, double cy) {
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// go through all points in this screen line
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for (screen_x = 0; screen_x < bmp_w; screen_x++) {
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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//(flying_map[(int)space_x & mask_x]
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//[(int)space_y&mask_y]);
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color_equals(map_color);
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ram[COLOR]=map_color;
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ram[COLOR]|=map_color<<4;
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if (screen_x==20) {
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if (map_color==COLOR_DARKBLUE) over_water=1;
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else over_water=0;
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}
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basic_plot(screen_x,screen_y);
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hlin_double(ram[DRAW_PAGE], screen_x, screen_x+1,
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screen_y);
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//basic_plot(screen_x,screen_y);
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// advance to the next position in space
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space_x += line_dx;
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space_y += line_dy;
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}
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}
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}
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#define SHIPX 15
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int flying(void) {
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unsigned char ch;
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int xx,yy;
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int shipy;
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int turning=0;
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double flyx=0,flyy=0;
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double our_angle=0.0;
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@ -179,7 +179,7 @@ int flying(void) {
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/************************************************/
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gr();
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xx=15; yy=20;
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shipy=20;
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while(1) {
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if (draw_splash>0) draw_splash--;
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@ -206,16 +206,16 @@ int flying(void) {
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#endif
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if ((ch=='w') || (ch==APPLE_UP)) {
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if (yy>16) {
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yy-=2;
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if (shipy>16) {
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shipy-=2;
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space_z+=1;
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}
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printf("Z=%lf\n",space_z);
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}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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if (yy<28) {
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yy+=2;
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if (shipy<28) {
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shipy+=2;
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space_z-=1;
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}
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else {
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@ -273,39 +273,39 @@ int flying(void) {
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if (turning==0) {
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if ((speed>0.0) && (over_water)&&(draw_splash)) {
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grsim_put_sprite_page(0,splash_forward,
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xx+1,yy+9);
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grsim_put_sprite(splash_forward,
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SHIPX+1,shipy+9);
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}
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grsim_put_sprite_page(0,shadow_forward,xx+3,31+space_z);
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grsim_put_sprite_page(0,ship_forward,xx,yy);
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grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z);
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grsim_put_sprite(ship_forward,SHIPX,shipy);
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}
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if (turning<0) {
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if ((yy>25) && (speed>0.0)) draw_splash=1;
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if ((shipy>25) && (speed>0.0)) draw_splash=1;
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if (over_water&&draw_splash) {
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grsim_put_sprite_page(0,splash_left,
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xx+1,36);
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grsim_put_sprite(splash_left,
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SHIPX+1,36);
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}
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grsim_put_sprite_page(0,shadow_left,xx+3,31+space_z);
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grsim_put_sprite_page(0,ship_left,xx,yy);
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grsim_put_sprite(shadow_left,SHIPX+3,31+space_z);
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grsim_put_sprite(ship_left,SHIPX,shipy);
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turning++;
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}
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if (turning>0) {
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if ((yy>25) && (speed>0.0)) draw_splash=1;
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if ((shipy>25) && (speed>0.0)) draw_splash=1;
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if (over_water&&draw_splash) {
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grsim_put_sprite_page(0,splash_right,
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xx+1,36);
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grsim_put_sprite(splash_right,
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SHIPX+1,36);
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}
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grsim_put_sprite_page(0,shadow_right,xx+3,31+space_z);
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grsim_put_sprite_page(0,ship_right,xx,yy);
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grsim_put_sprite(shadow_right,SHIPX+3,31+space_z);
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grsim_put_sprite(ship_right,SHIPX,shipy);
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turning--;
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}
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grsim_update();
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page_flip();
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usleep(20000);
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@ -75,7 +75,7 @@ static int load_map_bg(void) {
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/* Sky */
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<10;i+=2) {
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hlin_double(1,0,40,i);
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hlin_double(4,0,40,i);
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}
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if (map_x<4) ground_color=(COLOR_WHITE|(COLOR_WHITE<<4));
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@ -87,7 +87,7 @@ static int load_map_bg(void) {
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for(i=10;i<40;i++) {
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temp=4+(40-i)/8;
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color_equals(COLOR_DARKBLUE);
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hlin(1,0,temp,i);
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hlin(4,0,temp,i);
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color_equals(COLOR_LIGHTBLUE);
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hlin_continue(2);
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color_equals(COLOR_YELLOW);
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@ -101,7 +101,7 @@ static int load_map_bg(void) {
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if ((map_x&3)==1) {
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for(i=10;i<40;i+=2) {
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color_equals(ground_color);
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hlin_double(1,0,40,i);
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hlin_double(4,0,40,i);
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}
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}
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@ -109,7 +109,7 @@ static int load_map_bg(void) {
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if ((map_x&3)==2) {
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for(i=10;i<40;i+=2) {
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color_equals(ground_color);
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hlin_double(1,0,40,i);
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hlin_double(4,0,40,i);
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}
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}
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@ -119,7 +119,7 @@ static int load_map_bg(void) {
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temp=24+(i/4);
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/* 32 ... 40 */
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color_equals(ground_color);
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hlin(1,0,temp,i);
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hlin(4,0,temp,i);
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color_equals(COLOR_YELLOW);
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hlin_continue(2);
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color_equals(COLOR_LIGHTBLUE);
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@ -133,22 +133,22 @@ static int load_map_bg(void) {
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/* Draw north shore */
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if (map_x<4) {
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color_equals(COLOR_DARKBLUE);
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hlin_double(1,0,40,10);
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hlin_double(4,0,40,10);
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}
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/* Draw south shore */
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if (map_x>=12) {
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start=0; end=40;
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color_equals(COLOR_DARKBLUE);
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hlin_double(1,0,40,38);
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hlin_double(4,0,40,38);
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color_equals(COLOR_LIGHTBLUE);
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if (map_x==12) start=6;
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if (map_x==15) end=35;
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hlin_double(1,start,end,36);
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hlin_double(4,start,end,36);
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if (map_x==12) start=8;
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if (map_x==15) end=32;
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color_equals(COLOR_YELLOW);
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hlin_double(1,start,end,34);
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hlin_double(4,start,end,34);
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}
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if ((map_x&3)==2) {
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@ -15,6 +15,31 @@
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#define OUTL 0xfe
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#define OUTH 0xff
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/* Zero page addresses */
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#define WNDLFT 0x20
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#define WNDWDTH 0x21
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#define WNDTOP 0x22
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#define WNDBTM 0x23
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#define CH 0x24
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#define CV 0x25
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#define GBASL 0x26
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#define GBASH 0x27
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#define BASL 0x28
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#define BASH 0x29
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#define BAS2L 0x2A
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#define BAS2H 0x2B
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#define H2 0x2C
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#define V2 0x2D
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#define MASK 0x2E
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#define COLOR 0x30
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#define INVFLG 0x32
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#define YSAV 0x34
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#define YSAV1 0x35
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#define CSWL 0x36
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#define CSWH 0x37
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/* stats */
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extern unsigned char level;
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extern unsigned char hp,max_hp;
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BIN
tfv/tfv.dsk
BIN
tfv/tfv.dsk
Binary file not shown.
157
tfv/tfv_flying.s
157
tfv/tfv_flying.s
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@ -1,12 +1,25 @@
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SHIPY EQU $E4
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; FIXME, sort out available ZP page space
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TURNING EQU $40
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SHIPX EQU 15
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flying_start:
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; Clear screen/pages
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jsr set_gr_page0
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flying_loop:
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jsr gr_copy_to_current
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; Init Variables
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lda #20
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sta SHIPY
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lda #0
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sta TURNING
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flying_loop:
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jsr put_sprite
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jsr wait_until_keypressed
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@ -19,27 +32,153 @@ skipskip:
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cmp #('I')
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bne check_down
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dec YPOS
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dec YPOS
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lda SHIPY
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cmp #16
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bcc check_down ; bgt
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dec SHIPY
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dec SHIPY
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check_down:
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cmp #('M')
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bne check_left
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inc YPOS
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inc YPOS
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lda SHIPY
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cmp #28
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bcs check_left ; ble
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inc SHIPY
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inc SHIPY
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check_left:
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cmp #('J')
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bne check_right
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dec XPOS
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inc TURNING
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check_right:
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cmp #('K')
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bne check_done
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inc XPOS
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dec TURNING
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check_done:
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;====================
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; Draw the background
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;====================
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jsr draw_background_mode7
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;==============
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; Draw the ship
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;==============
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clv
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lda TURNING
|
||||
bmi draw_ship_right
|
||||
bne draw_ship_left
|
||||
|
||||
draw_ship_forward:
|
||||
lda #>ship_forward
|
||||
sta INH
|
||||
lda #<ship_forward
|
||||
sta INL
|
||||
bvc draw_ship
|
||||
|
||||
draw_ship_right:
|
||||
lda #>ship_right
|
||||
sta INH
|
||||
lda #<ship_right
|
||||
sta INL
|
||||
bvc draw_ship
|
||||
|
||||
draw_ship_left:
|
||||
lda #>ship_left
|
||||
sta INH
|
||||
lda #<ship_left
|
||||
sta INL
|
||||
|
||||
draw_ship:
|
||||
lda #SHIPX
|
||||
sta XPOS
|
||||
lda SHIPY
|
||||
sta YPOS
|
||||
jsr put_sprite
|
||||
|
||||
;==================
|
||||
; flip pages
|
||||
;==================
|
||||
|
||||
jsr page_flip
|
||||
|
||||
;==================
|
||||
; loop forever
|
||||
;==================
|
||||
|
||||
jmp flying_loop
|
||||
|
||||
|
||||
;===========================
|
||||
; Draw the Mode7 Background
|
||||
;===========================
|
||||
|
||||
draw_background_mode7:
|
||||
|
||||
; Draw Sky
|
||||
|
||||
lda #COLOR_BOTH_MEDIUMBLUE
|
||||
sta COLOR
|
||||
|
||||
lda #0
|
||||
sky_loop:
|
||||
ldy #40
|
||||
sty V2
|
||||
ldy #0
|
||||
pha
|
||||
|
||||
jsr hlin_double
|
||||
|
||||
pla
|
||||
clc
|
||||
adc #2
|
||||
cmp #6
|
||||
bne sky_loop
|
||||
|
||||
; Draw Horizon
|
||||
|
||||
lda #COLOR_BOTH_GREY
|
||||
sta COLOR
|
||||
|
||||
lda #6
|
||||
ldy #40
|
||||
sty V2
|
||||
jsr hlin_double
|
||||
|
||||
; Temporarily Draw Ocean Everywhere
|
||||
|
||||
lda #COLOR_BOTH_DARKBLUE
|
||||
sta COLOR
|
||||
|
||||
lda #6
|
||||
sea_loop:
|
||||
ldy #40
|
||||
sty V2
|
||||
ldy #0
|
||||
pha
|
||||
|
||||
jsr hlin_double
|
||||
|
||||
pla
|
||||
clc
|
||||
adc #2
|
||||
cmp #40
|
||||
bne sea_loop
|
||||
|
||||
rts
|
||||
|
||||
flying_map:
|
||||
.byte 2,15,15,15, 15,15,15, 2
|
||||
.byte 13,12,12, 8, 4, 4, 0,13
|
||||
.byte 13,12,12,12, 8, 4, 4,13
|
||||
.byte 13,12,12, 8, 4, 4, 4,13
|
||||
.byte 13,12, 9, 9, 8, 4, 4,13
|
||||
.byte 13,12, 9, 8, 4, 4, 4,13
|
||||
.byte 13,12, 9, 9, 1, 4, 4,13
|
||||
.byte 2,13,13,13, 13,13,13, 2
|
||||
|
||||
|
|
|
@ -318,12 +318,15 @@ save_key:
|
|||
;=============================================
|
||||
; put_sprite
|
||||
;=============================================
|
||||
; Sprite to display in INH,INL
|
||||
; Location is XPOS,YPOS
|
||||
|
||||
put_sprite:
|
||||
|
||||
lda #>tb1_sprite ; hardcoded for tb1 for now
|
||||
sta INH
|
||||
lda #<tb1_sprite
|
||||
sta INL
|
||||
; lda #>tb1_sprite ; hardcoded for tb1 for now
|
||||
; sta INH
|
||||
; lda #<tb1_sprite
|
||||
; sta INL
|
||||
|
||||
ldy #0 ; byte 0 is xsize
|
||||
lda (INL),Y
|
||||
|
@ -346,6 +349,7 @@ put_sprite_loop:
|
|||
adc XPOS ; add in xpos
|
||||
sta OUTL ; store out low byte of addy ; 3
|
||||
lda gr_offsets+1,Y ; look up high byte ; 5
|
||||
adc DRAW_PAGE ;
|
||||
sta OUTH ; and store it out ; 3
|
||||
ldy TEMP ; restore sprite pointer ; 3
|
||||
|
||||
|
@ -482,6 +486,7 @@ vlin_too_slow:
|
|||
; hlin_double:
|
||||
;================================
|
||||
; VLIN Y, V2 AT A
|
||||
; Y, X, A trashed
|
||||
hlin_double:
|
||||
;int hlin_double(int page, int x1, int x2, int at) {
|
||||
|
||||
|
|
|
@ -89,3 +89,25 @@ INH EQU $FD
|
|||
OUTL EQU $FE
|
||||
OUTH EQU $FF
|
||||
|
||||
|
||||
|
||||
COLOR_BLACK EQU 0
|
||||
COLOR_RED EQU 1
|
||||
COLOR_DARKBLUE EQU 2
|
||||
COLOR_PURPLE EQU 3
|
||||
COLOR_DARKGREEN EQU 4
|
||||
COLOR_GREY EQU 5
|
||||
COLOR_MEDIUMBLUE EQU 6
|
||||
COLOR_LIGHTBLUE EQU 7
|
||||
COLOR_BROWN EQU 8
|
||||
COLOR_ORANGE EQU 9
|
||||
COLOR_GREY2 EQU 10
|
||||
COLOR_PINK EQU 11
|
||||
COLOR_LIGHTGREEN EQU 12
|
||||
COLOR_YELLOW EQU 13
|
||||
COLOR_AQUA EQU 14
|
||||
COLOR_WHITE EQU 15
|
||||
|
||||
COLOR_BOTH_DARKBLUE EQU $22
|
||||
COLOR_BOTH_GREY EQU $55
|
||||
COLOR_BOTH_MEDIUMBLUE EQU $66
|
||||
|
|
Loading…
Reference in New Issue
Block a user