peasant: add prioirty to outer lair

This commit is contained in:
Vince Weaver 2021-12-12 22:29:36 -05:00
parent 629c8a0838
commit 9b4ba29628
7 changed files with 86 additions and 21 deletions

View File

@ -124,12 +124,11 @@ new_location:
;=====================
; move peasant
; FIXME: don't do this if loading game
lda #20
sta PEASANT_X
lda #150
sta PEASANT_Y
; lda #20
; sta PEASANT_X
; lda #150
; sta PEASANT_Y
;====================
; save background
@ -156,7 +155,7 @@ game_loop:
lda LEVEL_OVER
bmi oops_new_location
bne game_over
bne level_over
; delay
@ -168,13 +167,54 @@ game_loop:
jmp game_loop
oops_new_location:
; new location but same file
lda MAP_LOCATION
cmp #LOCATION_CLIFF_HEIGHTS
bne not_the_cliff
lda PREVIOUS_LOCATION
cmp #LOCATION_TROGDOR_OUTER
beq to_cliff_from_outer
to_cliff_from_cliff:
lda #18
sta PEASANT_X
lda #140
sta PEASANT_Y
bne not_the_cliff ; bra
to_cliff_from_outer:
lda #32
sta PEASANT_X
lda #120
sta PEASANT_Y
bne not_the_cliff ; bra
not_the_cliff:
lda MAP_LOCATION
cmp #LOCATION_TROGDOR_OUTER
bne not_outer
lda #2
sta PEASANT_X
lda #100
sta PEASANT_Y
not_outer:
just_go_there:
jmp new_location
;************************
; exit level
;************************
game_over:
level_over:
; new location, different file
rts

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@ -45,21 +45,21 @@ outer.hgr: outer.png
###
priority_cliff.inc: \
todo_priority.lzsa \
outer_priority.lzsa \
cliff_base_priority.lzsa \
cliff_heights_priority.lzsa
echo "cliff_base_priority_lzsa: .incbin \"cliff_base_priority.lzsa\"" > priority_cliff.inc
echo "cliff_heights_priority_lzsa: .incbin \"cliff_heights_priority.lzsa\"" >> priority_cliff.inc
echo "outer_priority_lzsa: .incbin \"todo_priority.lzsa\"" >> priority_cliff.inc
echo "outer_priority_lzsa: .incbin \"outer_priority.lzsa\"" >> priority_cliff.inc
####
todo_priority.lzsa: todo_priority.gr
$(LZSA) -r -f2 todo_priority.gr todo_priority.lzsa
outer_priority.lzsa: outer_priority.gr
$(LZSA) -r -f2 outer_priority.gr outer_priority.lzsa
todo_priority.gr: todo_priority.png
$(PNG2GR) todo_priority.png todo_priority.gr
outer_priority.gr: outer_priority.png
$(PNG2GR) outer_priority.png outer_priority.gr
####

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@ -207,7 +207,7 @@ exits_west:
.byte LOCATION_EMPTY ; LOCATION_CLIFF_BASE = 20
.byte LOCATION_EMPTY ; LOCATION_CLIFF_HEIGHTS= 21
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_OUTER= 22
.byte LOCATION_CLIFF_HEIGHTS ; LOCATION_TROGDOR_OUTER= 22
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_LAIR = 23
.byte LOCATION_EMPTY ; LOCATION_HIDDEN_GLEN = 24

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@ -316,30 +316,51 @@ oops_new_location:
; exit level
;========================
level_over:
; specical case if going outside inn
; we don't want to end up behind inn
lda MAP_LOCATION
cmp #LOCATION_OUTSIDE_INN
bne really_level_over
bne not_behind_inn
; be sure we're in range
lda PEASANT_X
cmp #6
bcc really_level_over ; fine
bcc really_level_over ; fine if at far right
cmp #18
bcc to_left
bcc to_left_of_inn
cmp #30
bcc to_right
bcc to_right_of_inn
; fine if at far left
not_behind_inn:
lda MAP_LOCATION
cmp #LOCATION_CLIFF_BASE
bne not_going_to_cliff
lda #18
sta PEASANT_X
lda #140
sta PEASANT_Y
lda #0
sta PEASANT_XADD
sta PEASANT_YADD
sta PEASANT_DIR
not_going_to_cliff:
really_level_over:
rts
to_right:
to_right_of_inn:
lda #31
sta PEASANT_X
rts
to_left:
to_left_of_inn:
lda #5
sta PEASANT_X
rts

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@ -12,7 +12,6 @@ cliff_base_look_message:
.byte "falling down the minute you",13
.byte "try to climb it.",0
; +3 POINTS (maybe at the top?)
; + climb (walks to center of cliff)
cliff_base_climb_message:
.byte "With a new determination",13
@ -47,6 +46,8 @@ cliff_base_climb2_message:
;===================
; arrive
; +3 POINTS (maybe at the top?)
.byte "Nice jorb climbing the",13
.byte "cliff. You have a real way",13
.byte "with those arrow keys.",0
@ -92,6 +93,9 @@ cliff_heights_get_bone_message:
; Trogdor's Outer Sanctum / Outer Cave
;======================================
; note: if you don't have the item, it doesn't give
; you an option and launches directly into the quiz
; +5 POINTS (give sub or answer question)
; +5 POINTS (give soda or answer question)
; +5 POINTS (give pills or answer question)