second: more work on plasma

This commit is contained in:
Vince Weaver 2023-11-01 23:24:26 -04:00
parent 233ba08fbb
commit 7c0330a741
6 changed files with 270 additions and 5 deletions

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@ -1,3 +1,6 @@
TODO OVERALL
+ See if can squeeze into 64k RAM
TODO MUSIC
+ be sure to mute channels when pausing
@ -24,6 +27,13 @@ DISK I
have it reverse course?
- tunnel (for real)
- cirles / interference pattern (for real)
scroll off to right at end
+ gorilla
scroll on, better TV effect
+ leaves
better animation?
+ Lens / Rotozoom
- add lo-res LENS sprite to bounce around
@ -33,10 +43,10 @@ DISK I
+ Plasma
- switch to purple green
- do the weird vertical wipe
- do the weird vertical wipe while still running
+ Plasmacube
- have cube mask with different color sides
+ bump up to 16 frames instead of just 8
+ Dot Bounce
@ -52,6 +62,7 @@ DISK I
+ ocean / voxels
- probably too big, reduce the size
- at end, scroll back off screen
+ polar

204
demos/second/audio.s Normal file
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@ -0,0 +1,204 @@
; Based on BTC.SYSTEM by Oliver Schmidt
; How to generate proper audio for this:
; -Open MP3 in Audacity
; -Change Project Rate (Hz) to 33,000 (bottom left box)
; -Tracks --> Mix... --> Mix Stereo Down to Mono
; -File --> Export --> Export as WAV
; - Select "WAV (Microsoft) signed 16-bit PCM"
; - Under "Edit Metadata Tags" hit "Clear", then "Okay"
; -Open saved WAV file in BTc Sound Encoder 3.0
; -Change Algorithm to "1 bit" (leave fineness as BTc16)
; -File --> Export binary file .BTC format
spkr = $C030
;****************************************************************
;* Audio playback *
;****************************************************************
; audio file in BTC_L/BTC_H
; pages to play in X
play_audio:
ldy #0
; loop here as long as BITs are [F]alse (aka 0)
F_NX: NOP ; 2 2
NOP ; 2 2
NOP ; 2 2
BIT $00 ; 3 3
F_RD: LDA (BTC_L),y ; 5 5 5
ASL ; 2 2 2
BCS T_1_SW ; 2/3 2
NOP ; 2 2
NOP ; 2 2
NOP ; 2 2
NOP ; 2 2
F_1: JSR delay ; 6 (+13) 19
ASL ; 2 2 = 31
BCS T_2_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
F_2: JSR delay ; 6 (+13)
ASL ; 2
BCS T_3_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
F_3: JSR delay ; 6 (+13)
ASL ; 2
BCS T_4_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
F_4: JSR delay ; 6 (+13)
ASL ; 2
BCS T_5_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
F_5: JSR delay ; 6 (+13)
ASL ; 2
BCS T_6_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
F_6: JSR delay ; 6 (+13)
ASL ; 2
BCS T_7_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
F_7: JSR delay ; 6 (+13)
ASL ; 2
BCS T_8_SW ; 2/3 2 2
NOP ; 2 2 2
NOP ; 2 2 2
NOP ; 2 2 2
NOP ; 2 2 2
F_8: INY ; 2 2 2
BNE F_NX ; 2/3 3 = 31 2
INC BTC_H ; 5 5
DEX ; 2 2
BNE F_RD ; 2/3 3 = 31
RTS
; click speaker on transitions
T_1_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [1]
BCS T_1 ; 3 (always)
T_2_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [2]
BCS T_2 ; 3 (always)
T_3_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [3]
BCS T_3 ; 3 (always)
T_4_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [4]
BCS T_4 ; 3 (always)
T_5_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [5]
BCS T_5 ; 3 (always)
T_6_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [6]
BCS T_6 ; 3 (always)
T_7_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [7]
BCS T_7 ; 3 (always)
T_8_SW: STA spkr ; 4 [SW]itch to [T]rue on BIT [8]
BCS T_8 ; 3 (always)
F_1_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [1]
BCC F_1 ; 3 (always)
F_2_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [2]
BCC F_2 ; 3 (always)
F_3_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [3]
BCC F_3 ; 3 (always)
F_4_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [4]
BCC F_4 ; 3 (always)
F_5_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [5]
BCC F_5 ; 3 (always)
F_6_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [6]
BCC F_6 ; 3 (always)
F_7_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [7]
BCC F_7 ; 3 (always)
F_8_SW: STA spkr ; 4 [SW]itch to [F]alse on BIT [8]
BCC F_8 ; 3 (always)
; loop here as long as BITs are [T]rue (aka 1)
T_NX: NOP ; 2
NOP ; 2
NOP ; 2
BIT $00 ; 3
T_RD: LDA (BTC_L),y ; 5
ASL ; 2
BCC F_1_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_1: JSR delay ; 6 (+13)
ASL ; 2
BCC F_2_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_2: JSR delay ; 6 (+13)
ASL ; 2
BCC F_3_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_3: JSR delay ; 6 (+13)
ASL ; 2
BCC F_4_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_4: JSR delay ; 6 (+13)
ASL ; 2
BCC F_5_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_5: JSR delay ; 6 (+13)
ASL ; 2
BCC F_6_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_6: JSR delay ; 6 (+13)
ASL ; 2
BCC F_7_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_7: JSR delay ; 6 (+13)
ASL ; 2
BCC F_8_SW ; 2/3
NOP ; 2
NOP ; 2
NOP ; 2
NOP ; 2
T_8: INY ; 2
BNE T_NX ; 2/3
INC BTC_H ; 5
DEX ; 2
BNE T_RD ; 2/3
RTS
delay:
nop ; 2
nop ; 2
BIT $00 ; 3
RTS ; 6 = 13

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@ -122,12 +122,12 @@ zappo_inner_loop:
sta (OUTL),Y
sta (GBASL),Y
lda #150
lda #250
jsr wait
ldy #19
lda $00
lda #$00
sta (OUTL),Y
sta (GBASL),Y
iny

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@ -15,7 +15,7 @@ PLASMA: plasma.o
ld65 -o PLASMA plasma.o -C $(LINKER_SCRIPTS)/apple2_8000.inc
plasma.o: plasma.s \
do_plasma.s init_plasma.s \
do_plasma.s init_plasma.s scroll_off.s \
../zp.inc ../hardware.inc ../qload.inc
ca65 -o plasma.o plasma.s -l plasma.lst

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@ -86,7 +86,14 @@ div8_loop:
jsr do_plasma
; drop
lda DRAW_PAGE
eor #$20
sta DRAW_PAGE
jsr scroll_off
lda #25
jsr wait_ticks
;=============================
; do purple/green
@ -108,7 +115,14 @@ change_purple:
jsr do_plasma
; drop
lda DRAW_PAGE
eor #$20
sta DRAW_PAGE
jsr scroll_off
lda #25
jsr wait_ticks
;=============================
@ -129,13 +143,19 @@ change_mono:
jsr do_plasma
; drop
lda DRAW_PAGE
eor #$20
sta DRAW_PAGE
jsr scroll_off
rts
.include "init_plasma.s"
.include "do_plasma.s"
.include "../hgr_clear_screen.s"
.include "scroll_off.s"
.include "../irq_wait.s"
;.include "hgr_table.s"

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@ -0,0 +1,30 @@
; note, this should scroll while still moving
; don't have time to do that
scroll_off:
ldx #0
scroll_off_outer_loop:
lda hposn_low,X
sta GBASL
lda hposn_high,X
clc
adc DRAW_PAGE
sta GBASH
ldy #39
lda #00
scroll_off_inner_loop:
sta (GBASL),Y
dey
bpl scroll_off_inner_loop
lda #50
jsr wait
inx
cpx #192
bne scroll_off_outer_loop
rts