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mist: loadgame -- was loading too much
noticed because it over-wrote sound status
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@@ -54,7 +54,7 @@ load_loop:
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lda $e00,X
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sta WHICH_LOAD,X
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inx
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cpx END_OF_SAVE
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cpx #(END_OF_SAVE-WHICH_LOAD)
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bne load_loop
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lda #$ff
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