duke: more work on map

This commit is contained in:
Vince Weaver 2020-12-15 00:37:59 -05:00
parent 945937b537
commit c880f4d834
4 changed files with 3 additions and 5 deletions

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@ -10,7 +10,6 @@ collision detection up (hit head on jump)
* when land from jump, stop walking * when land from jump, stop walking
walking right into objects, stand back one more walking right into objects, stand back one more
can keep walking in collision, just don't move can keep walking in collision, just don't move
update clear screen to be black not stripes
enemies enemies
exit door, blue pillar, red key (all in basement?) exit door, blue pillar, red key (all in basement?)

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@ -23,9 +23,7 @@ duke_start:
bit LORES bit LORES
bit TEXTGR bit TEXTGR
; lda #$00 jsr clear_top ; avoid grey stripes at load
; sta clear_all_color+1
jsr clear_top
;===================== ;=====================
; init vars ; init vars

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@ -31,7 +31,8 @@ help_text:
.byte 0, 5,"CONTROLS:",0 .byte 0, 5,"CONTROLS:",0
.byte 3, 6, "A OR <- : MOVE LEFT",0 .byte 3, 6, "A OR <- : MOVE LEFT",0
.byte 3, 7, "D OR -> : MOVE RIGHT",0 .byte 3, 7, "D OR -> : MOVE RIGHT",0
.byte 3, 8, "SPACEBAR : JUMP",0 .byte 3, 8, "W OR UP : ACTION, ENTER DOOR",0
.byte 3,10, "SPACEBAR : JUMP",0
.byte 3,11, "RETURN : SHOOT LASER",0 .byte 3,11, "RETURN : SHOOT LASER",0
.byte 3,12, "ESC : QUITS",0 .byte 3,12, "ESC : QUITS",0
.byte 255 .byte 255