duke: release v0.3

This commit is contained in:
Vince Weaver 2020-12-17 19:50:58 -05:00
parent dccc1b3a23
commit b3403c67e0
3 changed files with 16 additions and 5 deletions

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@ -1,7 +1,18 @@
before release:
~~~~~~~~~~~~~~~
+ pick up red key
+ fix collision when walking into things
Major Issues
~~~~~~~~~~~~
+ Fix left/right collisions
Not that great still, problem is tiles are two wide but we
can actually stand at sub-tile location, and also Duke is 6 pixels
wide and it's hard to get this to line up well.
+ Better sound effects
+ Enemy movement/AI
+ Ability to take damage
sound:
~~~~~~

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@ -186,7 +186,7 @@ done_intro:
;============================
; set up initial location
lda #LOAD_DUKE2
lda #LOAD_DUKE1
sta WHICH_LOAD ; start at first level
rts