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https://github.com/deater/dos33fsprogs.git
synced 2025-08-05 02:25:03 +00:00
riven: update disk44
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@@ -232,6 +232,7 @@ riven_disk43.dsk: QBOOT QLOAD TITLE_43 \
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riven_disk44.dsk: QBOOT QLOAD TITLE_44 \
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disk44_files/DISK44 \
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disk44_files/LEVEL_PATH \
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disk44_files/LEVEL_FISH
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cp $(EMPTY_DISK)/empty.dsk riven_disk44.dsk
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$(DOS33_RAW) riven_disk44.dsk 0 0 QBOOT 0 1
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@@ -241,6 +242,7 @@ riven_disk44.dsk: QBOOT QLOAD TITLE_44 \
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$(DOS33_RAW) riven_disk44.dsk 0 8 TITLE_44 0 0
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$(DOS33_RAW) riven_disk44.dsk 1 0 QLOAD 0 0
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$(DOS33_RAW) riven_disk44.dsk 2 0 disk44_files/LEVEL_FISH 0 0
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$(DOS33_RAW) riven_disk44.dsk 8 0 disk44_files/LEVEL_PATH 0 0
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riven_disk50.dsk: QBOOT QLOAD TITLE_50 \
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disk50_files/DISK50 \
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@@ -573,6 +575,9 @@ disk43_files/LEVEL_CART:
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####
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disk44_files/LEVEL_PATH:
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cd disk44_files && make
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disk44_files/LEVEL_FISH:
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cd disk44_files && make
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@@ -744,6 +749,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
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disk43_files/LEVEL_LOGGED2 \
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disk43_files/MOVIE_CART_RIDE \
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disk44_files/DISK44 \
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disk44_files/LEVEL_PATH \
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disk44_files/LEVEL_FISH \
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disk50_files/DISK50 \
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disk50_files/LEVEL_CHIPPER
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@@ -805,6 +811,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 43 27 0` disk43_files/MOVIE_CART_RIDE 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 44 0 2` disk44_files/DISK44 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 44 2 0` disk44_files/LEVEL_FISH 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 44 8 0` disk44_files/LEVEL_PATH 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 50 0 2` disk50_files/DISK50 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 50 2 0` disk50_files/LEVEL_CHIPPER 0 0
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@@ -177,7 +177,8 @@ Disk44 Map (disk has 35 tracks, each 4k in size)
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T 0 = Qboot
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T 0.5 = TITLE 1805 bytes 8S = 0T8S (2048) 400B free
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T 1 = QLOAD 2314 bytes 8S = 0T8S (2048) 300B free
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T 2 = FISH 4891 bytes = 7T0S (28672) 5k free
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T 2 = FISH 4891 bytes = 6T0S (24576) 5k free
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T 8 = PATH 18000 bytes = 6T0S (24576) 6k free
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Disk50 Map (disk has 35 tracks, each 4k in size)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -3,7 +3,7 @@ include ../../../Makefile.inc
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LINKER_SCRIPTS = ../../../linker_scripts/
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all: DISK44 LEVEL_FISH
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all: DISK44 LEVEL_PATH LEVEL_FISH
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####
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@@ -27,20 +27,37 @@ level_fish.o: level_fish.s \
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####
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LEVEL_PATH: level_path.o
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ld65 -o LEVEL_PATH level_path.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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level_path.o: level_path.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk44_defines.inc \
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leveldata_path.inc \
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graphics_path/path_graphics.inc
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ca65 -o level_path.o level_path.s -l level_path.lst
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####
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graphics_fish/fish_graphics.inc:
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cd graphics_fish && make
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graphics_path/path_graphics.inc:
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cd graphics_path && make
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####
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clean:
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rm -f *~ *.o *.lst \
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LEVEL_FISH
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LEVEL_PATH LEVEL_FISH
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####
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distclean:
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rm -f *~ *.o *.lst \
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LEVEL_FISH
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LEVEL_PATH LEVEL_FISH
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cd graphics_path && make clean
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cd graphics_fish && make clean
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@@ -9,31 +9,31 @@ which_disk_bin:
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.byte 44
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load_address_array:
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.byte $40,$40,$40,$40 ; TITLE, FISH
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.byte $40,$40,$40,$40 ; TITLE, FISH, PATH
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.byte $40,$00,$00,$00 ;
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track_array:
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.byte 0, 2, 9,16 ; TITLE, FISH
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.byte 22,0,0,0 ;
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.byte 0, 2, 8,14 ; TITLE, FISH, PATH
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.byte 20,0,0,0 ;
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sector_array:
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.byte 8, 0, 0, 0 ; TITLE, FISH
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.byte 8, 0, 0, 0 ; TITLE, FISH, PATH
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.byte 0,0,0,0 ;
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length_array:
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.byte 8, 96,84, 96 ; TITLE, FISH
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.byte 80,0,0,0
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.byte 8, 96,96, 96 ; TITLE, FISH, PATH
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.byte 96,0,0,0
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; disk 44
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disk_exit_disk: ; note: not BCD anymore
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.byte 0
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.byte 43
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.byte 0
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.byte 0
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.byte 0
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disk_exit_disk_bcd:
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.byte 0
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.byte $43
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.byte 0
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.byte 0
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.byte 0
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@@ -52,17 +52,17 @@ disk_exit_dni_l:
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;
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disk_exit_load:
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.byte 0
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.byte LOAD_LOGGED
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.byte 0
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.byte 0
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.byte LOAD_CYAN
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disk_exit_level:
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.byte 0
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.byte RIVEN_LOGGED
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.byte 0
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.byte 0
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.byte 0
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disk_exit_direction:
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.byte 0
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.byte DIRECTION_E
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.byte 0
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.byte 0
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.byte 0
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@@ -1,5 +1,6 @@
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LOAD_TITLE_50 = 0
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LOAD_FISH = 1
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LOAD_PATH = 2
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;================================
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; Level definitions
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@@ -8,3 +9,6 @@ LOAD_FISH = 1
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RIVEN_FISH = 0
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; PATH
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RIVEN_PATH = 0
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28
games/riven_hgr/disk44_files/graphics_path/Makefile
Normal file
28
games/riven_hgr/disk44_files/graphics_path/Makefile
Normal file
@@ -0,0 +1,28 @@
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include ../../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
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PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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all: path_graphics.inc
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path_graphics.inc: \
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path_n.hgr.zx02 path_s.hgr.zx02 path_e.hgr.zx02 path_w.hgr.zx02
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echo "path_n_zx02: .incbin \"path_n.hgr.zx02\"" > path_graphics.inc
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echo "path_s_zx02: .incbin \"path_s.hgr.zx02\"" >> path_graphics.inc
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echo "path_w_zx02: .incbin \"path_w.hgr.zx02\"" >> path_graphics.inc
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echo "path_e_zx02: .incbin \"path_e.hgr.zx02\"" >> path_graphics.inc
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####
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%.hgr: %.png
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$(PNG_TO_HGR) $< > $@
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%.hgr.zx02: %.hgr
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$(ZX02) -f $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.zx02 *.hgr path_graphics.inc
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Binary file not shown.
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 9.6 KiB |
Binary file not shown.
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 5.4 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 4.8 KiB |
113
games/riven_hgr/disk44_files/level_path.s
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113
games/riven_hgr/disk44_files/level_path.s
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@@ -0,0 +1,113 @@
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; Riven -- Jungle Island, initial path
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../common_defines.inc"
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.include "../qload.inc"
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.include "disk44_defines.inc"
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path_start:
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;===================
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; init screen
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;===================
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; jsr TEXT
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; jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;========================
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; set up location
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;========================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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lda #1
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; init
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;===================================
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; done in title
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; lda #$20
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; sta HGR_PAGE
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; jsr hgr_make_tables
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jsr change_location
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jsr save_bg_14x14 ; save old bg
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game_loop:
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;===================================
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; draw pointer
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;===================================
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jsr draw_pointer
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;===================================
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; handle keypress/joystick
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;===================================
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jsr handle_keypress
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;===================================
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; increment frame count
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;===================================
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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rts
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;==========================
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; includes
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;==========================
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.include "graphics_path/path_graphics.inc"
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.include "leveldata_path.inc"
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@@ -8,11 +8,11 @@ locations:
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; RIVEN_RISH -- arrived at big fish
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location0:
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.byte $FF ; north exit
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.byte $ff ; south exit
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.byte LOAD_PATH<<4|RIVEN_PATH ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $FF ; west exit
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.byte $FF ; north exit_dir
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.byte $FF ; south exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word fish_n_zx02 ; north bg
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23
games/riven_hgr/disk44_files/leveldata_path.inc
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23
games/riven_hgr/disk44_files/leveldata_path.inc
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@@ -0,0 +1,23 @@
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;===============================================
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; level data for initial path
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;===============================================
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locations:
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.word location0
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; RIVEN_PATH -- start of trail
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location0:
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.byte $FF ; north exit
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.byte $ff ; south exit
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.byte LOAD_FISH<<4|RIVEN_FISH ; east exit
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.byte $E0 ; west exit
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.byte $FF ; north exit_dir
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.byte $FF ; south exit_dir
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.byte DIRECTION_N ; east exit_dir
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.byte $ff ; west exit_dir
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.word path_n_zx02 ; north bg
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.word path_s_zx02 ; south bg
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.word path_e_zx02 ; east bg
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.word path_w_zx02 ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
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.byte $ff ; special exit
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@@ -524,13 +524,13 @@ game_continue:
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.endif
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.if DISK=44
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lda #LOAD_FISH
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lda #LOAD_PATH
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sta WHICH_LOAD
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lda #RIVEN_FISH
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lda #RIVEN_PATH
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sta LOCATION
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lda #DIRECTION_N
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lda #DIRECTION_E
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sta DIRECTION
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.endif
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