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lemm: more fine tuning
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@ -1,4 +1,5 @@
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+ Try oring the lemmings sprites instead of over-writing
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(did this, but now they have red hair sometimes?)
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+ bridges you can walk through from underneath, not
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sure how to implement that
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@ -286,7 +286,16 @@ draw_mining_common:
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ldx lemming_x,Y
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stx XPOS
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lda lemming_y,Y
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jmp draw_lemming_common
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; jmp draw_lemming_common
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; special case, don't OR so we aren't embedded in dirt
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sta YPOS
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jsr hgr_draw_sprite_autoshift
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jmp done_draw_lemming
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;=========================
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@ -749,8 +758,8 @@ draw_digging_sprite:
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lda lemming_y,Y
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sec
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sbc #2
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jmp draw_lemming_common
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jmp draw_lemming_common
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@ -286,6 +286,7 @@ do_lemming_mining:
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and #$f
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bne no_mining_this_frame ; only move dirt on frame 0
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ldx #0 ; erase background
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stx HGR_COLOR
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@ -307,7 +308,6 @@ do_lemming_mining:
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ldy #10
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jsr hgr_box
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ldx CURRENT_LEMMING ; move 3 lines down
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inc lemming_y,X
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inc lemming_y,X
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