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riven_hgr: release v0.02
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@ -1,5 +1,5 @@
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5 HOME
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10 PRINT "LOADING RIVEN SUBSET V0.01"
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10 PRINT "LOADING RIVEN SUBSET V0.02"
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20 PRINT " RIVEN SCENES"
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30 PRINT:PRINT
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70 PRINT "BASED ON RIVEN BY CYAN"
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@ -62,7 +62,7 @@ location2:
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.word $0000 ; west bg
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.byte BG_EAST
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.byte DIRECTION_E ; special exit
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.byte 11,14 ; special x
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.byte 119,145 ; special y
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.byte 17,23 ; special x
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.byte 155,168 ; special y
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.word handle2_clicked-1 ; special function
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@ -4,7 +4,7 @@
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.include "zp.inc"
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.include "hardware.inc"
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.include "common_defines.inc"
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overlays = $2000
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@ -203,7 +203,25 @@ done_play_movie1:
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done_movie1:
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bit KEYRESET
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jmp movie1_start
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;=============================
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; return back to game
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lda #LOAD_MAGLEV
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sta WHICH_LOAD
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lda #DIRECTION_E
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sta DIRECTION
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lda #RIVEN_READY2GO
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sta LOCATION
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; needed?
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lda #1
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sta LEVEL_OVER
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; jmp movie1_start
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rts
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@ -323,10 +341,6 @@ done_pageflip:
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;===================================
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; .include "../wait_keypress.s"
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; .include "draw_boxes.s"
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.include "zx02_optim.s"
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