mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-25 05:29:34 +00:00
gr-utils: png2rle, make help a bit more complete
This commit is contained in:
parent
c20f290275
commit
8c191df655
@ -289,6 +289,10 @@ int main(int argc, char **argv) {
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if (argc<4) {
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fprintf(stderr,"Usage:\t%s type INFILE varname\n\n",argv[0]);
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fprintf(stderr,"\ttype: c or asm\n");
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fprintf(stderr,"\tvarname: label for graphic\n");
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fprintf(stderr,"\n");
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exit(-1);
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}
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@ -3,9 +3,9 @@ include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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all: dump_ed mock.dsk lzss_compress
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all: dump_ed mock_test.dsk mock_player.dsk lzss_compress
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mock.dsk: KSP_THEME_UNCOMPRESSED KSP_THEME_COMPRESSED \
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mock_test.dsk: KSP_THEME_UNCOMPRESSED KSP_THEME_COMPRESSED \
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KSP_THEME_INTERRUPT INTERRUPT_TEST KSP_THEME_6CH
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$(DOS33) -y mock_test.dsk BSAVE -a 0x1000 KSP_THEME_UNCOMPRESSED
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$(DOS33) -y mock_test.dsk BSAVE -a 0x1000 KSP_THEME_COMPRESSED
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@ -13,6 +13,11 @@ mock.dsk: KSP_THEME_UNCOMPRESSED KSP_THEME_COMPRESSED \
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$(DOS33) -y mock_test.dsk BSAVE -a 0x4000 KSP_THEME_6CH
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$(DOS33) -y mock_test.dsk BSAVE -a 0x1000 INTERRUPT_TEST
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mock_player.dsk: CHIPTUNE_PLAYER
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$(DOS33) -y mock_player.dsk BSAVE -a 0x1000 CHIPTUNE_PLAYER
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KSP_THEME_COMPRESSED: ksp_theme_compressed.o
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ld65 -o KSP_THEME_COMPRESSED ksp_theme_compressed.o -C ../linker_scripts/apple2_1000.inc
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@ -32,6 +37,15 @@ ksp_theme_6ch.o: ksp_theme_6ch.s \
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ca65 -o ksp_theme_6ch.o ksp_theme_6ch.s -l ksp_theme_6ch.lst
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CHIPTUNE_PLAYER: chiptune_player.o
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ld65 -o CHIPTUNE_PLAYER chiptune_player.o -C ../linker_scripts/apple2_1000.inc
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chiptune_player.o: chiptune_player.s \
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../asm_routines/mockingboard.s \
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../asm_routines/lzss_decompress.s \
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ksp_title.inc
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ca65 -o chiptune_player.o chiptune_player.s -l chiptune_player.lst
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KSP_THEME_INTERRUPT: ksp_theme_interrupt.o
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@ -86,5 +100,6 @@ lzss_compress: lzss_compress.o
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clean:
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rm -f *~ TITLE.GR *.o *.lst ED KSP_THEME_UNCOMPRESSED \
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KSP_THEME_COMPRESSED KSP_THEME_INTERRUPT \
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KSP_THEME_6CH INTERRUPT_TEST dump_ed
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KSP_THEME_6CH INTERRUPT_TEST dump_ed \
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CHIPTUNE_PLAYER
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51
mockingboard/chip_title.inc
Normal file
51
mockingboard/chip_title.inc
Normal file
@ -0,0 +1,51 @@
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chip_title: .byte $28 ; ysize=40
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.byte $AE,$00, $A3,$10, $40, $A3,$20, $40, $A3,$20, $A0,$14,$00
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.byte $A3,$10, $11, $A4,$91, $00, $A3,$11, $44, $A3,$22
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.byte $44, $A3,$22, $00, $A4,$91, $11, $A3,$10, $A8,$00
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.byte $10, $11, $91,$91, $99, $A3,$D9, $DD, $CD,$CD
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.byte $C0, $00, $11, $A3,$44, $22, $A3,$44, $22
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.byte $00, $C0, $CD,$CD, $DD, $A3,$D9, $99, $A3,$91
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.byte $11, $10, $A3,$00, $10, $91, $D9,$D9, $DD
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.byte $CD,$CD, $A3,$6C, $A3,$06, $00, $01, $A3,$04, $02
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.byte $A3,$04, $02, $00, $A3,$06, $A3,$6C, $A3,$CD, $DD
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.byte $D9,$D9, $91, $10, $00,$00, $11, $A0,$24,$00, $11
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.byte $00,$00, $11, $00, $20, $22,$22, $00, $22
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.byte $00, $22, $00, $22, $00, $22,$22, $20
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.byte $00, $A3,$33, $00, $33, $00, $33, $00
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.byte $33, $00,$00, $33, $00, $A3,$33, $00, $A3,$33
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.byte $00, $11, $00,$00, $11, $00, $22, $A3,$00
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.byte $22, $20, $22, $00, $22, $00, $22
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.byte $00, $22, $00,$00, $33, $00,$00, $33, $00
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.byte $33, $00, $33,$33, $30, $33, $00, $33
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.byte $30, $00,$00, $33, $30,$30, $00, $11, $00,$00
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.byte $11, $00, $22, $A3,$00, $22, $02, $22
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.byte $00, $22, $00, $22,$22, $02, $00,$00, $33
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.byte $00,$00, $33, $00, $33, $00, $33, $00
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.byte $33,$33, $00, $33, $03, $00,$00, $03,$03, $33
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.byte $00, $11, $00,$00, $11, $00, $02, $22,$22
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.byte $00, $22, $00, $22, $00, $22, $00
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.byte $22, $A4,$00, $33, $00,$00, $A3,$33, $00, $33
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.byte $00,$00, $33, $00, $A3,$33, $00, $A3,$33, $00
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.byte $11, $00, $10, $11, $A0,$24,$00, $11, $10
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.byte $11, $A8,$00, $A0,$15,$40, $A9,$00, $11,$11, $A4,$00, $C0
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.byte $A3,$00, $44, $A3,$55, $44, $A5,$55, $44, $55
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.byte $45, $55, $44, $94, $44, $4E, $44
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.byte $4E, $44, $A6,$00, $C0, $00,$00, $11,$11, $00,$00
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.byte $C0, $CC, $C0,$C0, $00,$00, $44, $A3,$55, $44
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.byte $A5,$55, $44, $55, $54, $55, $44, $94
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.byte $44, $55, $44, $55, $44, $A4,$00, $C0
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.byte $CC, $C0,$C0, $00, $11,$11, $00, $A4,$9D, $A3,$00
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.byte $A0,$12,$44, $64, $44, $64, $44, $00,$00, $A4,$9D
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.byte $00,$00, $11,$11, $00, $A5,$21, $00,$00, $44, $A3,$55
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.byte $44, $A5,$55, $44, $55, $45, $55, $44
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.byte $54,$54, $44, $66, $44, $66, $44, $00,$00
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.byte $A5,$21, $00, $11,$11, $00,$00, $A3,$06, $A3,$00, $44
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.byte $A3,$55, $44, $A5,$55, $44, $55, $54, $55
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.byte $44, $45,$45, $44, $46, $44, $46, $44
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.byte $A3,$00, $A3,$06, $00,$00, $11,$11, $A8,$00, $A0,$15,$44, $57
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.byte $A8,$00, $11,$11, $A8,$00, $05, $AB,$04, $C4, $D4
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.byte $C4, $D4, $C4, $D4, $C4, $D4, $04
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.byte $05, $A8,$00, $11,$11, $A0,$14,$00, $0C, $0D, $0C
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.byte $0D, $0C, $0D, $0C, $0D, $AA,$00, $11,$11
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.byte $A0,$26,$10, $11
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.byte $A1
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BIN
mockingboard/chiptune.png
Normal file
BIN
mockingboard/chiptune.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 505 B |
287
mockingboard/chiptune_player.s
Normal file
287
mockingboard/chiptune_player.s
Normal file
@ -0,0 +1,287 @@
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; VMW Chiptune Player
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.include "zp.inc"
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;=============================
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; Print message
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;=============================
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jsr HOME
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jsr TEXT
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lda #0
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sta DRAW_PAGE
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sta CH
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sta CV
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sta DONE_PLAYING
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sta XPOS
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lda #1
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sta MB_FRAME_DIFF
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lda #<mocking_message
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sta OUTL
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lda #>mocking_message
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sta OUTH
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jsr move_and_print
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jsr mockingboard_detect_slot4
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cpx #$1
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beq mockingboard_found
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lda #<not_message
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sta OUTL
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lda #>not_message
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sta OUTH
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inc CV
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jsr move_and_print
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jmp forever_loop
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mockingboard_found:
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lda #<found_message
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sta OUTL
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lda #>found_message
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sta OUTH
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inc CV
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jsr move_and_print
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;============================
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; Init the Mockingboard
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;============================
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jsr mockingboard_init
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jsr reset_ay_left
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jsr reset_ay_right
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jsr clear_ay_left
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jsr clear_ay_right
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;===========================
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; load pointer to the music
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;===========================
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; lda #<ksp_theme
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; sta INL
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; lda #>ksp_theme
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; sta INH
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; lda (INL),Y ; read in frame delay
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; sta MB_FRAME_DIFF
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; inc INL ; FIXME: should check if we oflowed
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;=========================
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; Setup Interrupt Handler
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;=========================
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; Vector address goes to 0x3fe/0x3ff
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; FIXME: should chain any existing handler
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lda #<interrupt_handler
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sta $03fe
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lda #>interrupt_handler
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sta $03ff
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;============================
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; Enable 50Hz clock on 6522
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;============================
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lda #$40 ; Generate continuous interrupts, don't touch PB7
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sta $C40B ; ACR register
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lda #$7F ; clear all interrupt flags
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sta $C40E ; IER register (interrupt enable)
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lda #$C0
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sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
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sta $C40E ; IER: 1100, enable timer one interrupt
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lda #$E7
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sta $C404 ; write into low-order latch
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lda #$4f
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sta $C405 ; write into high-order latch,
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; load both values into counter
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; clear interrupt and start counting
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; 4fe7 / 1e6 = .020s, 50Hz
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;============================
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; Enable 6502 interrupts
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;============================
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;
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cli ; clear interrupt mask
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bit SET_GR ; graphics mode
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bit HIRES ; hires mode
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bit TEXTGR ; mixed text/graphics
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bit PAGE0 ; first graphics page
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;============================
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; Loop forever
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;============================
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playing_loop:
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lda DONE_PLAYING
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beq playing_loop
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done_play:
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; FIXME: disable timer on 6522
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; FIXME: unhook interrupt handler
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sei ; disable interrupts
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jsr clear_ay_left
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jsr clear_ay_right
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lda #0
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sta CH
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lda #21
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sta CV
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lda #<done_message
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sta OUTL
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lda #>done_message
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sta OUTH
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jsr move_and_print
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forever_loop:
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jmp forever_loop
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;=============================
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;=============================
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; simple interrupt handler
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;=============================
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;=============================
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; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
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; This is in the ROM, which saves the registers
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; on older IIe it saved A to $45 (which could mess with DISK II)
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; newer IIe doesn't do that.
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; It then calculates if it is a BRK or not (which trashes A)
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; Then it sets up the stack like an interrupt and calls 0x3fe
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interrupt_handler:
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pha ; save A
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; Should we save X and Y too?
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bit $C404 ; can clear 6522 interrupt by reading T1C-L
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inc $0401 ; DEBUG: increment text char
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dec MB_FRAME_DIFF
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bne done_interrupt
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ldy #0
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bottom_regs:
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lda (INL),Y ; load low reg bitmask
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sta MASK
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ldx #$ff ; init to -1
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bottom_regs_loop:
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inx ; increment X
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cpx #$8 ; if we reach 8, done
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beq top_regs ; move on to top
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ror MASK
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bcc bottom_regs_loop ; if bit not set in mask, skip reg
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stx XX ; save X
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iny ; get next output value
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lda (INL),Y ; read in value
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sty YY ; save Y
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tax ; value in X
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ldy XX ; register# in Y
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; reg in Y, value in X
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jsr write_ay_left ; assume 3 channel (not six)
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jsr write_ay_right ; so write same to both left/write
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ldx XX ; restore X
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ldy YY ; restore Y
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jmp bottom_regs_loop ; loop
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top_regs:
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iny ; point to next value
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lda (INL),Y ; load top reg bitmask
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sta MASK
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ldx #$7 ; load X as 7 (we increment first)
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top_regs_loop:
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inx ; increment
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cpx #16
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beq done_with_masks ; exit if done
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ror MASK
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bcc top_regs_loop ; loop if not set
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stx XX ; save X value
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iny ; point to value
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lda (INL),Y ; read in output value
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sty YY ; save Y value
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tax ; value in X
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ldy XX ; register in Y
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; reg in Y, value in X
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jsr write_ay_left ; assume 3 channel (not six)
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jsr write_ay_right ; so write same to both left/write
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ldx XX
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ldy YY
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jmp top_regs_loop
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done_with_masks:
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new_frame_diff:
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iny
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lda (INL),Y ; read in frame delay
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cmp #$ff ; see if end
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bne not_done ; if so, done
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inc DONE_PLAYING ; set done playing flag
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jmp done_interrupt
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not_done:
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sta MB_FRAME_DIFF
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iny
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clc
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tya
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adc INL
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sta INL
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lda #0
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adc INH
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sta INH
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done_interrupt:
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pla
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rti
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;=========
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;routines
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;=========
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.include "../asm_routines/gr_offsets.s"
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.include "../asm_routines/text_print.s"
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.include "../asm_routines/mockingboard.s"
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.include "../asm_routines/lzss_decompress.s"
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.include "../asm_routines/gr_fast_clear.s"
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;=======
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; music
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;=======
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.include "ksp_theme_compressed.inc"
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;=========
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; strings
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;=========
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mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4"
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not_message: .byte "NOT "
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found_message: .asciiz "FOUND"
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done_message: .asciiz "DONE PLAYING"
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