mist: update save files

This commit is contained in:
Vince Weaver 2020-09-01 20:47:16 -04:00
parent cf938aeab7
commit 7c77980669
9 changed files with 411 additions and 116 deletions

View File

@ -45,20 +45,25 @@ zip: mist.dsk mist_side2.dsk mist_side3.dsk
mist.dsk: QBOOT QLOAD MIST_TITLE MIST OCTAGON VIEWER \
DENTIST D\'NI SAVE0 SHIP GENERATOR
DENTIST D\'NI SHIP GENERATOR \
SAVE1 SAVE2 SAVE3 SAVE4 SAVE5
cp extra_empty.dsk mist.dsk
$(DOS33_RAW) mist.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) mist.dsk 0 2 QBOOT 1 1
$(DOS33_RAW) mist.dsk 0 4 QBOOT 2 1
$(DOS33_RAW) mist.dsk 0 6 SAVE0 0 1
$(DOS33_RAW) mist.dsk 1 0 QLOAD 0 12
$(DOS33_RAW) mist.dsk 2 0 MIST_TITLE 0 83
$(DOS33_RAW) mist.dsk 8 0 MIST 0 159
$(DOS33_RAW) mist.dsk 18 0 OCTAGON 0 128
$(DOS33_RAW) mist.dsk 26 0 DENTIST 0 31
$(DOS33_RAW) mist.dsk 28 0 D\'NI 0 27
$(DOS33_RAW) mist.dsk 30 0 SHIP 0 20
$(DOS33_RAW) mist.dsk 31 8 VIEWER 0 19
$(DOS33_RAW) mist.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) mist.dsk 0 2 QBOOT 1 1
$(DOS33_RAW) mist.dsk 0 4 QBOOT 2 1
$(DOS33_RAW) mist.dsk 0 11 SAVE1 0 1
$(DOS33_RAW) mist.dsk 0 12 SAVE2 0 1
$(DOS33_RAW) mist.dsk 0 13 SAVE3 0 1
$(DOS33_RAW) mist.dsk 0 14 SAVE4 0 1
$(DOS33_RAW) mist.dsk 0 15 SAVE5 0 1
$(DOS33_RAW) mist.dsk 1 0 QLOAD 0 13
$(DOS33_RAW) mist.dsk 2 0 MIST_TITLE 0 83
$(DOS33_RAW) mist.dsk 8 0 MIST 0 159
$(DOS33_RAW) mist.dsk 18 0 OCTAGON 0 128
$(DOS33_RAW) mist.dsk 26 0 DENTIST 0 31
$(DOS33_RAW) mist.dsk 28 0 D\'NI 0 27
$(DOS33_RAW) mist.dsk 30 0 SHIP 0 20
$(DOS33_RAW) mist.dsk 31 8 VIEWER 0 19
$(DOS33_RAW) mist.dsk 32 12 GENERATOR 0 33
@ -112,12 +117,43 @@ loader.o: loader.s \
###
SAVE0: default_save.o
ld65 -o SAVE0 default_save.o -C ../linker_scripts/apple2_e00.inc
SAVE1: save1.o
ld65 -o SAVE1 save1.o -C ../linker_scripts/apple2_e00.inc
default_save.o: default_save.s playthrough_save.inc
ca65 -o default_save.o default_save.s -l default_save.lst
save1.o: save1.s
ca65 -o save1.o save1.s -l save1.lst
###
SAVE2: save2.o
ld65 -o SAVE2 save2.o -C ../linker_scripts/apple2_e00.inc
save2.o: save2.s
ca65 -o save2.o save2.s -l save2.lst
###
SAVE3: save3.o
ld65 -o SAVE3 save3.o -C ../linker_scripts/apple2_e00.inc
save3.o: save3.s
ca65 -o save3.o save3.s -l save3.lst
###
SAVE4: save4.o
ld65 -o SAVE4 save4.o -C ../linker_scripts/apple2_e00.inc
save4.o: save4.s
ca65 -o save4.o save4.s -l save4.lst
###
SAVE5: save5.o
ld65 -o SAVE5 save5.o -C ../linker_scripts/apple2_e00.inc
save5.o: save5.s
ca65 -o save5.o save5.s -l save5.lst
###

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@ -52,6 +52,12 @@ LOAD_SHIP = 12
LOAD_GENERATOR = 13
LOAD_DNI = 14
LOAD_SUB = 15
LOAD_TEXT_TITLE = 16
LOAD_SAVE1 = 17
LOAD_SAVE2 = 18
LOAD_SAVE3 = 19
LOAD_SAVE4 = 20
LOAD_SAVE5 = 21
;================================
; Level definitions

View File

@ -5,50 +5,50 @@
opendir_filename =$120e
; linking_noise.s
play_link_noise =$13e7
play_link_noise =$140e
; decompress_fast_v2.s
decompress_lzsa2_fast =$1403
getsrc_smc =$14f9
decompress_lzsa2_fast =$142a
getsrc_smc =$1520
; draw_pointer.s
draw_pointer =$1506
draw_pointer =$152d
; end_level.s
end_level =$1674
end_level =$169b
; gr_copy.s
gr_copy_to_current =$1696
gr_copy_to_current =$16bd
; gr_fast_clear.s
clear_bottom =$17bc
clear_all =$17fa
clear_all_color =$181f
clear_bottom =$17e3
clear_all =$1821
clear_all_color =$1846
; gr_offsets.s
gr_offsets =$183d
gr_offsets =$1864
; gr_page_flip.s
page_flip =$186d
page_flip =$1894
; gr_putsprite_crop.s
put_sprite_crop =$1887
psc_smc1 =$18aa
psc_smc2 =$1942
put_sprite_crop =$18ae
psc_smc1 =$18d1
psc_smc2 =$1969
; keyboard.s
handle_keypress =$19c3
change_direction =$1a87
change_location =$1ac0
handle_keypress =$19ea
change_direction =$1aae
change_location =$1ae7
; text_print.s
move_and_print =$1b58
ps_smc1 =$1b85
move_and_print =$1b7f
ps_smc1 =$1bac
; page_sprites.inc
blue_page_sprite =$1c6d
red_page_sprite =$1c83
white_page_sprite =$1c99
blue_page_small_sprite =$1caf
red_page_small_sprite =$1cb7
blue_page_sprite =$1c94
red_page_sprite =$1caa
white_page_sprite =$1cc0
blue_page_small_sprite =$1cd6
red_page_small_sprite =$1cde

View File

@ -21,9 +21,6 @@ main_game_loop:
jmp main_game_loop
opendir_filename:
rts
@ -79,13 +76,18 @@ change_disk:
jsr TEXT
jsr HOME
ldy #0
lda #<error_string
sta OUTL
lda #>error_string
sta OUTH
ldx WHICH_LOAD
lda which_disk_array,X
ldy #19
sta (OUTL),Y
ldy #0
quick_print:
lda (OUTL),Y
beq quick_print_done
@ -100,7 +102,7 @@ fnf_keypress:
bpl fnf_keypress
bit KEYRESET
; FIXME: actually verify proper file
; FIXME: actually verify proper disk is there
ldx WHICH_LOAD
lda which_disk_array,X
@ -118,30 +120,41 @@ which_disk_array:
.byte 1,1,3,2 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 2,1,2,2 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 1,1,1,3 ; SHIP,GENERATOR,D'NI,SUB
.byte 1 ; TEXT_TITLE
.byte 1,1,1,1,1 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
load_address_array:
.byte $40,$20,$20,$20 ; MIST_TITLE,MIST,MECHE,SELENA
.byte $20,$20,$20,$20 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte $20,$20,$20,$20 ; CABIN,DENTIST,ARBOR,NIBEL
.byte $20,$20,$20,$20 ; SHIP,GENERATOR,D'NI,SUB
.byte $08 ; TEXT_TITLE
.byte $0E,$0E,$0E,$0E
.byte $0E ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
track_array:
.byte 2, 8, 1,11 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 18,31,21, 1 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 27,26,10,20 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 30,32,28,31 ; SHIP,GENERATOR,D'NI,SUB
.byte 0 ; TEXT_TITLE
.byte 0, 0, 0, 0, 0 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
sector_array:
.byte 0, 0, 0, 0 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 0, 8, 0, 0 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 0, 0, 0, 0 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 0,12, 0, 0 ; SHIP,GENERATOR,D'NI,SUB
.byte 1 ; TEXT_TITLE
.byte 1, 1, 1, 1, 1 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
length_array:
.byte 83,159,157,145 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 128, 19,158,135 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 61, 31,159,109 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 20, 33, 27, 54 ; SHIP,GENERATOR,D'NI,SUB
.byte 1 ; TEXT_TITLE
.byte 1,1,1,1,1 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
; .include "qkumba_popwr.s"
@ -164,4 +177,4 @@ length_array:
qload_end:
.assert (<qload_end - <qload_start) > 14, error, "loader too big"
.assert (>qload_end - >qload_start) < $e , error, "loader too big"

View File

@ -1,80 +1,15 @@
; SAVE1 -- Mechanical Age
.include "zp.inc"
.include "common_defines.inc"
.if 0
; if doing playthrough
.include "playthrough_save.inc"
.endif
; want to load this to address $80
.if 0
; ARBOR
.byte LOAD_ARBOR ; WHICH_LOAD = $80
.byte DIRECTION_W ; DIRECTION = $81
.byte ARBOR_ARRIVAL_CLOSED ; LOCATION = $82
.endif
.if 0
; MECHE
.byte LOAD_MECHE ; WHICH_LOAD = $80
.byte DIRECTION_W ; DIRECTION = $81
.byte MECHE_ARRIVAL ; LOCATION = $82
.endif
.if 1
; MECHE
.byte LOAD_MECHE ; WHICH_LOAD = $80
.byte DIRECTION_N ; DIRECTION = $81
.byte MECHE_EAST_PLATFORM ; LOCATION = $82
.endif
.if 0
; CHANNEL
.byte LOAD_CHANNEL ; WHICH_LOAD = $80
.byte DIRECTION_S ; DIRECTION = $81
.byte CHANNEL_ARRIVAL ; LOCATION = $82
.endif
.if 0
; Octagon (for playthrough)
.byte LOAD_OCTAGON ; WHICH_LOAD = $80
.byte DIRECTION_S ; DIRECTION = $81
.byte OCTAGON_CENTER ; LOCATION = $82
.endif
.if 0
; Selena
.byte LOAD_SELENA ; WHICH_LOAD = $80
.byte DIRECTION_N ; DIRECTION = $81
.byte SELENA_WALKWAY1 ; LOCATION = $82
.endif
.if 0
; Sub
.byte LOAD_SUB ; WHICH_LOAD = $80
.byte DIRECTION_E ; DIRECTION = $81
.byte SUB_BUNKER_ENTRY ; LOCATION = $82
.endif
.if 0
; Stoneship
.byte LOAD_STONEY ; WHICH_LOAD = $80
.byte DIRECTION_E ; DIRECTION = $81
.byte STONEY_ARRIVAL ; LOCATION = $82
.endif
.if 0
; NIBEL
.byte LOAD_NIBEL ; WHICH_LOAD = $80
.byte DIRECTION_E ; DIRECTION = $81
.byte NIBEL_OUTSIDE_ELEV2_OPEN ; LOCATION = $82
.endif
.if 1
.byte $00 ; RED_PAGES_TAKEN = $83
.byte $00 ; BLUE_PAGES_TAKEN = $84
.byte $00 ; CLOCK_BRIDGE = $85
@ -165,5 +100,5 @@
.byte $00 ; SUB_DIRECTION = $D6
.byte $00 ; SUB_LOCATION = $D7
.byte $00 ; NIBEL_PROJECTOR = $D8
.endif

99
mist/save2.s Normal file
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@ -0,0 +1,99 @@
.include "zp.inc"
.include "common_defines.inc"
; CHANNEL
.byte LOAD_CHANNEL ; WHICH_LOAD = $80
.byte DIRECTION_S ; DIRECTION = $81
.byte CHANNEL_ARRIVAL ; LOCATION = $82
.byte $00 ; RED_PAGES_TAKEN = $83
.byte $00 ; BLUE_PAGES_TAKEN = $84
.byte $00 ; CLOCK_BRIDGE = $85
.byte $00 ; GEAR_OPEN = $86
.byte $ff ; MARKER_SWITCHES = $87
.byte $00 ; CLOCK_HOUR = $88
.byte $00 ; CLOCK_MINUTE = $89
.byte $00 ; TREE_FURNACE_ON = $8A
.byte $00 ; FIREPLACE_GRID0 = $8B
.byte $00 ; FIREPLACE_GRID1 = $8C
.byte $00 ; FIREPLACE_GRID2 = $8D
.byte $00 ; FIREPLACE_GRID3 = $8E
.byte $00 ; FIREPLACE_GRID4 = $8F
.byte $00 ; FIREPLACE_GRID5 = $90
.byte $00 ; CLOCK_COUNT = $91
.byte $00 ; CLOCK_TOP = $92
.byte $00 ; CLOCK_MIDDLE = $93
.byte $00 ; CLOCK_BOTTOM = $94
.byte $00 ; CLOCK_LAST = $95
.byte $00 ; BREAKER_TRIPPED = $96
.byte $00 ; GENERATOR_VOLTS = $97
.byte $00 ; ROCKET_VOLTS = $98
.byte $00 ; SWITCH_TOP_ROW = $99
.byte $00 ; SWITCH_BOTTOM_ROW = $9A
.byte $00 ; GENERATOR_VOLTS_DISP = $9B
.byte $00 ; ROCKET_VOLTS_DISP = $9C
.byte $00 ; ROCKET_HANDLE_STEP = $9D
.byte $00 ; ROCKET_NOTE1 = $9E
.byte $00 ; ROCKET_NOTE2 = $9F
.byte $00 ; ROCKET_NOTE3 = $A0
.byte $00 ; ROCKET_NOTE4 = $A1
.byte $00 ; MECHE_ELEVATOR = $A2
.byte $00 ; MECHE_ROTATION = $A3
.byte $00 ; MECHE_LEVERS = $A4
.byte $00 ; MECHE_LOCK1 = $A5
.byte $00 ; MECHE_LOCK2 = $A6
.byte $00 ; MECHE_LOCK3 = $A7
.byte $00 ; MECHE_LOCK4 = $A8
.byte $00 ; HOLDING_PAGE = $A9
.byte $00 ; RED_PAGE_COUNT = $AA
.byte $00 ; BLUE_PAGE_COUNT = $AB
.byte $00 ; VIEWER_CHANNEL = $AC
.byte $00 ; VIEWER_LATCHED = $AD
.byte $00 ; TOWER_ROTATION = $AE
.byte $00 ; SHIP_RAISED = $AF
; stoneship
.byte $00 ; PUMP_STATE = $B0
.byte $00 ; BATTERY_CHARGE = $B1
.byte $00 ; COMPASS_STATE = $B2
.byte $00 ; CRANK_ANGLE = $B3
.byte $00 ; WHITE_PAGE_TAKEN = $B4
.byte $00 ; CHANNEL_SWITCHES = $B5
.byte $00 ; CHANNEL_VALVES = $B6
.byte $00 ; DENTIST_LIGHT = $B7
.byte $00 ; DENTIST_MONTH = $B8
.byte $00 ; DENTIST_DAY = $B9
.byte $00 ; DENTIST_CENTURY = $BA
.byte $00 ; DENTIST_YEAR = $BB
.byte $00 ; DENTIST_HOURS = $BC
.byte $00 ; DENTIST_MINUTES = $BD
.byte $00 ; PILLAR_ON = $BE
.byte $00 ; GREEN_BOOK_PROGRESS = $BF
.byte $00 ; DNI_PROGRESS = $C0
.byte $00 ; COMPARTMENT_OPEN = $C1
.byte $00 ; GAME_COMPLETED = $C2
.byte $00 ; SAFE_HUNDREDS = $C3
.byte $00 ; SAFE_TENS = $C4
.byte $00 ; SAFE_ONES = $C5
.byte $00 ; TREE_LEVEL = $C6
.byte $00 ; HOLDING_ITEM = $C7
.byte $00 ; BOILER_VALVE = $C8
.byte $00 ; TRUNK_STATE = $C9
.byte $00 ; SELENA_BUTTON_STATUS = $CA
.byte $00 ; SELENA_ANTENNA1 = $CB
.byte $00 ; SELENA_ANTENNA2 = $CC
.byte $00 ; SELENA_ANTENNA3 = $CD
.byte $00 ; SELENA_ANTENNA4 = $CE
.byte $00 ; SELENA_ANTENNA5 = $CF
.byte $00 ; SELENA_LOCK1 = $D0
.byte $00 ; SELENA_LOCK2 = $D1
.byte $00 ; SELENA_LOCK3 = $D2
.byte $00 ; SELENA_LOCK4 = $D3
.byte $00 ; SELENA_LOCK5 = $D4
.byte $00 ; SELENA_ANTENNA_ACTIVE = $D5
.byte $00 ; SUB_DIRECTION = $D6
.byte $00 ; SUB_LOCATION = $D7
.byte $00 ; NIBEL_PROJECTOR = $D8

100
mist/save3.s Normal file
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@ -0,0 +1,100 @@
.include "zp.inc"
.include "common_defines.inc"
; Selena
.byte LOAD_SELENA ; WHICH_LOAD = $80
.byte DIRECTION_N ; DIRECTION = $81
.byte SELENA_WALKWAY1 ; LOCATION = $82
.byte $00 ; RED_PAGES_TAKEN = $83
.byte $00 ; BLUE_PAGES_TAKEN = $84
.byte $00 ; CLOCK_BRIDGE = $85
.byte $00 ; GEAR_OPEN = $86
.byte $ff ; MARKER_SWITCHES = $87
.byte $00 ; CLOCK_HOUR = $88
.byte $00 ; CLOCK_MINUTE = $89
.byte $00 ; TREE_FURNACE_ON = $8A
.byte $00 ; FIREPLACE_GRID0 = $8B
.byte $00 ; FIREPLACE_GRID1 = $8C
.byte $00 ; FIREPLACE_GRID2 = $8D
.byte $00 ; FIREPLACE_GRID3 = $8E
.byte $00 ; FIREPLACE_GRID4 = $8F
.byte $00 ; FIREPLACE_GRID5 = $90
.byte $00 ; CLOCK_COUNT = $91
.byte $00 ; CLOCK_TOP = $92
.byte $00 ; CLOCK_MIDDLE = $93
.byte $00 ; CLOCK_BOTTOM = $94
.byte $00 ; CLOCK_LAST = $95
.byte $00 ; BREAKER_TRIPPED = $96
.byte $00 ; GENERATOR_VOLTS = $97
.byte $00 ; ROCKET_VOLTS = $98
.byte $00 ; SWITCH_TOP_ROW = $99
.byte $00 ; SWITCH_BOTTOM_ROW = $9A
.byte $00 ; GENERATOR_VOLTS_DISP = $9B
.byte $00 ; ROCKET_VOLTS_DISP = $9C
.byte $00 ; ROCKET_HANDLE_STEP = $9D
.byte $00 ; ROCKET_NOTE1 = $9E
.byte $00 ; ROCKET_NOTE2 = $9F
.byte $00 ; ROCKET_NOTE3 = $A0
.byte $00 ; ROCKET_NOTE4 = $A1
.byte $00 ; MECHE_ELEVATOR = $A2
.byte $00 ; MECHE_ROTATION = $A3
.byte $00 ; MECHE_LEVERS = $A4
.byte $00 ; MECHE_LOCK1 = $A5
.byte $00 ; MECHE_LOCK2 = $A6
.byte $00 ; MECHE_LOCK3 = $A7
.byte $00 ; MECHE_LOCK4 = $A8
.byte $00 ; HOLDING_PAGE = $A9
.byte $00 ; RED_PAGE_COUNT = $AA
.byte $00 ; BLUE_PAGE_COUNT = $AB
.byte $00 ; VIEWER_CHANNEL = $AC
.byte $00 ; VIEWER_LATCHED = $AD
.byte $00 ; TOWER_ROTATION = $AE
.byte $00 ; SHIP_RAISED = $AF
; stoneship
.byte $00 ; PUMP_STATE = $B0
.byte $00 ; BATTERY_CHARGE = $B1
.byte $00 ; COMPASS_STATE = $B2
.byte $00 ; CRANK_ANGLE = $B3
.byte $00 ; WHITE_PAGE_TAKEN = $B4
.byte $00 ; CHANNEL_SWITCHES = $B5
.byte $00 ; CHANNEL_VALVES = $B6
.byte $00 ; DENTIST_LIGHT = $B7
.byte $00 ; DENTIST_MONTH = $B8
.byte $00 ; DENTIST_DAY = $B9
.byte $00 ; DENTIST_CENTURY = $BA
.byte $00 ; DENTIST_YEAR = $BB
.byte $00 ; DENTIST_HOURS = $BC
.byte $00 ; DENTIST_MINUTES = $BD
.byte $00 ; PILLAR_ON = $BE
.byte $00 ; GREEN_BOOK_PROGRESS = $BF
.byte $00 ; DNI_PROGRESS = $C0
.byte $00 ; COMPARTMENT_OPEN = $C1
.byte $00 ; GAME_COMPLETED = $C2
.byte $00 ; SAFE_HUNDREDS = $C3
.byte $00 ; SAFE_TENS = $C4
.byte $00 ; SAFE_ONES = $C5
.byte $00 ; TREE_LEVEL = $C6
.byte $00 ; HOLDING_ITEM = $C7
.byte $00 ; BOILER_VALVE = $C8
.byte $00 ; TRUNK_STATE = $C9
.byte $00 ; SELENA_BUTTON_STATUS = $CA
.byte $00 ; SELENA_ANTENNA1 = $CB
.byte $00 ; SELENA_ANTENNA2 = $CC
.byte $00 ; SELENA_ANTENNA3 = $CD
.byte $00 ; SELENA_ANTENNA4 = $CE
.byte $00 ; SELENA_ANTENNA5 = $CF
.byte $00 ; SELENA_LOCK1 = $D0
.byte $00 ; SELENA_LOCK2 = $D1
.byte $00 ; SELENA_LOCK3 = $D2
.byte $00 ; SELENA_LOCK4 = $D3
.byte $00 ; SELENA_LOCK5 = $D4
.byte $00 ; SELENA_ANTENNA_ACTIVE = $D5
.byte $00 ; SUB_DIRECTION = $D6
.byte $00 ; SUB_LOCATION = $D7
.byte $00 ; NIBEL_PROJECTOR = $D8

102
mist/save4.s Normal file
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@ -0,0 +1,102 @@
.include "zp.inc"
.include "common_defines.inc"
; Stoneship
.byte LOAD_STONEY ; WHICH_LOAD = $80
.byte DIRECTION_E ; DIRECTION = $81
.byte STONEY_ARRIVAL ; LOCATION = $82
.byte $00 ; RED_PAGES_TAKEN = $83
.byte $00 ; BLUE_PAGES_TAKEN = $84
.byte $00 ; CLOCK_BRIDGE = $85
.byte $00 ; GEAR_OPEN = $86
.byte $ff ; MARKER_SWITCHES = $87
.byte $00 ; CLOCK_HOUR = $88
.byte $00 ; CLOCK_MINUTE = $89
.byte $00 ; TREE_FURNACE_ON = $8A
.byte $00 ; FIREPLACE_GRID0 = $8B
.byte $00 ; FIREPLACE_GRID1 = $8C
.byte $00 ; FIREPLACE_GRID2 = $8D
.byte $00 ; FIREPLACE_GRID3 = $8E
.byte $00 ; FIREPLACE_GRID4 = $8F
.byte $00 ; FIREPLACE_GRID5 = $90
.byte $00 ; CLOCK_COUNT = $91
.byte $00 ; CLOCK_TOP = $92
.byte $00 ; CLOCK_MIDDLE = $93
.byte $00 ; CLOCK_BOTTOM = $94
.byte $00 ; CLOCK_LAST = $95
.byte $00 ; BREAKER_TRIPPED = $96
.byte $00 ; GENERATOR_VOLTS = $97
.byte $00 ; ROCKET_VOLTS = $98
.byte $00 ; SWITCH_TOP_ROW = $99
.byte $00 ; SWITCH_BOTTOM_ROW = $9A
.byte $00 ; GENERATOR_VOLTS_DISP = $9B
.byte $00 ; ROCKET_VOLTS_DISP = $9C
.byte $00 ; ROCKET_HANDLE_STEP = $9D
.byte $00 ; ROCKET_NOTE1 = $9E
.byte $00 ; ROCKET_NOTE2 = $9F
.byte $00 ; ROCKET_NOTE3 = $A0
.byte $00 ; ROCKET_NOTE4 = $A1
.byte $00 ; MECHE_ELEVATOR = $A2
.byte $00 ; MECHE_ROTATION = $A3
.byte $00 ; MECHE_LEVERS = $A4
.byte $00 ; MECHE_LOCK1 = $A5
.byte $00 ; MECHE_LOCK2 = $A6
.byte $00 ; MECHE_LOCK3 = $A7
.byte $00 ; MECHE_LOCK4 = $A8
.byte $00 ; HOLDING_PAGE = $A9
.byte $00 ; RED_PAGE_COUNT = $AA
.byte $00 ; BLUE_PAGE_COUNT = $AB
.byte $00 ; VIEWER_CHANNEL = $AC
.byte $00 ; VIEWER_LATCHED = $AD
.byte $00 ; TOWER_ROTATION = $AE
.byte $00 ; SHIP_RAISED = $AF
; stoneship
.byte $00 ; PUMP_STATE = $B0
.byte $00 ; BATTERY_CHARGE = $B1
.byte $00 ; COMPASS_STATE = $B2
.byte $00 ; CRANK_ANGLE = $B3
.byte $00 ; WHITE_PAGE_TAKEN = $B4
.byte $00 ; CHANNEL_SWITCHES = $B5
.byte $00 ; CHANNEL_VALVES = $B6
.byte $00 ; DENTIST_LIGHT = $B7
.byte $00 ; DENTIST_MONTH = $B8
.byte $00 ; DENTIST_DAY = $B9
.byte $00 ; DENTIST_CENTURY = $BA
.byte $00 ; DENTIST_YEAR = $BB
.byte $00 ; DENTIST_HOURS = $BC
.byte $00 ; DENTIST_MINUTES = $BD
.byte $00 ; PILLAR_ON = $BE
.byte $00 ; GREEN_BOOK_PROGRESS = $BF
.byte $00 ; DNI_PROGRESS = $C0
.byte $00 ; COMPARTMENT_OPEN = $C1
.byte $00 ; GAME_COMPLETED = $C2
.byte $00 ; SAFE_HUNDREDS = $C3
.byte $00 ; SAFE_TENS = $C4
.byte $00 ; SAFE_ONES = $C5
.byte $00 ; TREE_LEVEL = $C6
.byte $00 ; HOLDING_ITEM = $C7
.byte $00 ; BOILER_VALVE = $C8
.byte $00 ; TRUNK_STATE = $C9
.byte $00 ; SELENA_BUTTON_STATUS = $CA
.byte $00 ; SELENA_ANTENNA1 = $CB
.byte $00 ; SELENA_ANTENNA2 = $CC
.byte $00 ; SELENA_ANTENNA3 = $CD
.byte $00 ; SELENA_ANTENNA4 = $CE
.byte $00 ; SELENA_ANTENNA5 = $CF
.byte $00 ; SELENA_LOCK1 = $D0
.byte $00 ; SELENA_LOCK2 = $D1
.byte $00 ; SELENA_LOCK3 = $D2
.byte $00 ; SELENA_LOCK4 = $D3
.byte $00 ; SELENA_LOCK5 = $D4
.byte $00 ; SELENA_ANTENNA_ACTIVE = $D5
.byte $00 ; SUB_DIRECTION = $D6
.byte $00 ; SUB_LOCATION = $D7
.byte $00 ; NIBEL_PROJECTOR = $D8

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@ -1,3 +1,7 @@
; SAVE5 -- near end of game
.include "zp.inc"
.include "common_defines.inc"
; Octagon (for playthrough)
.byte LOAD_OCTAGON ; WHICH_LOAD = $80