ds: add book scene

This commit is contained in:
Vince Weaver 2019-10-07 00:12:36 -04:00
parent 86032b87c3
commit be1bea3b61
7 changed files with 252 additions and 7 deletions

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@ -4,11 +4,12 @@ DOS33 = ../dos33fs-utils/dos33
PNG2RLE = ../gr-utils/png2rle
PNG2LZ4 = ../gr-utils/png2lz4
PNG_TO_40x96 = ../gr-utils/png_to_40x96
PNG_TO_40x48D = ../gr-utils/png_to_40x48d
B2D = ../bmp2dhr/b2d
all: demosplash.dsk
demosplash.dsk: HELLO DEMOSPLASH LOADER
demosplash.dsk: HELLO DEMOSPLASH LOADER BOOK_HGR2C.BIN
cp empty.dsk demosplash.dsk
$(DOS33) -y demosplash.dsk SAVE A HELLO
$(DOS33) -y demosplash.dsk BSAVE -a 0x1400 LOADER
@ -34,7 +35,8 @@ demosplash.o: demosplash.s \
starbase.s starbase_action.s \
graphics/starbase/starbase.inc \
graphics/sprites/alien.inc graphics/sprites/astronaut.inc \
dya_space_demo.pt3 appleII_40_96.inc
dya_space_demo.pt3 appleII_40_96.inc \
book.s book_40_48d.inc
ca65 -o demosplash.o demosplash.s -l demosplash.lst
#####
@ -51,6 +53,22 @@ loader.o: loader.s
appleII_40_96.inc: appleII_40_96.png
$(PNG_TO_40x96) asm appleII_40_96.png appleII > appleII_40_96.inc
#####
#ball.img.lz4: ball.img
# lz4 -f -16 ball.img
#ball.img: BALLC.BIN
# cp BALLC.BIN ball.img
BOOK_HGR2C.BIN: book_hgr2.bmp
$(B2D) book_hgr2.bmp HGR -d
#####
book_40_48d.inc: book_40_48d.png
$(PNG_TO_40x48D) asm book_40_48d.png book > book_40_48d.inc
#####

218
demosplash/book.s Normal file
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@ -0,0 +1,218 @@
; Display a 40x48d lo-res image
; Uses the 40x48d page1/page2 every-1-scanline pageflip mode
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
;FRAME = $60
;BLARGH = $69
;DRAW_PAGE = $EE
;LASTKEY = $F1
;PADDLE_STATUS = $F2
;TEMP = $FA
WHICH = $E3
book:
lda #0
sta WHICH
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
;===================
; init vars
lda #0
sta DRAW_PAGE
;=============================
; Load graphic page0
lda WHICH
asl
asl ; which*4
tay
lda pictures,Y
sta GBASL
lda pictures+1,Y
sta GBASH
lda #$c ; load image to $c00
jsr load_rle_gr
lda #4
sta DRAW_PAGE
jsr gr_copy_to_current ; copy to page1
; GR part
bit PAGE1
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
jsr wait_until_keypressed
;=============================
; Load graphic page1
lda WHICH
asl
asl ; which*4
tay
lda pictures+2,Y
sta GBASL
lda pictures+3,Y
sta GBASH
lda #$c ; load image to $c00
jsr load_rle_gr
lda #0
sta DRAW_PAGE
jsr gr_copy_to_current
; GR part
bit PAGE0
jsr wait_until_keypressed
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; 322 - 12 = 310
; - 3 for jmp
; 307
; Try X=9 Y=6 cycles=307
ldy #6 ; 2
loopQ: ldx #9 ; 2
loopR: dex ; 2
bne loopR ; 2nt/3
dey ; 2
bne loopQ ; 2nt/3
jmp book_loop ; 3
.align $100
;================================================
; Display Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; We want to alternate between page1 and page2 every 65 cycles
; vblank = 4550 cycles to do scrolling
; 2 + 48*( (4+2+25*(2+3)) + (4+2+23*(2+3)+4+5)) + 9)
; 48*[(6+125)-1] + [(6+115+10)-1]
book_loop:
ldy #96 ; 2
book_outer_loop:
bit PAGE0 ; 4
ldx #12 ; 65 cycles with PAGE0 ; 2
book_page0_loop: ; delay 61+bit
dex ; 2
bne book_page0_loop ; 2/3
; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
; 5L = 55
bit PAGE1 ; 4
ldx #11 ; 65 cycles with PAGE1 ; 2
;
book_page1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra)
dex ; 2
bne book_page1_loop ; 2/3
dey ; 2
bne book_outer_loop ; 2/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550+1 -2-9 -7= 4533
jsr book_do_nothing ; 6
lda KEYPRESS ; 4
bpl book_no_keypress ; 3
rts
book_no_keypress:
jmp book_loop ; 3
;=================================
; do nothing
;=================================
; and take 4533-6 = 4527 cycles to do it
book_do_nothing:
; Try X=4 Y=174 cycles=4525 R2
nop ; 2
ldy #174 ; 2
bloop1:
ldx #4 ; 2
bloop2:
dex ; 2
bne bloop2 ; 2nt/3
dey ; 2
bne bloop1 ; 2nt/3
rts ; 6
pictures:
.word book_low,book_high
.include "book_40_48d.inc"

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@ -57,9 +57,15 @@ ending:
; start music
cli ; enable interrupts
; cli ; enable interrupts
jsr starbase
; jsr starbase
;===========================
; book scene
;===========================
jsr book
; wait wait wait
@ -97,6 +103,9 @@ wait_until_keypressed:
; Starbase
.include "starbase.s"
; book
.include "book.s"
; Music player
.include "pt3_lib_core.s"
.include "pt3_lib_init.s"

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@ -11,7 +11,7 @@ all: gr_view
###
gr_view: gr_view.o $(GR_SIM)
$(CC) $(LFLAGS) $(SDL_LIBS) -o gr_view gr_view.o $(GR_SIM)
$(CC) -o gr_view gr_view.o $(GR_SIM) $(LFLAGS) $(SDL_LIBS)
gr_view.o: gr_view.c
$(CC) $(CFLAGS) -c gr_view.c

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@ -1,2 +1,2 @@
10 PRINT "INTERLACE V0.3"
100 PRINT CHR$ (4)"BRUN RASTERBARS_SOUND"
100 PRINT "BRUN RASTERBARS_SOUND"