mist: can actually link to channelwood

This commit is contained in:
Vince Weaver 2020-04-15 17:03:07 -04:00
parent eb32aa5e17
commit 9387383ba5
8 changed files with 173 additions and 4 deletions

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@ -180,6 +180,7 @@ channel.o: channel.s zp.inc hardware.inc common_defines.inc \
leveldata_channel.inc \
keyboard.s \
draw_pointer.s \
link_book_channel.s \
gr_copy.s audio.s text_print.s decompress_fast_v2.s
ca65 -o channel.o channel.s -l channel.lst

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@ -196,6 +196,8 @@ exit_to_mist:
.include "draw_pointer.s"
.include "end_level.s"
.include "audio.s"
.include "graphics_channel/channel_graphics.inc"
@ -206,3 +208,7 @@ exit_to_mist:
.include "page_sprites.inc"
.include "leveldata_channel.inc"
; linking books
.include "link_book_channel.s"

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@ -28,7 +28,7 @@ draw_pointer:
and (LOCATION_STRUCT_L),Y
beq finger_not_special ; only special if facing right way
was_any:
;was_any:
; see if X1 < X < X2
lda CURSOR_X

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@ -20,6 +20,8 @@ channel_graphics.inc: \
tree_base_n.lzsa tree_base_s.lzsa \
tree_basement_n.lzsa tree_basement_s.lzsa \
tree_basement_book_s.lzsa \
tree_basement_book_open_s.lzsa \
tree_basement_book_closed_s.lzsa \
tree_elevator_basement_s.lzsa
echo "arrival_n_lzsa: .incbin \"arrival_n.lzsa\"" > channel_graphics.inc
echo "arrival_s_lzsa: .incbin \"arrival_s.lzsa\"" >> channel_graphics.inc
@ -41,6 +43,8 @@ channel_graphics.inc: \
echo "tree_basement_s_lzsa: .incbin \"tree_basement_s.lzsa\"" >> channel_graphics.inc
echo "tree_basement_n_lzsa: .incbin \"tree_basement_n.lzsa\"" >> channel_graphics.inc
echo "tree_basement_book_s_lzsa: .incbin \"tree_basement_book_s.lzsa\"" >> channel_graphics.inc
echo "tree_basement_book_open_s_lzsa: .incbin \"tree_basement_book_open_s.lzsa\"" >> channel_graphics.inc
echo "tree_basement_book_closed_s_lzsa: .incbin \"tree_basement_book_closed_s.lzsa\"" >> channel_graphics.inc
echo "tree_elevator_basement_s_lzsa: .incbin \"tree_elevator_basement_s.lzsa\"" >> channel_graphics.inc
%.gr: %.png

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@ -219,7 +219,7 @@ location11:
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word tree_basement_book_s_lzsa ; south bg
.word tree_basement_book_closed_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
@ -236,11 +236,15 @@ location12:
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word tree_basement_book_s_lzsa ; south bg
.word tree_basement_book_open_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff
.byte DIRECTION_S ; special exit
.byte 21,31 ; special x
.byte 10,24 ; special y
.word channel_link_book-1
; CHANNEL_ARRIVAL -- arrival in channelwood
location13:

154
mist/link_book_channel.s Normal file
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@ -0,0 +1,154 @@
;=============================
; channel_link_book
;=============================
channel_link_book:
; clear screen
lda #0
sta clear_all_color+1
jsr clear_all
jsr page_flip
jsr clear_all
jsr page_flip
;====================================
; load linking audio (12k) to $9000
lda #<linking_filename
sta OUTL
lda #>linking_filename
sta OUTH
jsr opendir_filename
; play sound effect?
lda #<linking_noise
sta BTC_L
lda #>linking_noise
sta BTC_H
ldx #LINKING_NOISE_LENGTH ; 45 pages long???
jsr play_audio
lda #CHANNEL_ARRIVAL
sta LOCATION
lda #DIRECTION_N
sta DIRECTION
jsr change_location
rts
meche_movie:
.word meche_sprite0,meche_sprite1,meche_sprite2
.word meche_sprite3,meche_sprite4,meche_sprite5
.word meche_sprite6,meche_sprite7,meche_sprite8
.word meche_sprite9,meche_sprite10
meche_sprite0:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$55,$77,$77
.byte $77,$77,$77,$77,$77,$47,$49,$49,$47
.byte $57,$77,$77,$77,$77,$ff,$55,$88,$88
.byte $05,$67,$00,$60,$60,$00,$67,$86,$60
.byte $00,$00,$06,$06,$68,$66,$66,$68,$66
.byte $00,$00,$00,$00,$00,$06,$66,$66,$66
meche_sprite1:
.byte 9,6
.byte $77,$77,$77,$47,$45,$45,$45,$74,$77
.byte $77,$77,$74,$ff,$8f,$ff,$ff,$77,$77
.byte $07,$07,$07,$ff,$08,$0f,$0f,$07,$07
.byte $77,$77,$00,$67,$67,$60,$66,$66,$66
.byte $66,$66,$86,$66,$66,$88,$66,$66,$66
.byte $88,$66,$68,$66,$66,$66,$66,$66,$66
meche_sprite2:
.byte 9,6
.byte $77,$47,$45,$45,$47,$47,$77,$77,$77
.byte $74,$ff,$8f,$5f,$55,$77,$77,$77,$77
.byte $70,$0f,$08,$f5,$08,$77,$77,$67,$67
.byte $77,$77,$00,$67,$67,$66,$66,$66,$66
.byte $77,$66,$66,$66,$66,$88,$66,$66,$66
.byte $66,$66,$66,$66,$66,$88,$66,$66,$66
meche_sprite3:
.byte 9,6
.byte $55,$55,$55,$57,$77,$77,$77,$77,$77
.byte $f5,$ff,$5f,$5f,$77,$77,$77,$77,$77
.byte $88,$0f,$05,$f5,$77,$77,$77,$57,$57
.byte $08,$70,$00,$57,$57,$55,$55,$65,$65
.byte $57,$55,$55,$65,$65,$88,$66,$66,$66
.byte $65,$66,$66,$66,$88,$88,$00,$66,$66
meche_sprite4:
.byte 9,6
.byte $00,$70,$77,$77,$77,$77,$77,$77,$77
.byte $00,$77,$77,$77,$77,$77,$77,$77,$dd
.byte $00,$77,$77,$77,$77,$77,$77,$55,$dd
.byte $57,$57,$57,$57,$57,$76,$57,$66,$6d
.byte $66,$60,$66,$60,$66,$66,$88,$55,$55
.byte $66,$66,$66,$66,$66,$66,$88,$66,$66
meche_sprite5:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$77,$77,$77,$77,$d7,$dd,$dd,$77
.byte $77,$77,$77,$55,$57,$dd,$dd,$dd,$d7
.byte $77,$67,$67,$55,$67,$dd,$dd,$dd,$dd
.byte $66,$66,$66,$65,$66,$6d,$6d,$6d,$66
.byte $56,$56,$56,$56,$56,$56,$66,$66,$66
meche_sprite6:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$77,$77,$77,$d7,$77,$77,$77,$77
.byte $77,$77,$77,$77,$dd,$dd,$77,$77,$77
.byte $77,$77,$88,$dd,$dd,$dd,$67,$66,$66
.byte $77,$67,$88,$dd,$dd,$dd,$66,$66,$66
.byte $56,$65,$88,$dd,$dd,$dd,$66,$66,$66
meche_sprite7:
.byte 9,6
.byte $77,$77,$77,$77,$77,$87,$87,$88,$78
.byte $77,$77,$77,$77,$88,$d8,$77,$77,$77
.byte $77,$77,$77,$77,$88,$dd,$77,$88,$87
.byte $77,$77,$77,$67,$88,$dd,$dd,$88,$88
.byte $67,$67,$66,$66,$88,$dd,$dd,$dd,$dd
.byte $66,$62,$22,$22,$88,$dd,$dd,$dd,$dd
meche_sprite8:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$77,$77,$87
.byte $77,$77,$77,$77,$77,$88,$77,$88,$77
.byte $77,$77,$77,$77,$87,$88,$87,$88,$87
.byte $77,$77,$77,$77,$88,$88,$88,$88,$88
.byte $67,$67,$26,$26,$88,$88,$88,$88,$88
.byte $62,$62,$62,$62,$68,$88,$88,$88,$88
meche_sprite9:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$88,$88,$88
.byte $77,$77,$77,$77,$77,$88,$88,$88,$88
.byte $77,$77,$77,$77,$87,$88,$88,$88,$88
.byte $77,$77,$77,$87,$88,$88,$88,$88,$88
.byte $26,$26,$26,$88,$88,$88,$88,$88,$88
.byte $62,$62,$62,$88,$88,$88,$88,$88,$88
meche_sprite10:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$77,$47,$77
.byte $77,$77,$77,$77,$77,$74,$f4,$f4,$88
.byte $77,$77,$77,$77,$57,$57,$ff,$ff,$88
.byte $77,$77,$55,$55,$77,$77,$77,$87,$88
.byte $62,$62,$62,$62,$62,$62,$62,$88,$88
.byte $66,$66,$66,$66,$66,$66,$66,$88,$88
linking_filename:
.byte "LINK_NOISE.BTC",0