peasant: update archery
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@ -11,7 +11,7 @@
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.include "inventory.inc"
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.include "parse_input.inc"
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LOCATION_BASE = LOCATION_ARCHERY ; (20)
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LOCATION_BASE = LOCATION_ARCHERY ; (28)
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archery:
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lda #0
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@ -91,23 +91,32 @@ game_loop:
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inc FRAME
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jsr check_keyboard
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bit KEYRESET
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lda LEVEL_OVER
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bmi oops_new_location
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bne game_over
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jsr wait_until_keypress
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lda #LOCATION_ARCHERY
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jmp update_map_location
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; jsr check_keyboard
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; lda LEVEL_OVER
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; bmi oops_new_location
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; bne game_over
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; delay
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lda #200
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jsr wait
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; lda #200
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; jsr wait
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jmp game_loop
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; jmp game_loop
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oops_new_location:
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jmp new_location
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;oops_new_location:
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; jmp new_location
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;************************
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@ -120,47 +129,21 @@ game_over:
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.include "draw_peasant.s"
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;.include "draw_peasant.s"
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.include "gr_copy.s"
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;.include "gr_copy.s"
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.include "new_map_location.s"
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.include "peasant_move.s"
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;.include "peasant_move.s"
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;.include "parse_input.s"
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;.include "score.s"
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;.include "inventory.s"
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.include "score.s"
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.include "keyboard.s"
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;.include "keyboard.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "version.inc"
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; Moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x28_sprite_mask.s"
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "loadsave_menu.s"
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;.include "wait_keypress.s"
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.include "graphics_archery/archery_graphics.inc"
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;.include "graphics_cliff/priority_cliff.inc"
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