peasant: work on hoking up hidden glen

This commit is contained in:
Vince Weaver 2021-10-29 23:45:09 -04:00
parent e8fc581dc1
commit a8812100ba
5 changed files with 106 additions and 31 deletions

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@ -12,52 +12,85 @@
.byte "the archer stops arching and turns to you. ",34,"My brother told you to tell me haldo? He must want to start the old business back up!",34,0
; + haldo (before talking to Mendelev)
.byte "What'd you read that in PQ Stragedy Guide? Go talk to my brother first.",0
.byte "What'd you read that in",13
.byte "the PQ Stragedy Guide? Go",13
.byte "talk to my brother first.",0
; + haldo (after Dongolev leaves)
.byte 34,"Haldo?",34,". you call out... ",34,"Hadloooooo",34,0
.byte 34,"Haldo?",34,". you call out...",13
.byte 34,"Hadloooooo",34,0
; + look (with Dongolev)
.byte "Well, looky here! A hidden glen! You LOVE hidden glens. This one has some kinda archer in it.",0
.byte "Well, looky here! A hidden",13
.byte "glen! You LOVE hidden",13
.byte "glens. This one has some",13
.byte "kinda archer in it.",0
; + look (w/o Dongolev)
.byte "You're in a hidden glen. There's a tree with zillions of arrows in it.",0
.byte "You're in a hidden glen.",13
.byte "There's a tree with",13
.byte "zillions of arrows in it.",0
; + look archer
.byte "He sure looks miffed at that tree. He's emptied 5 good quivers' worth into that poor thing.",0
; + look archer )when there)
.byte "He sure looks miffed at",13
.byte "that tree. He's emptied 5",13
.byte "good quivers' worth into",13
.byte "that poor thing.",0
; + look arrow
.byte "Somebody call a tree doctor. Them puppies are stuck in there like a, um, er ... stuck pig.",0
; + look arrow (before taken)
.byte "Somebody call a tree",13
.byte "doctor. Them puppies are",13
.byte "stuck in there like a, um,",13
.byte "er ... stuck pig.",0
; + look bushes
.byte "There's some thick 'ol bushes up in this hidden glen.",0
.byte "There's some thick 'ol",13
.byte "bushes up in this hidden",13
.byte "glen.",0
; + look fence
.byte "Wow! There's a hole in it on THIS side too!",0
.byte "Wow! There's a hole in it",13
.byte "on THIS side too!",0
; + look tree
.byte "Dude, and then the elf, like, totally climbed up it. It was awesome!",0
.byte "Dude, and then the elf,",13
.byte "like, totally climbed up",13
.byte "it. It was awesome!",0
; + climb tree
.byte "Naw, you'd probably figure out some way to kill yourself doing that.",0
.byte "Naw, you'd probably figure",13
.byte "out some way to kill",13
.byte "yourself doing that.",0
; + climb/jump fence
.byte "Not going to dignify that with a response.",0
.byte "Not going to dignify that",13
.byte "with a response.",0
; + 2 points
; + get arrow
.byte "You pick out a really good one and yank it from the tree. Hooray! Now you have an arrow!",0
; + get arrow (Dogolev there) (Warning: As you can see, this kills you.)
.byte "Something tells me now's not a good time.",0
.byte "Something tells me now's",13
.byte "not a good time.",0
; {you get the arrow anyway and Dongolev shoots you}
.byte "It wasn't a good time. Hey, my mom's making peasant-kabobs for dinner TOO! Right. Anyway. You dead. Thanks for playing, and try not to die.",0
; graphically, your head gets stuck to tree
.byte "It wasn't a good time. Hey,",13
.byte "my mom's making",13
.byte "peasant-kabobs for dinner",13
.byte "TOO!",0
.byte "Right. Anyway. You dead.",13
.byte "Thanks for playing, and try",13
.byte "not to die.",0
; + get arrow (After you get the arrow OR get arrow from after Kerrek)
.byte "You're pretty much all set on the arrow front. They're kinda cool, though.",0
; + get arrow (after killing Kerrek)
.byte "You grab yet another arrow from the tree hoping to get some bonus points.",0
.byte "You grab yet another arrow",13
.byte "from the tree hoping to get",13
.byte "some bonus points.",0
;==========================

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@ -15,7 +15,8 @@ gary_look_fence_message:
.byte "as toothpicks.",0
; + look fence (after scaring him)
.byte "It's got a big ol' hole in it. For walking through.",0
.byte "It's got a big ol' hole in",13
.byte "it. For walking through.",0
; + look flies (before scaring him)
gary_look_flies_message:
@ -37,13 +38,22 @@ gary_look_stump_message:
.byte "at the stump.",0
; +2 POINTS
; + wear mask
.byte "You slip on the hideous monster maskus.",0
.byte "You scared the crap outta Poor Gary! He broke on through to the other side!",0
; + wear mask / scare horse
.byte "You slip on the hideous",13
.byte "monster maskus.",0
; TODO: mask on face, gary turns and runs through fence
.byte "You scared the crap outta",13
.byte "Poor Gary! He broke on",13
.byte "through to the other side!",0
; + wear mask (after scaring him)
; + kick/kill/punch poor gary (after scaring)
.byte "Gary's gone now. Let go. Just let go./Let go!",0
.byte "Gary's gone now. Let go.",13
.byte "Just let go.",0
.byte "Let go!",0
; + break/kick stump / sit on stump
gary_kick_stump_message:
@ -122,7 +132,9 @@ gary_climb_fence_message:
.byte "Peasantry.",0
; + climb/jump fence after scaring)
.byte "More like you should walk through that gaping hole in it. Just an idea.",0
.byte "More like you should walk",13
.byte "through that gaping hole in",13
.byte "it. Just an idea.",0
; + get flies (before scaring him)
gary_get_flies_message:
@ -183,7 +195,8 @@ well_look_at_crank_message:
.byte "It looks rusted in place.",0
; + look crank (after putting pebbles in the bucket)
.byte "That is a bonafide crank. It seems to work now.",0
.byte "That is a bonafide crank.",13
.byte "It seems to work now.",0
; + look in well (after mask)
well_look_in_well_message2:
@ -211,7 +224,11 @@ well_look_at_bucket_message:
; +2 POINTS
; + put pebbles in bucket
.byte "You plunk all your pebbles into the bucket. The weight causes it to descend to the bottom of the well with a quickness!",0
.byte "You plunk all your pebbles",13
.byte "into the bucket. The weight",13
.byte "causes it to descend to the",13
.byte "bottom of the well with a",13
.byte "quickness!",0
; + turn crank (before pebbles, far away)
.byte "You can't reach from there.",0
@ -222,18 +239,38 @@ well_turn_crank_message:
.byte "there was something heavy",13
.byte "in that bucket...",0
; TODO: animation, bucket up with mask
; + turn crank (pebbles)
.byte "The crank seems to have loosened and you haul the bucket back up. What's this? Why there's a monster maskus in there! No doubt leftover from some pagan ritual. Silly pagans.",0
.byte "You grab up the scary moster maskus. Man, this thing could scare a horse!",0
.byte "The crank seems to have",13
.byte "loosened and you haul the ",13
.byte "bucket back up. What's",13
.byte "this? Why there's a monster",13
.byte "maskus in there! No doubt",13
.byte "leftover from some pagan",13
.byte "ritual. Silly pagans.",0
.byte "You grab up the scary",13
.byte "moster maskus. Man, this",13
.byte "thing could scare a horse!",0
; like edge of screen far
; + turn crank (after mask, far away)
.byte "You got a short reach to match your short pants. Try standing closer to that crank.",0
.byte "You got a short reach to",13
.byte "match your short pants. Try",13
.byte "standing closer to that",13
.byte "crank.",0
; + turn crank (after mask, close, first time)
.byte "Down she goes! You could do this all day!",0
.byte "Down she goes! You could",13
.byte "do this all day!",0
; + turn crank (after mask, close, second time)
.byte "The drama grips you, but the bucket is empty. On the bright side, you're getting a pretty sweet workout for your Deltoidus Rex muscles.",0
.byte "The drama grips you, but",13
.byte "the bucket is empty. On the",13
.byte "bright side, you're",13
.byte "getting a pretty sweet",13
.byte "workout for your Deltoidus",13
.byte "Rex muscles.",0
; + 2 POINTS
; + turn crank (baby)
@ -306,7 +343,9 @@ well_put_anything_message:
.byte "Find some pebbles first and you might have the makings of a good idea. About time.",0
; + put pebbles/rocks in bucket (after mask)
.byte "We've already been through this exercise and it went pretty well, ya?",0
.byte "We've already been through",13
.byte "this exercise and it went",13
.byte "pretty well, ya?",0
; + put pebbles/rocks in well (you have them)
.byte "Then it'd be tough to get them back. You never go ANYWHERE without your rocks",0

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@ -255,7 +255,10 @@ lake_west_skip_stones_message:
; TODO
; + get pebbles/rocks (from too far)
.byte "You do your best Mr. Fantastic impression, but you can't reach from here.",0
.byte "You do your best Mr.",13
.byte "Fantastic impression,",13
.byte "but you can't reach from",13
.byte "here.",0
; TODO
; +5 POINTS