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ds: working on credits
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@ -17,6 +17,12 @@ credits:
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lda #0
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sta DRAW_PAGE
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sta FRAME
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lda #<credits_text
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sta CREDITS_POINTERL
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lda #>credits_text
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sta CREDITS_POINTERH
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;==================
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; setup graphics
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@ -136,14 +142,21 @@ credits_loop:
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; -696 -- move+draw 4*(16+26+6+126) = 696
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; -10 -- keypress
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; -12 -- call/return of draw code
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; -377 -- do_words
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;=======
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; 3250
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; 2873
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pad_time:
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; we erase, then draw
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; doing a blanket erase of all 128 lines would cost 3459 cycles!
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;=========================
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; do words
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;=========================
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jsr draw_credits
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;=========================
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; ERASE
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;=========================
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@ -311,10 +324,12 @@ pad_time:
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; WAIT for VBLANK to finish
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;============================
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; Try X=71 Y=9 cycles=3250
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; Try X=7 Y=70 cycles=2871 R2
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ldy #9 ; 2
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tloop1: ldx #71 ; 2
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nop
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ldy #70 ; 2
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tloop1: ldx #7 ; 2
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tloop2: dex ; 2
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bne tloop2 ; 2nt/3
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dey ; 2
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@ -400,3 +415,97 @@ red_x: .byte $10
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yellow_x: .byte $20
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green_x: .byte $30
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blue_x: .byte $40
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;=================================
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; draw credits
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;=================================
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; credits pointer
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draw_credits:
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inc FRAME ; 5
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lda FRAME ; 3
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and #$f ; 2
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beq credits_handle_next ; 3
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credits_long_delay:
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; -1
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credits_skip:
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credits_short_delay:
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rts
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credits_handle_next:
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ldy #0 ; 2
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lda (CREDITS_POINTERL),Y ; 5+
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cmp #$ff ; 2
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beq credits_skip ; 3
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; -1
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cmp #'@' ; 2
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bcs credits_put_char ; bge ; 3
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credits_check_xy:
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; -1
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sta CREDITS_Y
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iny
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lda (CREDITS_POINTERL),Y
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sta CREDITS_X
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iny
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lda (CREDITS_POINTERL),Y
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sta colors_hi
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iny
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lda (CREDITS_POINTERL),Y
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sta colors_hi+1
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iny
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lda (CREDITS_POINTERL),Y
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sta colors_lo
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iny
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lda (CREDITS_POINTERL),Y
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sta colors_lo+1
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iny
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clc
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tya
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adc CREDITS_POINTERL
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sta CREDITS_POINTERL
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lda #0
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adc CREDITS_POINTERH
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sta CREDITS_POINTERH
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jmp credits_short_delay
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credits_put_char:
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ldx CREDITS_X ; 2
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ldy CREDITS_Y ; 3
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jsr put_char ; 6+365
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clc
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lda CREDITS_X
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adc #4
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sta CREDITS_X
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clc
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lda #1
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adc CREDITS_POINTERL
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sta CREDITS_POINTERL
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lda #0
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adc CREDITS_POINTERH
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sta CREDITS_POINTERH
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draw_credits_end:
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rts ; 6
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credits_text:
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.byte 0,10, $C4,$CF,$FC,$4C, 'C','O','D','E','[' ; "CODE:"
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.byte 4,8, $C4,$CF,$FC,$4C, 'D','E','A','T','E','R' ; "DEATER"
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.byte '@','@' ; time pad
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.byte 0,10, $00,$00,$00,$00, 'C','O','D','E','[' ; "CODE:"
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.byte 4,8, $00,$00,$00,$00, 'D','E','A','T','E','R' ; "DEATER"
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.byte 0,8, $C4,$CF,$FC,$4C, 'M','U','S','I','C','[' ; "MUSIC:"
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.byte 4,14, $C4,$CF,$FC,$4C, 'D','Y','A' ; "DYA"
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.byte '@','@' ; time pad
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.byte 0,8, $00,$00,$00,$00, 'M','U','S','I','C','[' ; "MUSIC:"
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.byte 4,14, $00,$00,$00,$00, 'D','Y','A' ; "DYA"
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.byte 255 ; done
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@ -205,16 +205,17 @@ font_high:
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.byte $00,$00,$00,$00,$00,$00,$00,$00 ; X
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;H0H ** ** ** ** **
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;L0H ** ** **
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;H0L ** ** **
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;L0H ** ** ** **
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;H0L ** ** ** **
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;L0L ** ** ** **
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;H1H ** **
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;L1H ** **
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;H1L ** **
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;L1H ** ** **
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;H1L ** ** **
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;L1L ** ** ** **
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.byte $00,$00,$00,$00,$00,$00,$00,$00 ; Y
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.byte $00,$00,$00,$00,$00,$00,$00,$00 ; Z
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.byte $00,$0f,$00,$00,$0f,$00,$00,$00 ; : ([)
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@ -252,3 +253,4 @@ font_low: ; 2 pages later
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.byte $00,$00,$00,$00,$00,$00,$00,$00 ; Y
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.byte $00,$00,$00,$00,$00,$00,$00,$00 ; Z
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.byte $00,$f0,$00,$00,$f0,$00,$00,$00 ; : ([)
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@ -158,14 +158,18 @@ LASER_OUT = $DB ; 2+
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RASTER_X = $DB ; rasters
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GUN_CHARGE = $DC ; 2+
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CREDITS_POINTERL= $DC ; credits
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MONSTER_AI = $DD ; C1 underwater
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ACTION_COUNT = $DD ; C4
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CREDITS_POINTERH= $DD ; credits
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BG_BEAST = $DE ; C1
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ACTION_TRIGGERED= $DE ; C4
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CREDITS_X = $DE ; credits
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ON_ELEVATOR = $DF ; ALL
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CREDITS_Y = $DF ; credits
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LEFT_LIMIT = $E0 ; ALL
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RIGHT_LIMIT = $E1 ; ALL
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