mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-09-28 02:55:03 +00:00
peasant: hook up some dialog
This commit is contained in:
parent
266e5cd784
commit
c8d61d3051
@ -2,7 +2,8 @@ peasant2 18302
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18043 (decompress fast moved)
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18043 (decompress fast moved)
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15899 (much of hgr code moved to qload)
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15899 (much of hgr code moved to qload)
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16653 (work on load/save support)
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16653 (work on load/save support)
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17191 (more work on priorities)
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19326 (include common text)
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Notes
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Notes
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~~~~~
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~~~~~
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Some people would like actual S.A.M. support like the original game,
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Some people would like actual S.A.M. support like the original game,
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@ -1,23 +1,21 @@
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TODO:
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TODO:
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before 0.75 release
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before 0.75 release
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+ update version file
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+ complete waterfall, including animation
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+ complete waterfall, including animation
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+ have init routine set starting score, etc
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+ have init routine set starting score, etc
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+ Fix the speech generation code
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+ Fix the speech generation code
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+ hold down open-apple at boot skip sound check?
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+ update intro to walk closer to edges
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+ update intro to walk closer to edges
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+ fix color 15 on prioirty to cover all
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+ fix issue where walking stops when you cross to screen w priority
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+ fix issue where walking stops when you cross to screen w priority
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+ get screenshot of boat in lake, trogdor, end scene and update website
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after 0.75
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after 0.75
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+ move copy to disk2
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+ move copy to disk2
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+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
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+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
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+ move drawing to PAGE1 and use PAGE2 for RAM?
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+ move drawing to PAGE1 and use PAGE2 for RAM?
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This would remove backing store when drawing text boxes?
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This would remove backing store when drawing text boxes?
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+ add dictionary lookup for text
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+ add dictionary lookup for text for smaller size
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+ add standard set of text box sizes
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+ optimize text box sizes
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+ replace parse_input lookup with a giant jump table
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General:
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General:
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- More frames in peasant sprites
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- More frames in peasant sprites
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@ -40,10 +40,20 @@ done_upcase_loop:
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lda CURRENT_VERB
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lda CURRENT_VERB
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check_cheat:
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cmp #VERB_CHEAT
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bne check_copy
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lda #<cheat_message
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sta OUTL
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lda #>cheat_message
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jmp finish_parse_message
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check_copy:
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check_copy:
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cmp #VERB_COPY
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cmp #VERB_COPY
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bne check_inventory
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bne check_dance
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; want copy
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; want copy
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lda #NEW_FROM_DISK
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lda #NEW_FROM_DISK
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@ -54,6 +64,40 @@ check_copy:
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jmp done_parse_message
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jmp done_parse_message
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check_dance:
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cmp #VERB_DANCE
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bne check_drink
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lda #<dance_message
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sta OUTL
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lda #>dance_message
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jmp finish_parse_message
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check_drink:
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cmp #VERB_DRINK
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bne check_inventory
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lda #<drink_message
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sta OUTL
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lda #>drink_message
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sta OUTH
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jsr print_text_message
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jsr wait_until_keypress
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jsr hgr_partial_restore
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lda #<drink_message2
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sta OUTL
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lda #>drink_message2
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sta OUTH
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jmp finish_parse_message
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check_inventory:
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check_inventory:
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cmp #VERB_INVENTORY
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cmp #VERB_INVENTORY
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bne check_load
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bne check_load
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@ -74,9 +118,9 @@ check_look:
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cmp #VERB_LOOK
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cmp #VERB_LOOK
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bne check_talk
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bne check_talk
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lda #<fake_error1
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lda #<look_irrelevant_message
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sta OUTL
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sta OUTL
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lda #>fake_error1
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lda #>look_irrelevant_message
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jmp finish_parse_message
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jmp finish_parse_message
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@ -84,9 +128,9 @@ check_talk:
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cmp #VERB_TALK
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cmp #VERB_TALK
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bne check_save
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bne check_save
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lda #<fake_error2
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lda #<talk_noone_message
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sta OUTL
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sta OUTL
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lda #>fake_error2
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lda #>talk_noone_message
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jmp finish_parse_message
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jmp finish_parse_message
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check_save:
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check_save:
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@ -114,21 +158,21 @@ check_show:
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check_version:
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check_version:
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cmp #VERB_VERSION
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cmp #VERB_VERSION
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bne check_help
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bne check_unknown
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lda #<version_message
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lda #<version_message
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sta OUTL
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sta OUTL
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lda #>version_message
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lda #>version_message
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jmp finish_parse_message
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jmp finish_parse_message
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check_help:
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check_unknown:
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lda #<help_message
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lda #<help_message
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sta OUTL
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sta OUTL
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lda #>help_message
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lda #>help_message
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finish_parse_message:
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finish_parse_message:
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sta OUTH
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sta OUTH
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jsr hgr_text_box
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jsr print_text_message
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jsr wait_until_keypress
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jsr wait_until_keypress
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@ -198,7 +242,10 @@ inc_verb_ptr_noflo:
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rts
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rts
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verb_lookup:
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verb_lookup:
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.byte "CHEAT",VERB_CHEAT|$80
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.byte "COPY",VERB_COPY|$80
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.byte "COPY",VERB_COPY|$80
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.byte "DANCE",VERB_DANCE|$80
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.byte "DRINK",VERB_DRINK|$80
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.byte "INV",VERB_INVENTORY|$80
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.byte "INV",VERB_INVENTORY|$80
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.byte "LOAD",VERB_LOAD|$80
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.byte "LOAD",VERB_LOAD|$80
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.byte "LOOK",VERB_LOOK|$80
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.byte "LOOK",VERB_LOOK|$80
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@ -207,3 +254,105 @@ verb_lookup:
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.byte "SHOW",VERB_SHOW|$80
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.byte "SHOW",VERB_SHOW|$80
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.byte "VER",VERB_VERSION|$80
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.byte "VER",VERB_VERSION|$80
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.byte $00
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.byte $00
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.include "text/common.inc"
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;======================
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; print text message
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; OUTL/OUTH point to message
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; first we need to calculate the size of the message (lines)
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; next we need to set up the box
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print_text_message:
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jsr count_message_lines
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ldy message_len
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dey
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lda message_x1h,Y
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sta BOX_X1H
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lda message_x1l,Y
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sta BOX_X1L
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lda message_y1,Y
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sta BOX_Y1
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lda message_x2h,Y
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sta BOX_X2H
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lda message_x2l,Y
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sta BOX_X2L
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lda message_y2,Y
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sta BOX_Y2
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tya
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pha
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jsr hgr_partial_save
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jsr draw_box
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pla
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tay
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lda message_tx,Y
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sta CURSOR_X
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lda message_ty,Y
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sta CURSOR_Y
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jsr disp_put_string_cursor
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rts
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;.byte 0,43,24, 0,253,82
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;.byte 8,41
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; alternate 1
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;.byte 0,35,34, 0,253,72
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;.byte 7,49,"OK go for it.",0
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; .byte 0,35,34, 0,253,82
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; .byte 7,49
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; 1 2 3 4 5 6 7 8
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message_x1h: .byte 0, 0, 0, 0, 0, 0, 0, 0
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message_x1l: .byte 35, 35, 35, 35, 35, 35, 35, 35
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message_y1: .byte 24, 24, 24, 24, 20, 20, 20, 20
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message_x2h: .byte 0, 0, 0, 0, 0, 0, 0, 0
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message_x2l: .byte 253, 253, 253, 253, 253, 253, 253, 253
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message_y2: .byte 54, 62, 82, 82, 86, 86, 86, 86
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message_tx: .byte 7, 7, 7, 7, 7, 7, 7, 7
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message_ty: .byte 36, 36, 41, 35, 33, 33, 33, 33
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;======================
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; count message lines
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; in OUTL/OUTH
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count_message_lines:
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ldy #0
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sty message_len
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count_message_lines_loop:
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lda (OUTL),Y
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beq count_message_done
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cmp #13
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bne count_message_not_cr
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inc message_len
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count_message_not_cr:
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iny
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bne count_message_lines_loop ; bra
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count_message_done:
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inc message_len ; increment for end of message too
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rts
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message_len:
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.byte $0
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@ -183,20 +183,20 @@ game_over:
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help_message:
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;help_message:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"I don't understand. Type",13
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;.byte 8,41,"I don't understand. Type",13
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.byte "HELP for assistances.",0
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;.byte "HELP for assistances.",0
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fake_error1:
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;fake_error1:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"?SYNTAX ERROR IN 1020",13
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;.byte 8,41,"?SYNTAX ERROR IN 1020",13
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.byte "]",127,0
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;.byte "]",127,0
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fake_error2:
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;fake_error2:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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;.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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.byte "]",127,0
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;.byte "]",127,0
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.include "graphics/graphics_peasant1.inc"
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.include "graphics/graphics_peasant1.inc"
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@ -186,23 +186,26 @@ game_over:
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;.include "clear_bottom.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "hgr_hgr2.s"
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;.include "text/common.inc"
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help_message:
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.byte 0,43,24, 0,253,82
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.byte 8,41,"I don't understand. Type",13
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.byte "HELP for assistances.",0
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fake_error1:
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.byte 0,43,24, 0,253,82
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.byte 8,41,"?SYNTAX ERROR IN 1020",13
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.byte "]",127,0
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fake_error2:
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;help_message:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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;.byte 8,41,"I don't understand. Type",13
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.byte "]",127,0
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;.byte "HELP for assistances.",0
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;fake_error1:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"?SYNTAX ERROR IN 1020",13
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;.byte "]",127,0
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;fake_error2:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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;.byte "]",127,0
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@ -176,20 +176,20 @@ game_over:
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.include "version.inc"
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.include "version.inc"
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.include "loadsave_menu.s"
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.include "loadsave_menu.s"
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help_message:
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;help_message:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"I don't understand. Type",13
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;.byte 8,41,"I don't understand. Type",13
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.byte "HELP for assistances.",0
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;.byte "HELP for assistances.",0
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fake_error1:
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;fake_error1:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"?SYNTAX ERROR IN 1020",13
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;.byte 8,41,"?SYNTAX ERROR IN 1020",13
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.byte "]",127,0
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;.byte "]",127,0
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fake_error2:
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;fake_error2:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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;.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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.byte "]",127,0
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;.byte "]",127,0
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.include "graphics/graphics_peasant3.inc"
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.include "graphics/graphics_peasant3.inc"
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@ -187,20 +187,20 @@ game_over:
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.include "version.inc"
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.include "version.inc"
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.include "loadsave_menu.s"
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.include "loadsave_menu.s"
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help_message:
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;help_message:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"I don't understand. Type",13
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;.byte 8,41,"I don't understand. Type",13
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.byte "HELP for assistances.",0
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;.byte "HELP for assistances.",0
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fake_error1:
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;fake_error1:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"?SYNTAX ERROR IN 1020",13
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;.byte 8,41,"?SYNTAX ERROR IN 1020",13
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.byte "]",127,0
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;.byte "]",127,0
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fake_error2:
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;fake_error2:
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.byte 0,43,24, 0,253,82
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;.byte 0,43,24, 0,253,82
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.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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;.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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.byte "]",127,0
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;.byte "]",127,0
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map_backgrounds_low:
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map_backgrounds_low:
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138
games/peasant/text/common.inc
Normal file
138
games/peasant/text/common.inc
Normal file
@ -0,0 +1,138 @@
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;==================
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; Anywhere
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;==================
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; + get/wear belt (after getting it)
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.byte "You're already wearing it. Too bad you smell like the trash barge off Peasant Isle.",0
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; + wear mask (after getting it)
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||||||
|
.byte "Not on this screen. You've got your image to think about. Actually, you might want to start deliberating on that right now.",0
|
||||||
|
|
||||||
|
; + wear robe (after getting it)
|
||||||
|
.byte "You slip into the vintage robe. It smells like grampa's lap. Now you're lookin like a serious peasant.",0
|
||||||
|
|
||||||
|
; + wear robe (not in inventory)
|
||||||
|
.byte "You don't have anything but",13
|
||||||
|
.byte "your 'Scalding Lake'",13
|
||||||
|
.byte "t-shirt.",0
|
||||||
|
.byte "And pants. Forgot to",13
|
||||||
|
.byte "mention the pants.",0
|
||||||
|
|
||||||
|
; + wear robe (already wearing)
|
||||||
|
.byte "You're already in the old skool robe. Represent.",0
|
||||||
|
|
||||||
|
; + look (when in hay disguise)
|
||||||
|
.byte "Right now, you see a bunch of hay.",0
|
||||||
|
|
||||||
|
; + look trees
|
||||||
|
.byte "You are an incredibly",13
|
||||||
|
.byte "boring person.",0
|
||||||
|
|
||||||
|
; + ask about (unknown)
|
||||||
|
.byte "Ask about what?",0
|
||||||
|
|
||||||
|
; + boo
|
||||||
|
.byte "Scared me.",0
|
||||||
|
|
||||||
|
; + cheat
|
||||||
|
cheat_message:
|
||||||
|
.byte "Meh.",0
|
||||||
|
|
||||||
|
; + dan (or any phrase involving Dan; anywhere)
|
||||||
|
.byte "Dan's still okay. Got a",13
|
||||||
|
.byte "place on Dekalb with Rick",13
|
||||||
|
.byte "and his wife. Slimmed up a",13
|
||||||
|
.byte "bit and looking towards the",13
|
||||||
|
.byte "future.",0
|
||||||
|
|
||||||
|
; + dance (anywhere)
|
||||||
|
dance_message:
|
||||||
|
.byte "You'd rather just stand",13
|
||||||
|
.byte "here and soak up the scene.",0
|
||||||
|
|
||||||
|
; + die (anywhere) (Warning: This kills you.)
|
||||||
|
.byte "That wasn't very smart. You dead.",0
|
||||||
|
|
||||||
|
; + drink
|
||||||
|
drink_message:
|
||||||
|
.byte "For simplicity's sake you",13
|
||||||
|
.byte "are immune to hunger and",13
|
||||||
|
.byte "thirst in this game. So you",13
|
||||||
|
.byte "got that going for you.",0
|
||||||
|
drink_message2:
|
||||||
|
.byte "Which is nice.",0
|
||||||
|
|
||||||
|
; + quit (Warning: The game actually does quit.)
|
||||||
|
.byte "Well fine Boring Sanders! Hope you saved your game cause it is OVER between us!",0
|
||||||
|
|
||||||
|
; + map (before you find it)
|
||||||
|
.byte "We are neither confirming nor denying the presence of a map in this game, but irridisregardless, you don't have one.",0
|
||||||
|
|
||||||
|
; + party
|
||||||
|
.byte "You are part of the Whig party. They are making gangrene-awareness their number one campaign priority.",0
|
||||||
|
|
||||||
|
; + what the f- / this sucks
|
||||||
|
.byte "Come now. Don't get discouraged.",0
|
||||||
|
; + where
|
||||||
|
.byte "You're hanging out in {location}.",0
|
||||||
|
; + why
|
||||||
|
.byte "I wish I knew.",0
|
||||||
|
; + haldo
|
||||||
|
.byte "That's totally not Dongolev.",0
|
||||||
|
; + smell/sniff
|
||||||
|
.byte "Smells like a computer game.",0
|
||||||
|
; + pwd
|
||||||
|
.byte "~peasantsquest/{location}",0
|
||||||
|
; + go _____
|
||||||
|
.byte "Use the arrow keys, pal. Just like a joypad only more like your day job.",0
|
||||||
|
; + ditch/drop baby (if you have it)
|
||||||
|
.byte "Quit tryin to ditch the baby!",0
|
||||||
|
; + ditch/drop/deploy/use baby (before you have it or after left)
|
||||||
|
; + throw baby (anywhere without the baby)
|
||||||
|
.byte "You don't even have two babies to rub together.",0
|
||||||
|
; + climb cliff (screens where cliff is there)
|
||||||
|
.byte "There aren't enough footholds and you don't have any carabeaners on you.",0
|
||||||
|
; + climb tree
|
||||||
|
.byte "But then your hands would get all sappy.",0
|
||||||
|
; + climb tree (after getting room at inn)
|
||||||
|
.byte "Naw. That's dumb. Do better.",0
|
||||||
|
; + get/take/steal
|
||||||
|
.byte "You probably WISH you could get that.",0
|
||||||
|
; + get pebbles/rocks (after you've gotten them)
|
||||||
|
.byte "Come now. We've been through this jaunty little bit before. You took them from the half lake screen with the cattail and stuff.",0
|
||||||
|
; + give
|
||||||
|
.byte "You don't need to give that now.",0
|
||||||
|
; + throw baby (anywhere but the west side of the lake)
|
||||||
|
.byte "Hmmm. Maybe try someplace else.",0
|
||||||
|
|
||||||
|
; + talk
|
||||||
|
talk_noone_message:
|
||||||
|
.byte "It's sad when you have to",13
|
||||||
|
.byte "make up people to talk to.",0
|
||||||
|
|
||||||
|
; + look (at anything irrelevant)
|
||||||
|
look_irrelevant_message:
|
||||||
|
.byte "You don't need to look at",13
|
||||||
|
.byte "that.",0
|
||||||
|
|
||||||
|
; + look (at anything, while hiding inside the bale of hay)
|
||||||
|
.byte "Right now, you see a bunch of hay.",0
|
||||||
|
|
||||||
|
; + look (at something previously in your inventory but now gone)
|
||||||
|
.byte "You used to have one, before the great item blight of 402. Check your INVENTORY to read about it.",0
|
||||||
|
|
||||||
|
; + look (at something currently in your inventory)
|
||||||
|
.byte "You've totally got one of those! Check your INVENTORY to give'r a serious looksee.",0
|
||||||
|
|
||||||
|
; + help
|
||||||
|
; + load
|
||||||
|
; + save
|
||||||
|
; + show priority
|
||||||
|
; + version
|
||||||
|
; + copy
|
||||||
|
|
||||||
|
|
||||||
|
help_message:
|
||||||
|
.byte "I don't understand. Type",13
|
||||||
|
.byte "HELP for assistances.",0
|
||||||
|
|
@ -1,116 +0,0 @@
|
|||||||
;==================
|
|
||||||
; Anywhere
|
|
||||||
;==================
|
|
||||||
|
|
||||||
; + get/wear belt (after getting it)
|
|
||||||
.byte "You're already wearing it. Too bad you smell like the trash barge off Peasant Isle.",0
|
|
||||||
|
|
||||||
; + wear mask (after getting it)
|
|
||||||
.byte "Not on this screen. You've got your image to think about. Actually, you might want to start deliberating on that right now.",0
|
|
||||||
|
|
||||||
; + wear robe (after getting it)
|
|
||||||
.byte "You slip into the vintage robe. It smells like grampa's lap. Now you're lookin like a serious peasant.",0
|
|
||||||
|
|
||||||
; + wear robe (not in inventory)
|
|
||||||
.byte "You don't have anything but",13
|
|
||||||
.byte "your 'Scalding Lake'",13
|
|
||||||
.byte "t-shirt.",0
|
|
||||||
.byte "And pants. Forgot to",13
|
|
||||||
.byte "mention the pants.",0
|
|
||||||
|
|
||||||
; + wear robe (already wearing)
|
|
||||||
.byte "You're already in the old skool robe. Represent.",0
|
|
||||||
|
|
||||||
; + look (when in hay disguise)
|
|
||||||
.byte "Right now, you see a bunch of hay.",0
|
|
||||||
|
|
||||||
; + look trees
|
|
||||||
.byte "You are an incredibly",13
|
|
||||||
.byte "boring person.",0
|
|
||||||
|
|
||||||
; + ask about (unknown)
|
|
||||||
.byte "Ask about what?",0
|
|
||||||
|
|
||||||
; + boo
|
|
||||||
.byte "Scared me.",0
|
|
||||||
|
|
||||||
; + cheat
|
|
||||||
.byte "Meh.",0
|
|
||||||
|
|
||||||
; + dan (or any phrase involving Dan; anywhere)
|
|
||||||
.byte "Dan's still okay. Got a",13
|
|
||||||
.byte "place on Dekalb with Rick",13
|
|
||||||
.byte "and his wife. Slimmed up a",13
|
|
||||||
.byte "bit and looking towards the",13
|
|
||||||
.byte "future.",0
|
|
||||||
|
|
||||||
; + dance (anywhere)
|
|
||||||
.byte "You'd rather just stand",13
|
|
||||||
.byte "here and soak up the scene.",0
|
|
||||||
|
|
||||||
; + die (anywhere) (Warning: This kills you.)
|
|
||||||
.byte "That wasn't very smart. You dead.",0
|
|
||||||
|
|
||||||
; + drink
|
|
||||||
.byte "For simplicity's sake you",13
|
|
||||||
.byte "are immune to hunger and",
|
|
||||||
.byte "thirst in this game. So you",13
|
|
||||||
.byte "got that going for you.",0
|
|
||||||
.byte "Which is nice.",0
|
|
||||||
|
|
||||||
# + quit (Warning: The game actually does quit.)
|
|
||||||
Well fine Boring Sanders! Hope you saved your game cause it is OVER between us!
|
|
||||||
# + map (before you find it)
|
|
||||||
We are neither confirming nor denying the presence of a map in this game, but irridisregardless, you don't have one.
|
|
||||||
# + party
|
|
||||||
You are part of the Whig party. They are making gangrene-awareness their number one campaign priority.
|
|
||||||
# + what the f- / this sucks
|
|
||||||
Come now. Don't get discouraged.
|
|
||||||
# + where
|
|
||||||
You're hanging out in {location}.
|
|
||||||
# + why
|
|
||||||
I wish I knew.
|
|
||||||
# + haldo
|
|
||||||
That's totally not Dongolev.
|
|
||||||
# + smell/sniff
|
|
||||||
Smells like a computer game.
|
|
||||||
# + pwd
|
|
||||||
~peasantsquest/{location}
|
|
||||||
# + go _____
|
|
||||||
Use the arrow keys, pal. Just like a joypad only more like your day job.
|
|
||||||
# + ditch/drop baby (if you have it)
|
|
||||||
Quit tryin to ditch the baby!
|
|
||||||
# + ditch/drop/deploy/use baby (before you have it or after left)
|
|
||||||
You don't even have two babies to rub together.
|
|
||||||
# + climb cliff (screens where cliff is there)
|
|
||||||
There aren't enough footholds and you don't have any carabeaners on you.
|
|
||||||
# + climb tree
|
|
||||||
But then your hands would get all sappy.
|
|
||||||
# + climb tree (after getting room at inn)
|
|
||||||
Naw. That's dumb. Do better.
|
|
||||||
# + get/take/steal
|
|
||||||
You probably WISH you could get that.
|
|
||||||
# + get pebbles/rocks (after you've gotten them)
|
|
||||||
Come now. We've been through this jaunty little bit before. You took them from the half lake screen with the cattail and stuff.
|
|
||||||
# + give
|
|
||||||
You don't need to give that now.
|
|
||||||
# + throw baby (anywhere without the baby)
|
|
||||||
You don't even have two babies to rub together.
|
|
||||||
# + throw baby (anywhere but the west side of the lake)
|
|
||||||
Hmmm. Maybe try someplace else.
|
|
||||||
# + talk
|
|
||||||
It's sad when you have to make up people to talk to.
|
|
||||||
# + look (at anything irrelevant)
|
|
||||||
You don't need to look at that.
|
|
||||||
# + look (at anything, while hiding inside the bale of hay)
|
|
||||||
Right now, you see a bunch of hay.
|
|
||||||
# + look (at something previously in your inventory but now gone)
|
|
||||||
You used to have one, before the great item blight of 402. Check your INVENTORY to read about it.
|
|
||||||
# + look (at something currently in your inventory)
|
|
||||||
You've totally got one of those! Check your INVENTORY to give'r a serious looksee.
|
|
||||||
|
|
||||||
# + load
|
|
||||||
# + save
|
|
||||||
# + show priority
|
|
||||||
# + version
|
|
||||||
# + copy
|
|
Loading…
Reference in New Issue
Block a user