mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-05 21:34:30 +00:00
second: finish hooking up timeouts
in theory the demo will run now, such as it is
This commit is contained in:
parent
670608af34
commit
97e9b308c0
@ -89,18 +89,7 @@ gorilla_done:
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.include "../hgr_clear_screen.s"
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.include "../hgr_copy_fast.s"
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; wait A * 1/50s
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wait_irq:
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; lda #50
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sta IRQ_COUNTDOWN
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wait_irq_loop:
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lda IRQ_COUNTDOWN
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bne wait_irq_loop
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rts
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.include "../irq_wait.s"
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.include "../irq_wait.s"
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gorilla_data:
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.incbin "graphics/mntscrl3.hgr.zx02"
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@ -6,6 +6,7 @@
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../qload.inc"
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.include "../music.inc"
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mod7_table = $1c00
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div7_table = $1d00
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@ -17,6 +18,15 @@ leaves_start:
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; initializations
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;=====================
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; debug
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; force right location in music
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lda #30
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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;===================
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; Load graphics
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;===================
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@ -53,7 +63,15 @@ ship_sprite_loop:
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bit PAGE1
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jsr wait_until_keypress
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; jsr wait_until_keypress
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leaves_loop:
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lda #34
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jsr wait_for_pattern
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bcc leaves_loop
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leaves_done:
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rts
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@ -66,17 +84,7 @@ leaves_done:
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.include "../hgr_clear_screen.s"
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.include "../hgr_copy_fast.s"
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; wait A * 1/50s
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wait_irq:
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; lda #50
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sta IRQ_COUNTDOWN
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wait_irq_loop:
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lda IRQ_COUNTDOWN
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bne wait_irq_loop
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rts
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leaves_data:
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.incbin "graphics/final3.hgr.zx02"
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.include "../irq_wait.s"
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@ -4,14 +4,23 @@
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.include "../zp.inc"
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.include "../hardware.inc"
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;.include "qload.inc"
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;.include "music.inc"
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.include "../qload.inc"
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.include "../music.inc"
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lens_start:
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;=====================
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; initializations
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;=====================
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; debug
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; force right location in music
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lda #34
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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bit SET_GR
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bit HIRES
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bit FULLGR
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@ -28,14 +37,9 @@ lens_end:
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rts
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.align $100
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.include "../wait_keypress.s"
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.include "../zx02_optim.s"
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.include "../irq_wait.s"
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.include "roto.s"
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.include "roto.s"
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@ -1,6 +1,8 @@
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; do a (hopefully fast) roto-zoom
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do_rotozoom:
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;================================
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; Clear screen and setup graphics
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;================================
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@ -61,7 +63,12 @@ load_background:
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jsr page_flip
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jsr gr_copy_to_current
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jsr wait_until_keypress
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; wait
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; TODO: draw lens
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lda #15
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jsr wait_seconds
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;=================================
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@ -81,11 +88,15 @@ main_loop:
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jsr page_flip
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; wait for end
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lda #47
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jsr wait_for_pattern
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bcc no_keypress
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lda KEYPRESS ; 4
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bpl no_keypress
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bit KEYRESET ; clear the keyboard buffer
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rts
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no_keypress:
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clc
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@ -169,7 +180,7 @@ scaleaddh: .byte $00
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.include "rotozoom.s"
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.include "../gr_pageflip.s"
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.include "../gr_fast_clear.s"
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;.include "../gr_fast_clear.s"
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.include "../gr_copy.s"
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.include "../gr_offsets.s"
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@ -6,6 +6,7 @@
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../qload.inc"
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.include "../music.inc"
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mod7_table = $1c00
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div7_table = $1d00
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@ -32,6 +33,14 @@ Table2 = $74D0 ; 40 bytes
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; =============================================================================
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plasma_debut:
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; debug
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lda #47
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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bit SET_GR
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bit HIRES
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bit FULLGR
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@ -357,8 +366,10 @@ was_page1:
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done_pageflip:
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sta PAGE ; 3
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lda KEYPRESS
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bpl wasnt_keypress
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lda #52
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jsr wait_for_pattern
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bcc wasnt_keypress
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jmp done_plasma
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@ -463,6 +474,7 @@ hires_colors_odd_lookup_l1:
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.include "../hgr_clear_screen.s"
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.include "../irq_wait.s"
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;.include "hgr_table.s"
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@ -4,13 +4,20 @@
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.include "../hardware.inc"
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.include "../zp.inc"
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.include "../music.inc"
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; =============================================================================
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; ROUTINE MAIN
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; =============================================================================
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plasma_main:
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; debug
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lda #52
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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bit PAGE2 ; set page 2
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; bit SET_TEXT ; set text
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@ -136,8 +143,9 @@ bp3:
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jsr display_normal ; display normal
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jsr VBLANK
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lda KEYPRESS
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bpl keep_making_plasma
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lda #60
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jsr wait_for_pattern
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bcc keep_making_plasma
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jmp done_plasmacube
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@ -268,7 +276,6 @@ VBLANK:
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rts
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done_plasmacube:
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bit KEYRESET
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rts
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@ -504,6 +511,7 @@ mask_src_table:
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.include "../wait_keypress.s"
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.include "../zx02_optim.s"
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.include "../irq_wait.s"
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mask1_data:
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.incbin "graphics/cube2_mask1.gr.zx02"
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../qload.inc"
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.include "../music.inc"
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spheres_start:
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dots_start:
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;=====================
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; initializations
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;=====================
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; debug
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lda #60
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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;===================
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; Load graphics
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;===================
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@ -109,14 +116,13 @@ dot_good:
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bpl move_dot_loop
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lda KEYPRESS
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bmi dots_done
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lda #68
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jsr wait_for_pattern
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bcs dots_done
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jmp dots_loop
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dots_done:
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bit KEYRESET
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rts
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@ -135,6 +141,8 @@ dots_done:
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; .include "../hgr_clear_screen.s"
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; .include "../hgr_copy_fast.s"
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.include "../irq_wait.s"
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wide_points_x:
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.byte 8,11,17,25,30,28,20,13
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../qload.inc"
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.include "../music.inc"
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mod7_table = $1c00
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div7_table = $1d00
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@ -17,6 +18,12 @@ spheres_start:
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; initializations
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;=====================
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; debug
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lda #68
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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;===================
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; Load graphics
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;===================
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@ -56,7 +63,10 @@ load_loop:
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bit PAGE1
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jsr wait_until_keypress
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spheres_loop:
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lda #72
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jsr wait_for_pattern
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bcc spheres_loop
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spheres_done:
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rts
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@ -67,6 +77,7 @@ spheres_done:
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; .include "../hgr_table.s"
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.include "../hgr_clear_screen.s"
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.include "../hgr_copy_fast.s"
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.include "../irq_wait.s"
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spheres_data:
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.incbin "graphics/spheres.hgr.zx02"
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../qload.inc"
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.include "../music.inc"
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ocean_start:
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;=====================
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; initializations
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;=====================
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; debug
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lda #72
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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;===================
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; Load graphics
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;===================
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@ -69,8 +76,12 @@ ocean_loop:
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sta COUNT
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no_count_oflo:
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lda KEYPRESS
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bmi done_ocean
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lda #76
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jsr wait_for_pattern
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bcs done_ocean
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; lda KEYPRESS
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; bmi done_ocean
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jmp ocean_loop
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done_ocean:
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@ -79,6 +90,8 @@ done_ocean:
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.include "../wait_keypress.s"
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.include "../zx02_optim.s"
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.include "../irq_wait.s"
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frame_data_l:
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.byte <frame02_data,<frame03_data,<frame04_data,<frame05_data
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.byte <frame06_data,<frame07_data
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../qload.inc"
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.include "../music.inc"
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mod7_table = $1c00
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div7_table = $1d00
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@ -56,19 +57,24 @@ ship_sprite_loop:
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bit PAGE1
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jsr wait_until_keypress
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; jsr wait_until_keypress
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polar_loop:
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lda #76
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jsr wait_for_pattern
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bcc polar_loop
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polar_done:
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rts
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.align $100
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;.align $100
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.include "../wait_keypress.s"
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.include "../zx02_optim.s"
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; .include "../hgr_table.s"
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.include "../hgr_clear_screen.s"
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.include "../hgr_copy_fast.s"
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.include "../irq_wait.s"
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; wait A * 1/50s
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@ -390,6 +390,7 @@ load_program_loop2:
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;=============================
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sei ; disable music
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jsr clear_ay_both ; stop from making noise
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bit PAGE1
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bit TEXTGR
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