update README to have some more keyboard gameplay hints

This commit is contained in:
Vince Weaver 2019-08-30 11:39:35 -04:00
parent 801da5e119
commit 6e6f277a9b
2 changed files with 64 additions and 11 deletions

View File

@ -142,8 +142,10 @@ A13. Yes, in theory. You would have needed a 48k model which would
have been expensive at the time ($2638). Also the disk image
will fail to auto-boot and HELLO won't run as it's in Applesoft
BASIC (not the Integer BASIC that came with the original II).
You'll have to manually type C600G and then POKE 0,1 or 2
to address 5 (to select intro, level1 or level2) and then
BRUN LOADER
You'll have to manually type C600G and then POKE the level you
want to address 5 (0 for intro, 1 for LEVEL 1, etc)
POKE 5,2
then
BRUN LOADER

View File

@ -21,13 +21,9 @@ Another / Out-of-This World Demake for Apple II+
==================
Game controls:
==================
Keyboard:
Note, Apple II has simplistic keyboard support.
In general it's not possible to read more than one key at a time.
Additionally, on older models there's no auto-repeat unless you
hold down the REPT key, which makes running difficult.
This means it's really not possible to use the keyboard the
same way as the original game.
This info appears while loading too, but if you are in an emulator with
fast disk access it might not be on the screen long enough to see.
D -> - move right (twice to run)
A <- - move left (twice to run)
@ -38,8 +34,44 @@ Game controls:
During the intro, you can press R to make it repeat forever.
Joystick support: none yet?
Hints for those who have never actually played the original game:
+ At initial arrival, hit up a bunch of times to escape the
tentacle monster. On an original II w/o autorepeat
you might have to bang on the keyboard a lot.
+ You can kick some enemies. Crouch-kicking is sometimes
a bit easier than stand-kicking.
+ When running (i.e. after pressing left or right twice)
you can press "up" to run-jump which is faster than
plain running. That might be useful if you need
to out-run something.
+ When you get the gun, use space to fire the laser.
You can use "L" to charge your gun for special actions.
Charge a little bit then press "L" (or any key)
to create a shield.
Charge a longer time (a few seconds, when the charge
ball gets bigger) and it will make a giant blast capable
of destroying doors and shields.
Note: the original Apple II had no up/down buttons, which is why
you can also use WASD for movement. Different emulators handle
this differently, but if for some reason up/down is not working
try using W/S instead.
Joystick support: none yet?
It should be possible, I just haven't had time to implement yet.
Keyboard Limitations:
Note, Apple II has simplistic keyboard support.
In general it's not possible to read more than one key at a time.
Additionally, on older models there's no auto-repeat unless you
hold down the REPT key, which makes running difficult.
This means it's really not possible to use the keyboard the
same way as the original game (which had you do things
like holding down spacebar to charge the gun and then
firing when you release it. Same for running faster
by holding left/right and space at the same time).
==================
Development notes:
@ -127,3 +159,22 @@ ootw memory squeeze:
ootw2 memory squeeze:
before intro 3872
after intro 9234
L2 Memory map:
00 zero page
01 stack
02 ????
03 nibble table/disk data
04-07 GR page0
08-0b GR page1
0c-0f offscreen data ($c00 = disk load buffer)
10-13 offscreen data2
14-16 loader
c0-cf I/O
d0-ff ROM