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duke: release v0.3
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duke/TODO
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duke/TODO
@ -1,7 +1,18 @@
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before release:
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~~~~~~~~~~~~~~~
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+ pick up red key
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+ fix collision when walking into things
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Major Issues
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~~~~~~~~~~~~
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+ Fix left/right collisions
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Not that great still, problem is tiles are two wide but we
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can actually stand at sub-tile location, and also Duke is 6 pixels
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wide and it's hard to get this to line up well.
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+ Better sound effects
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+ Enemy movement/AI
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+ Ability to take damage
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sound:
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~~~~~~
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BIN
duke/duke.dsk
BIN
duke/duke.dsk
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@ -186,7 +186,7 @@ done_intro:
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;============================
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; set up initial location
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lda #LOAD_DUKE2
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lda #LOAD_DUKE1
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sta WHICH_LOAD ; start at first level
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rts
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