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tfv: more fixed point conversion
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@ -80,17 +80,11 @@ struct fixed_type {
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// map coordinates
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// map coordinates
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struct fixed_type speed = {0,0};
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struct fixed_type speed = {0,0};
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// the distance and horizontal scale of the line we are drawing
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struct fixed_type distance = {0,0};
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struct fixed_type horizontal_scale = {0,0};
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// step for points in space between two pixels on a horizontal line
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// step for points in space between two pixels on a horizontal line
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struct fixed_type line_dx = {0,0};
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struct fixed_type line_dx = {0,0};
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struct fixed_type line_dy = {0,0};
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struct fixed_type line_dy = {0,0};
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// current space position
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// current space position
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struct fixed_type space_x;
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struct fixed_type space_y;
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// height of the camera above the plane
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// height of the camera above the plane
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struct fixed_type space_z= {0x04,0x80}; // 4.5;
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struct fixed_type space_z= {0x04,0x80}; // 4.5;
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@ -112,15 +106,19 @@ static struct fixed_type dy;
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static unsigned char speed=SPEED_STOPPED; // 0..4, with 0=stopped
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static unsigned char speed=SPEED_STOPPED; // 0..4, with 0=stopped
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// the distance and horizontal scale of the line we are drawing
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// the distance and horizontal scale of the line we are drawing
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static double distance=0;
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static double double_distance=0;
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static double horizontal_scale=0;
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static double double_horizontal_scale=0;
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static struct fixed_type distance;
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static struct fixed_type horizontal_scale;
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// step for points in space between two pixels on a horizontal line
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// step for points in space between two pixels on a horizontal line
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static double line_dx=0;
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static double line_dx=0;
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static double line_dy=0;
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static double line_dy=0;
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// current space position
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// current space position
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double space_x,space_y;
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static double double_space_x,double_space_y;
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static struct fixed_type space_x;
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static struct fixed_type space_y;
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// height of the camera above the plane
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// height of the camera above the plane
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static double space_z=4.5;
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static double space_z=4.5;
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@ -130,7 +128,7 @@ static double BETA=-0.5;
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static double SCALE=20.0;
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static double SCALE=16.0;
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#define ANGLE_STEPS 16
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#define ANGLE_STEPS 16
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@ -223,6 +221,32 @@ static void fixed_add(struct fixed_type *x, struct fixed_type *y, struct fixed_t
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z->i=x->i+y->i+carry;
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z->i=x->i+y->i+carry;
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}
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}
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static void double_to_fixed(double d, struct fixed_type *f) {
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int temp;
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temp=d*256;
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f->i=(temp>>8)&0xff;
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f->f=temp&0xff;
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}
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static void fixed_mul(struct fixed_type *x, struct fixed_type *y, struct fixed_type *z) {
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int a,b,c;
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a=((x->i)<<8)+(x->f);
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b=((y->i)<<8)+(y->f);
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c=a*b;
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c>>=8;
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z->i=(c>>8);
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z->f=(c&0xff);
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}
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//
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//
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@ -252,36 +276,50 @@ void draw_background_mode7(void) {
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// then calculate the horizontal scale, or the distance between
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// then calculate the horizontal scale, or the distance between
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// space points on this horizontal line
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// space points on this horizontal line
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horizontal_scale = space_z / (screen_y + horizon);
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double_horizontal_scale = space_z / (screen_y + horizon);
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double_to_fixed(double_horizontal_scale,&horizontal_scale);
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// calculate the distance of the line we are drawing
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// calculate the distance of the line we are drawing
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distance = horizontal_scale * SCALE;
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double_distance = double_horizontal_scale * SCALE;
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double_to_fixed(double_distance,&distance);
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// printf("Distance=%lf, horizontal-scale=%lf\n",
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// printf("Distance=%lf, horizontal-scale=%lf\n",
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// distance,horizontal_scale);
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// distance,horizontal_scale);
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// calculate the dx and dy of points in space when we step
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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// through all points on this line
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line_dx = -our_sin(angle) * horizontal_scale;
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dx.i=fixed_sin[(angle+8)&0xf].i; // -sin()
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line_dy = our_cos(angle) * horizontal_scale;
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dx.f=fixed_sin[(angle+8)&0xf].f; // -sin()
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fixed_mul(&dx,&horizontal_scale,&dx);
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dy.i=fixed_sin[(angle+4)&0xf].i; // cos()
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dy.f=fixed_sin[(angle+4)&0xf].f; // cos()
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fixed_mul(&dy,&horizontal_scale,&dy);
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fixed_to_double(&dx,&line_dx);
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fixed_to_double(&dy,&line_dy);
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// Move camera back a bit
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// Move camera back a bit
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double factor;
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double factor;
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factor=space_z*BETA;
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factor=space_z*BETA;
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// space_x+=factor*our_cos(angle);
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// space_y+=factor*our_sin(angle);
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// calculate the starting position
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// calculate the starting position
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space_x = double_cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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double_space_x = double_cx +
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space_y = double_cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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((double_distance+factor) * our_cos(angle)) -
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(LOWRES_W/2 * line_dx);
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double_space_y = double_cy +
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((double_distance+factor) * our_sin(angle)) -
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(LOWRES_W/2 * line_dy);
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double_to_fixed(double_space_x,&space_x);
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double_to_fixed(double_space_y,&space_y);
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// go through all points in this screen line
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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map_color=lookup_map(space_x.i,space_y.i);
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ram[COLOR]=map_color;
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ram[COLOR]=map_color;
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ram[COLOR]|=map_color<<4;
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ram[COLOR]|=map_color<<4;
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@ -295,8 +333,8 @@ void draw_background_mode7(void) {
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screen_y);
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screen_y);
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// advance to the next position in space
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// advance to the next position in space
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space_x += line_dx;
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fixed_add(&space_x,&dx,&space_x);
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space_y += line_dy;
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fixed_add(&space_y,&dy,&space_y);
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}
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}
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}
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}
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}
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}
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